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Old 08/11/2016, 07:52 PM   #101
AbyssMorgan
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Default Re: YSF IS4's version

From the time when I used version IS4, spamming server in my logs the following message.
PHP Code:
[debugAMX backtrace:
[
debugRun time error 7"Stack underflow"
[debug]  Stack pointer (STKis 0x6318ECstack top (STPis 0x6318E0 
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Old 08/11/2016, 10:54 PM   #102
Unrea1
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Default Re: YSF IS4's version

Quote:
Originally Posted by AbyssMorgan View Post
From the time when I used version IS4, spamming server in my logs the following message.
PHP Code:
[debugAMX backtrace:
[
debugRun time error 7"Stack underflow"
[debug]  Stack pointer (STKis 0x6318ECstack top (STPis 0x6318E0 
To me it happens the same thing, in my case when the server is already on normal, at random it starts to come out in console that message ... Also it arises when it is initiating the server and you start to update the hostname in sa-mp of the server...

Use traductor.
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Old 09/11/2016, 05:04 AM   #103
AbyssMorgan
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Default Re: YSF IS4's version

I went back to version kurta999 and everything works
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Old 09/11/2016, 10:21 AM   #104
IllidanS4
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Default Re: YSF IS4's version

Quote:
Originally Posted by AbyssMorgan View Post
From the time when I used version IS4, spamming server in my logs the following message.
PHP Code:
[debugAMX backtrace:
[
debugRun time error 7"Stack underflow"
[debug]  Stack pointer (STKis 0x6318ECstack top (STPis 0x6318E0 
Sorry for any problems. Does crashdetect show any helpful information? Can you please check if any older version in this repository works?
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Old 09/11/2016, 03:49 PM   #105
kurta999
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Default Re: YSF IS4's version

I'm a bit afraid that with this code, you would kill protection against OnPlayerWeaponShot invalid position crash.

Code:
#define FLOAT_INFINITY (Float:0x7F800000)
SetSyncBounds(-FLOAT_INFINITY, FLOAT_INFINITY, -FLOAT_INFINITY, FLOAT_INFINITY);
If no, then sorry. I even didn't had enough time to check everything.
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Old 09/11/2016, 07:27 PM   #106
IllidanS4
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Default Re: YSF IS4's version

Quote:
Originally Posted by kurta999 View Post
I'm a bit afraid that with this code, you would kill protection against OnPlayerWeaponShot invalid position crash.

Code:
#define FLOAT_INFINITY (Float:0x7F800000)
SetSyncBounds(-FLOAT_INFINITY, FLOAT_INFINITY, -FLOAT_INFINITY, FLOAT_INFINITY);
If no, then sorry. I even didn't had enough time to check everything.
Probably yes, I am not as advanced as you to circumvent it. But that crash can be fixed with Pawn code, I think? And using this function was more important to my server than some bullet position, so why not include it.
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Old 10/12/2016, 12:15 PM   #107
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Default Re: YSF IS4's version

2.2.1 released, fixing the bug causing RCON connections to crash the server.
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