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Old 06/11/2016, 10:05 PM   #941
Yaa
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Default Re: Shoebill 1.1 - SA-MP Java Development Kit

ok Thank You for you time
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Old 06/11/2016, 10:31 PM   #942
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Default Re: Shoebill 1.1 - SA-MP Java Development Kit

No Problem
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thank you for all the good comments and for those who made bad comments, mercy goes to you.
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Old 07/11/2016, 10:43 PM   #943
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Default Re: Shoebill 1.1 - SA-MP Java Development Kit

I'm going to write a few scripts with this and I'll try to fill the gaps documentation-wise. Good job!
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Old 10/11/2016, 11:15 AM   #944
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Default Re: Shoebill 1.1 - SA-MP Java Development Kit

How can i test a gamemode updates without reloading SA:MP server (startup.sh)? Can i reload only .jar file while SA:MP server works?
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Old 10/11/2016, 11:24 AM   #945
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Default Re: Shoebill 1.1 - SA-MP Java Development Kit

It's not possible to update the gamemode with an updated script while running. You will have to stop the server. You can make use of this plugin that the shoebill dev team made. Close to what you want. http://forum.sa-mp.com/showthread.php?t=576447
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Old 20/01/2017, 03:02 PM   #946
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Default Re: Shoebill 1.1 - SA-MP Java Development Kit

Nice!
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Old 13/11/2017, 02:50 PM   #947
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Default Re: Shoebill 1.1 - SA-MP Java Development Kit

Hi, very nice thing. I am wondering about come back to developing sa-mp gamemode and using this would be awesome. I have one question - what is happening if new sa-mp is released and for example you don't have time to update plugin. Is shoebill for 0.3.7 R2 will work with new SA-MP 0.3.8? And what with using plugins such as AudioPlugin, ColAndreas and others?
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