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Old 23/01/2017, 10:09 PM   #11
Spmn
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Default Re: [DISCUSSION] Server & client sided SAMP extension?

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Originally Posted by dotSILENT View Post
it would be harder to load the resources to the game (objects, textures etc) at runtime than making the download.
Custom modloader? The logic is already there, programmer would only have to export some functions from dll.
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Old 24/01/2017, 04:32 AM   #12
Abagail
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Default Re: [DISCUSSION] Server & client sided SAMP extension?

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It would automatically update itself so it would be easier to keep players safe.
I remember reading something somewhere on how this can actually be a bad thing to do. If automatic updates are pushed (similar to how Windows 10 forces updates), it leaves a risk if the update itself becomes compromised. Similarly, there's also been the argument that allowing a server to download textures or other information could also lead to risk if proper safeguards haven't been put into place.

Nonetheless, this type of thing is possible however and has been done before, however most of the projects have been abandoned. Take SAMP+ for Example. It was used by a few people when it was first created, however it hasn't been updated in ages and most people have probably forgotten about it. Although if someone has the time, dedication, and knowledge for something like this, there's always room for a new project as long as it's not just given up on like previous projects have been.

Last edited by Abagail; 24/01/2017 at 05:02 AM.
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Old 24/01/2017, 02:33 PM   #13
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Default Re: [DISCUSSION] Server & client sided SAMP extension?

It's great idea to do something like this, we are acttualy sick of cheaters everyday new cheat. We would be greatfull if someone even trys to do this. I would use it for shure.
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Old 24/01/2017, 06:23 PM   #14
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Default Re: [DISCUSSION] Server & client sided SAMP extension?

Bitno je da ti imas "3 ciste" ti nisi cist u mozak decko. Homi mozda nije najbolji skripter. Ali zato ima server i mod koji postoje vec dugo vremena i rade bez problema. Dimi nam resio problem? Nije pomogao nam jeste da ustanovimo u cemu problem jeste kao sto nam pomazu mnogi drugi ljudi kao sto pomazemo i mi njima. Tako da idi da se lijecis najbolje bi ti bilo jer od ljubomore nemas vajde. Bitno je da kaljas jedan post sa tvojom smrdljivom recenicom.
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Old 24/01/2017, 06:51 PM   #15
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Default Re: [DISCUSSION] Server & client sided SAMP extension?

It will be so nice, if somebody can done a client sided client, as u guys say. Because, besides the cheats and cheaters i see that sa-mp is starting to be more and more left behind. I would love to helping on a project like this, but i dont have that much knowledge in this department, i mean i really know scripting in pawn, but an project like this is too big for me right now. But anyway if anyone plans to do something like this, i will try to help how much i can and i know.

P.S Sorry for the writing mistakes.
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Old 25/01/2017, 05:06 AM   #16
Abagail
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Default Re: [DISCUSSION] Server & client sided SAMP extension?

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It's great idea to do something like this, we are acttualy sick of cheaters everyday new cheat. We would be greatfull if someone even trys to do this. I would use it for shure.
I'm not so much a fan of a project like this for the purpose of an Anti Cheat. You don't really need to have too much client side work done to void your server of cheaters. Some things you could do instead would be having active and knowledgeable admins constantly monitoring reports and scripts that utilize what information SA-MP is already able to provide. There are several servers that maintain a low cheater rate, possible through several different reasons. Some of these servers have application processes, others have active admins and good scripts, and so on.

People always jump on having something done client side that they forget about what is already possible without making additional modifications. Most of the cheats out there are either detectable or manageable by active administration. A project like this could be dedicated to having more specialized functions available without having to beg for something in SA-MP to be updated. The possibilities are really pointless when you're able to interact with the client without too much restriction.
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Old 25/01/2017, 02:54 PM   #17
Flashhiee
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Default Re: [DISCUSSION] Server & client sided SAMP extension?

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I'm not so much a fan of a project like this for the purpose of an Anti Cheat. You don't really need to have too much client side work done to void your server of cheaters. Some things you could do instead would be having active and knowledgeable admins constantly monitoring reports and scripts that utilize what information SA-MP is already able to provide. There are several servers that maintain a low cheater rate, possible through several different reasons. Some of these servers have application processes, others have active admins and good scripts, and so on.

People always jump on having something done client side that they forget about what is already possible without making additional modifications. Most of the cheats out there are either detectable or manageable by active administration. A project like this could be dedicated to having more specialized functions available without having to beg for something in SA-MP to be updated. The possibilities are really pointless when you're able to interact with the client without too much restriction.
Yes u right, but there are some cheats that can't be detected, lets take for example Renko auto-aim..that thing is almost undetectable. And the other problem is that admins cant stay online 24/7..they need rest, and when there's no admins active cheaters abuse and start using damn cheats.

Thats why it will be awesome to have a hackshield updated constantly that can get rid of cheaters before they enter in game. This will give admins time to take care of other important things like events and such.
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