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Old 26/10/2010, 10:23 PM   #11
gabitzu4ever
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Default Re: Probleme cu gamemode-ul "The Godfather", si altele

Am si eu o problema am bagat un dmv pe server cand dau /examen imi zice sa ma urc in masina...ma urc si ma da jos, zice ca nu am licenta dar checkpointul imi arata pe harta unde sa merg.
Si cum pot face ca pentru bicicletele de la spawn civil sa pot merge cu ele fara permis. Merci mult
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Old 29/10/2010, 10:15 AM   #12
Mihai_Marius
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Default Re: Probleme cu gamemode-ul "The Godfather", si altele

Salut
Uneori cand ma teleportez la lspd sau undeva mi se distrug textdrowrile
Uneori ma scoate din joc

Alta problema
Cum scot culorile de pe minimap la playeri si din tab?
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Old 29/10/2010, 01:21 PM   #13
gabitzu4ever
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Default Re: Probleme cu gamemode-ul "The Godfather", si altele

Quote:
Originally Posted by Mihai_Marius View Post
Salut
Uneori cand ma teleportez la lspd sau undeva mi se distrug textdrowrile
Uneori ma scoate din joc

Alta problema
Cum scot culorile de pe minimap la playeri si din tab?
La culori cuta setplayercolorteam si scoti de acolo culorile de la pleader = pmember .....si la text draw vezi ca ai niste fs ineregula bagate si mai scoate din ele....parerea mea
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Old 29/10/2010, 04:54 PM   #14
Crystyan12
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Default Re: Probleme cu gamemode-ul "The Godfather", si altele

Deci cand dau /hu [nr ala ] 1-/heal ,.2*-/armour pt cop si 3- /tv

La /heal cand vreau sa cumpar zice ca nu am bani si eu am ful 99,999,999 si nu merge ce ar trebui sa fac?
la /tv . dau /tv [id] si zice recon si cv de genu cu bani . Nu se pune sa ma uit pe playeru ala adica nu vad ce face

va rog ajutatima

Multumesc Raman dator

Code:
	if(strcmp(cmd, "/houseupgrade", true) == 0 || strcmp(cmd, "/hu", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			new house = PlayerInfo[playerid][pPhousekey];
			GetPlayerName(playerid, playername, sizeof(playername));
			if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
			{
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "Use: /houseupgrade [item number]");
					SendClientMessage(playerid, COLOR_GRAD1, "|_______ Home Supplys _______|");
					SendClientMessage(playerid, COLOR_GRAD2, "| 1: Health Upgrade $50000");
					SendClientMessage(playerid, COLOR_GRAD3, "| 2: Armour Upgrade $100000");
					SendClientMessage(playerid, COLOR_GRAD5, "| 3: TV $500");
					return 1;
				}
				new item = strval(tmp);
				switch (item)
				{
					case 1:
					{
						if(SBizzInfo[6][sbProducts] == 0)
						{
							GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
							return 1;
						}
						if(PlayerInfo[playerid][pLevel] < 5)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This");
							return 1;
						}
						if(GetPlayerMoney(playerid) < 50000)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This");
							return 1;
						}
						HouseInfo[house][hHel] = 1;
						GivePlayerMoney(playerid,-50000);
						SBizzInfo[6][sbTill] += 50000;//heal buisness
						ExtortionSBiz(6, 50000);
						SBizzInfo[6][sbProducts]--;
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
						SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Heal Yourself At Home, Type /heal.");
					}
					case 2:
					{
					    if(!IsACop(playerid))
					    {
							SendClientMessage(playerid, COLOR_GREY, "   You can't buy this, You are not Cop !");
							return 1;
					    }
						if(SBizzInfo[6][sbProducts] == 0)
						{
							GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
							return 1;
						}
						if (PlayerInfo[playerid][pLevel] < 7)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 7 To Purchase This");
							return 1;
						}
						if(GetPlayerMoney(playerid) < 100000)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This");
							return 1;
						}
						HouseInfo[house][hArm] = 1;
						GivePlayerMoney(playerid,-100000);
						SBizzInfo[6][sbTill] += 100000;//heal buisness
						ExtortionSBiz(6, 100000);
						SBizzInfo[6][sbProducts]--;
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
						SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Get Armour At Home, Type /heal.");
					}
					case 3:
					{
						if(SBizzInfo[6][sbProducts] == 0)
						{
							GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
							return 1;
						}
						if (PlayerInfo[playerid][pLevel] < 5)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This");
							return 1;
						}
						if(GetPlayerMoney(playerid) < 500)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This");
							return 1;
						}
						HouseInfo[house][hHealthx] = 1;
						GivePlayerMoney(playerid,-500);
						SBizzInfo[6][sbTill] += 500;
						ExtortionSBiz(6, 500);
						SBizzInfo[6][sbProducts]--;
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
						SendClientMessage(playerid, COLOR_GRAD5, "You can now use your TV set, type /tv.");
					}
				}
				OnPropUpdate();
				OnPlayerUpdate(playerid);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "   You don't own a house");
				return 1;
			}
		}
		return 1;
	}

[quete]
Code:
	if(strcmp(cmd, "/tv", true) == 0 || strcmp(cmd, "/recon", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(PlayerInfo[playerid][pDonateRank] > 0)
	        {
	            if(WatchingTV[playerid] < 1)
			    {
		        	GetPlayerPos(playerid, Unspec[playerid][Coords][0],Unspec[playerid][Coords][1],Unspec[playerid][Coords][2]);
		        }
	        }
            new hkey = PlayerInfo[playerid][pPhousekey];
			new house = PlayerInfo[playerid][pLocal];
			if(Spectate[playerid] == 255 && PlayerInfo[playerid][pLocal] != 255 || Spectate[playerid] == 255 && PlayerInfo[playerid][pAdmin] > 0)
			{
				GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
				Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
				Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
				PlayerInfo[playerid][pLocal] = 255;
				gTeam[playerid] = 0;
			}
			tmp = strtok(cmdtext, idx);
			if(strcmp("off", tmp, true, strlen(tmp)) == 0)
			{
			    if(WatchingTV[playerid] > 0)
			    {
			        WatchingTV[playerid] = 0;
					Spectate[playerid] = 253;
					GameTextForPlayer(playerid, "~w~                TV~n~~r~~h~                Off", 5000, 6);
					PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
					return 1;
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "   You are not watching TV !");
				    return 1;
				}
			}
			if(PlayerInfo[playerid][pAdmin] < 1)
			{
				if(house == 255)
				{
					GameTextForPlayer(playerid, "~r~~h~There is no tv here", 5000, 1);
					return 1;
				}
			}
			if(PlayerInfo[playerid][pAdmin] > 1 || PlayerToPoint(12.0, playerid, HouseInfo[hkey][hExitx], HouseInfo[hkey][hExity],HouseInfo[hkey][hExitz]))
			{
			    if(HouseInfo[hkey][hHealthx] != 1)
			    {
			        GameTextForPlayer(playerid, "~r~~h~This upgrade isn't installed", 5000, 1);
			        return 1;
			    }
				giveplayerid = ReturnUser(tmp);
				if(IsPlayerConnected(giveplayerid))
				{
				    if(giveplayerid != INVALID_PLAYER_ID)
				    {
				        Spectate[playerid] = giveplayerid;
						new Float:health;
						GetPlayerHealth(Spectate[playerid], health);
						GetPlayerName(Spectate[playerid], giveplayer, sizeof(giveplayer));
						new cash =  GetPlayerMoney(Spectate[playerid]);
						if (PlayerInfo[playerid][pAdmin] >= 1)
						{
							format(string, sizeof(string), "Recon: (%d) %s $%d H:%.0f",Spectate[playerid],giveplayer,cash,health);
						}
						else
						{
							format(string, sizeof(string), "UAV: (%d) %s",Spectate[playerid],giveplayer);
						}
						SendClientMessage(playerid, COLOR_GREEN, string);
						WatchingTV[playerid] = 1;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GREEN, "Target is not available.");
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREEN, "   You are not in your House !");
				return 1;
			}
		}
		return 1;
	}
Code:
	if(strcmp(cmd, "/heal", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			tmp = strtok(cmdtext, idx);
   			//GetPlayerName(playerid, sendername, sizeof(sendername));
			new location = PlayerInfo[playerid][pLocal];
			if(!strlen(tmp))
			{
			    for(new i = 0; i <  sizeof(HouseInfo); i++)
				{
				    if(HouseEntered[playerid] == i)
				    {
						if(HouseInfo[location][hArm] == 1 && IsACop(playerid))
						{
							format(string, sizeof(string), "* %s puts on body armour.", sendername);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
							TogglePlayerControllable(playerid, 0);
							GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
							Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
							Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
							SetPlayerPos(playerid,1527.5,-12.1,1002.0);
							PlayerInfo[playerid][pLocal] = 255;
							SetPlayerInterior(playerid,99);
							Spectate[playerid] = 257;
						}
						else
						{
							format(string, sizeof(string), "This place does not have armour upgrades.");
							SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
						}
						if(HouseInfo[i][hHel] == 1)
						{
							new Float:tempheal;
							GetPlayerHealth(playerid,tempheal);
							if ( tempheal < 100.0)
							{
								SetPlayerHealth(playerid,100.0);
								PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
								format(string, sizeof(string), "You have been healed to 100 health.");
								SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
							}
							else
							{
								SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
							}
						}
						else
						{
							format(string, sizeof(string), "This place does not have healing upgrades.");
							SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
						}
						return 1;
					}
				}
				if(location != 255)
				{
					if(location == 100 || location == 99)//Gun Shop
					{
					    new Float:tempheal;
						GetPlayerHealth(playerid,tempheal);
						if ( tempheal < 100.0)
						{
							SetPlayerHealth(playerid,100.0);
							PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
							format(string, sizeof(string), "You have been healed to 100 health.");
							SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
						}
						else
						{
							SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
						}
						format(string, sizeof(string), "* %s puts on body armour.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						SetPlayerArmour(playerid, 50.0);
					}
					else if(location == 102 && IsACop(playerid))//Police Armoury
					{
					    SetPlayerHealth(playerid,100.0);
					    format(string, sizeof(string), "* %s puts on body armour.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						TogglePlayerControllable(playerid, 0);
						GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
						Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
						Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
						SetPlayerPos(playerid,1527.5,-12.1,1002.0);
						PlayerInfo[playerid][pLocal] = 255;
						SetPlayerInterior(playerid,99);
						Spectate[playerid] = 257;
						SetPlayerArmour(playerid, 100.0);
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");
					return 1;
				}
			}
			giveplayerid = ReturnUser(tmp);
			if (giveplayerid == playerid)
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   You can not heal yourself!");
				return 1;
			}
			if (IsPlayerConnected(giveplayerid))
			{
			    if(giveplayerid != INVALID_PLAYER_ID)
			    {
					GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
              	    //GetPlayerName(playerid, sendername, sizeof(sendername));
					new giveambu = GetPlayerVehicleID(giveplayerid);
					new playambu = GetPlayerVehicleID(playerid);
					if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//model
					{
						if ((IsAnAmbulance(playambu) && playambu == giveambu) || ProxDetectorS(3.0, playerid, giveplayerid))
						{
							new Float:tempheal;
							GetPlayerHealth(giveplayerid,tempheal);
							if(tempheal >= 100.0)
							{
								SendClientMessage(playerid, TEAM_GREEN_COLOR,"   That person is fully healed.");
								return 1;
							}
							format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
							GameTextForPlayer(playerid, string, 5000, 1);
							new hp = 0;
						    if(PlayerInfo[playerid][pPainPerk] > 0)
						    {
						        //hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;
								//SetPlayerHealth(giveplayerid, hp);
						    }
						    else
						    {
						        hp = 100;
						        SetPlayerHealth(giveplayerid, 100);
						    }
							PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
							PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
							format(string, sizeof(string), "You have been healed to %d health",hp);
							SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
							/*if (dying[giveplayerid] == 1)
							{
								dying[giveplayerid] = 0;
								SendClientMessage(giveplayerid,COLOR_WHITE,"** you are not dying any more because of the Medic help !");
								if(!IsPlayerInAnyVehicle(giveplayerid))
									ApplyAnimation(giveplayerid,"PED","getup_front",4.1,0,1,1,0,1);
                                TogglePlayerControllable(playerid, 1);
                                hostimer[playerid] = SetTimerEx("EnterHospital",3000,0,"i",playerid);
							}*/
							if(STDPlayer[giveplayerid] > 0)
				            {
								STDPlayer[giveplayerid] = 0;
								SendClientMessage(giveplayerid, COLOR_WHITE, "* You are no longer infected with a STD anymore because of the Medics help!");
							}
						}
						else
						{
							SendClientMessage(playerid, COLOR_GRAD1, "   You aren`t near person or person isn`t in Ambulance!");
							return 1;
						}
					}
					else
					{
						SendClientMessage(playerid, COLOR_GRAD1, "   You are not authorized to use that command!");
						return 1;
					}
				}
			}
			else
			{
				format(string, sizeof(string), "   %d is not an active player.", giveplayerid);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return 1;
	}
Daca mai e nevoie de ceva spuneti-mi va rog!!!
Crystyan12 is offline   Reply With Quote
Old 29/10/2010, 05:34 PM   #15
gabitzu4ever
Gangsta
 
Join Date: Sep 2010
Posts: 740
Reputation: 8
Default Re: Probleme cu gamemode-ul "The Godfather", si altele

Uite comanda /hu este de la mn din gm nu am probleme dar mi se pare aceasi

Code:
if(strcmp(cmd, "/houseupgrade", true) == 0 || strcmp(cmd, "/hu", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			new house = PlayerInfo[playerid][pPhousekey];
			GetPlayerName(playerid, playername, sizeof(playername));
			if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
			{
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /houseupgrade [item number]");
					SendClientMessage(playerid, COLOR_GRAD1, "|_______ Home Supplys _______|");
					SendClientMessage(playerid, COLOR_GRAD2, "| 1: Health Upgrade $50000");
					SendClientMessage(playerid, COLOR_GRAD3, "| 2: Armour Upgrade $100000");
					SendClientMessage(playerid, COLOR_GRAD5, "| 3: TV $500");
					return 1;
				}
				new item = strval(tmp);
				switch (item)
				{
					case 1:
					{
						if(SBizzInfo[6][sbProducts] == 0)
						{
							GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
							return 1;
						}
						if(PlayerInfo[playerid][pLevel] < 5)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This");
							return 1;
						}
						if(GetPlayerMoney(playerid) < 50000)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This");
							return 1;
						}
						HouseInfo[house][hHel] = 1;
						GivePlayerMoney(playerid,-50000);
						SBizzInfo[6][sbTill] += 50000;//heal buisness
						ExtortionSBiz(6, 50000);
						SBizzInfo[6][sbProducts]--;
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
						SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Heal Yourself At Home, Type /heal.");
					}
					case 2:
					{
					    if(!IsACop(playerid))
					    {
							SendClientMessage(playerid, COLOR_GREY, "   You can't buy this, you are not a Cop !");
							return 1;
					    }
						if(SBizzInfo[6][sbProducts] == 0)
						{
							GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
							return 1;
						}
						if (PlayerInfo[playerid][pLevel] < 7)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 7 To Purchase This");
							return 1;
						}
						if(GetPlayerMoney(playerid) < 100000)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This");
							return 1;
						}
						HouseInfo[house][hArm] = 1;
						GivePlayerMoney(playerid,-100000);
						SBizzInfo[6][sbTill] += 100000;//heal buisness
						ExtortionSBiz(6, 100000);
						SBizzInfo[6][sbProducts]--;
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
						SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Get Armour At Home, Type /heal.");
					}
					case 3:
					{
						if(SBizzInfo[6][sbProducts] == 0)
						{
							GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
							return 1;
						}
						if (PlayerInfo[playerid][pLevel] < 3)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 3 To Purchase This");
							return 1;
						}
						if(GetPlayerMoney(playerid) < 500)
						{
							SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This");
							return 1;
						}
						HouseInfo[house][hHealthx] = 1;
						GivePlayerMoney(playerid,-500);
						SBizzInfo[6][sbTill] += 500;
						ExtortionSBiz(6, 500);
						SBizzInfo[6][sbProducts]--;
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
						SendClientMessage(playerid, COLOR_GRAD5, "You can now use your TV set, type /tv.");
					}
				}
				OnPropUpdate();
				OnPlayerUpdate(playerid);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "   You don't own a house");
				return 1;
			}
		}
		return 1;
	}
si /heal

Code:
if(strcmp(cmd, "/heal", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			tmp = strtok(cmdtext, idx);
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new location = PlayerInfo[playerid][pLocal];
			if(!strlen(tmp))
			{
				if(location != 255)
				{
					if(location < 99)
					{
						if(HouseInfo[location][hArm] == 1 && IsACop(playerid))
						{
							format(string, sizeof(string), "* %s puts on body armour.", sendername);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
							TogglePlayerControllable(playerid, 0);
							GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
							Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
							Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
							SetPlayerPos(playerid,1527.5,-12.1,1002.0);
							PlayerInfo[playerid][pLocal] = 255;
							SetPlayerInterior(playerid,99);
							Spectate[playerid] = 257;
						}
						else
						{
							format(string, sizeof(string), "This place does not have armour upgrades.");
							SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
						}
						if(HouseInfo[location][hHel] == 1)
						{
							new Float:tempheal;
							GetPlayerHealth(playerid,tempheal);
							if ( tempheal < 100.0)
							{
								SetPlayerHealth(playerid,100.0);
								PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
								format(string, sizeof(string), "You have been healed to 100 health.");
								SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
							}
							else
							{
								SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
							}
						}
						else
						{
							format(string, sizeof(string), "This place does not have healing upgrades.");
							SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
						}
						return 1;
					}
					else if(location == 101)//Restaurant
					{
					    new Float:tempheal;
						GetPlayerHealth(playerid,tempheal);
						if ( tempheal < 100.0)
						{
							SetPlayerHealth(playerid,100.0);
							PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
							format(string, sizeof(string), "You have been healed to 100 health.");
							SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
						}
						else
						{
							SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
						}
					}
					else if(location == 102 && IsACop(playerid))//Police Armoury
					{
					    SetPlayerHealth(playerid,100.0);
					    format(string, sizeof(string), "* %s puts on body armour.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						TogglePlayerControllable(playerid, 0);
						GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
						Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
						Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
						SetPlayerPos(playerid,1527.5,-12.1,1002.0);
						PlayerInfo[playerid][pLocal] = 255;
						SetPlayerInterior(playerid,99);
						Spectate[playerid] = 257;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");
					return 1;
				}
			}
			giveplayerid = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");
				return 1;
			}
			moneys = strval(tmp);
			if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, "   Healing price not below 1 or above 1000 !"); return 1; }
			if (giveplayerid == playerid)
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   You can not heal yourself!");
				return 1;
			}
			if (IsPlayerConnected(giveplayerid))
			{
			    if(giveplayerid != INVALID_PLAYER_ID)
			    {
					GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					new giveambu = GetPlayerVehicleID(giveplayerid);
					new playambu = GetPlayerVehicleID(playerid);
					if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model
					{
					if (IsAnAmbulance(playambu) && playambu == giveambu)
						{
							new Float:tempheal;
							GetPlayerHealth(giveplayerid,tempheal);
							if(tempheal >= 100.0)
							{
								SendClientMessage(playerid, TEAM_GREEN_COLOR,"   That person is fully healed.");
								return 1;
							}
							format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
							GameTextForPlayer(playerid, string, 5000, 1);
							GivePlayerMoney(playerid,moneys);
							GivePlayerMoney(giveplayerid,-moneys);
							new hp = 0;
						    if(PlayerInfo[playerid][pPainPerk] > 0)
						    {
						        hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;
								SetPlayerHealth(giveplayerid, hp);
						    }
						    else
						    {
						        hp = 100;
						        SetPlayerHealth(giveplayerid, 100);
						    }
							PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
							PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
							format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys);
							SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
							if(STDPlayer[giveplayerid] > 0)
				            {
								STDPlayer[giveplayerid] = 0;
								SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !");
							}
						}
						else
						{
							SendClientMessage(playerid, COLOR_GRAD1, "   One of you is not in the Ambulance / Chopper !");
							return 1;
						}
					}
					else
					{
						SendClientMessage(playerid, COLOR_GRAD1, "   You are not authorized to use that command !");
						return 1;
					}
				}
			}
			else
			{
				format(string, sizeof(string), "That player is not connected.", giveplayerid);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return 1;
	}
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Old 29/10/2010, 07:39 PM   #16
Mihai_Marius
Big Clucker
 
Join Date: Oct 2010
Posts: 132
Reputation: 0
Default Re: Probleme cu gamemode-ul "The Godfather", si altele

Ma puteti ajuta cu crashul?
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Old 31/10/2010, 05:26 PM   #17
MrBlack1995
Little Clucker
 
Join Date: Jun 2010
Posts: 14
Reputation: 0
Default Re: Probleme cu gamemode-ul "The Godfather", si altele

Deci am un gm si daca is pd/fbi /ng... etc si imi dau respawn sau mor ma da la locul de spawn nici decum la locul factiunii + ca am incercat sa dau /save unde ma spawneaza sa caut in gm dar nu este , chiar nu stiu carei treaba

Ca vad ca afara se da TC aiurea
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Old 31/10/2010, 08:48 PM   #18
gabitzu4ever
Gangsta
 
Join Date: Sep 2010
Posts: 740
Reputation: 8
Default Re: Probleme cu gamemode-ul "The Godfather", si altele

Quote:
Originally Posted by MrBlack1995 View Post
Deci am un gm si daca is pd/fbi /ng... etc si imi dau respawn sau mor ma da la locul de spawn nici decum la locul factiunii + ca am incercat sa dau /save unde ma spawneaza sa caut in gm dar nu este , chiar nu stiu carei treaba

Ca vad ca afara se da TC aiurea
In majoritatea gm-urilor PD,FBI,NG au locul de spawn in sectia lspd :P

Ca sa schimbi spawnul cauta:
Code:
if(IsAnInstructor(playerid))
sau
Code:
mayor spawn
si vei avea mai sus sau mai jos depinde de gm coordonatele factiunilor si numarul lor :P
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Old 31/10/2010, 08:53 PM   #19
gabitzu4ever
Gangsta
 
Join Date: Sep 2010
Posts: 740
Reputation: 8
Default Re: Probleme cu gamemode-ul "The Godfather", si altele

Quote:
Originally Posted by Mihai_Marius View Post
Salut
Uneori cand ma teleportez la lspd sau undeva mi se distrug textdrowrile
Uneori ma scoate din joc

Alta problema
Cum scot culorile de pe minimap la playeri si din tab?
Ca sa scoti culorile cand apesi pe tab cauta in gm
Code:
public setplayertoteamcolor
si sterege tot ce este acolo :P id culorilor sau daca vrei poti adauga 00 dupa fiecare :P
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Old 02/11/2010, 06:49 PM   #20
Mihai_Marius
Big Clucker
 
Join Date: Oct 2010
Posts: 132
Reputation: 0
Default Re: Probleme cu gamemode-ul "The Godfather", si altele

a mers multumesc
acum am niste crashuri adica ma scoate din joc fara sa dea erori
poate fi de la faptul ca il hostez pe Pc
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