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Old 24/01/2015, 01:55 PM   #11
Johndaonee
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Default Re: Suggestions / Bug Fixes

Would be nice to be able to toggle the grey vehicle markers on minimap on server startup
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Old 24/01/2015, 01:56 PM   #12
Lorenc_
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Default Re: Suggestions / Bug Fixes

Here are my suggestions currently on my mind, hopefully Kalcor can consider.
  • If a player times out, give us a function to see what kind of exception they received just so we can know if players are crashing because of a particular server feature or because of their extravagantly modified game.
  • If you return 0 on OnPlayerTakeDamage, then it will completely void the damage (or in other words, not damage a player whatsoever).
  • I don't know if it's only me, but GetPlayerWeapon while in a vehicle does not work that well. For example, give yourself a detonator and SetPlayerArmedWeapon( playerid, 0 ); while in OnPlayerUpdate with an exception being for the detonator, if it still resets your weapon regardless of having the exception for a detonator, then that's what I mean.
  • Focus more on security and reserve features that require time and effort for 0.4, if features keep getting added and security keeps getting ignored then it will burden us server owners, and you as well (server-full attack = lots of people demanding a fix).

If you manage to see this Kalcor, my last message to you is simply to say, thanks!
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Old 24/01/2015, 02:17 PM   #13
Manyula
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Default Re: Suggestions / Bug Fixes

Since there have already been added a lot of camera functions, what about these ones?
Code:
native SetPlayerCameraMode(playerid, cameramode);
native GetPlayerCameraMode(playerid, cameramode);
native TogglePlayerCameraMode(playerid, toggle:cameramode);

1. Set a player's camera mode (camera view).
2. Get a player's camera mode.
3. Toggle the player's ability to change camera modes (by pressing V).
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Old 24/01/2015, 02:25 PM   #14
Infra
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Default AW: Suggestions / Bug Fixes

Bug (DisableRemoteVehicleCollisions):

Camera "collides" when you drive through a vehicle
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Old 24/01/2015, 02:31 PM   #15
Zharko
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Default Re: Suggestions / Bug Fixes

Code:
MouseClick(playerid); // like SelectObject, and like in s-o-beit
ExitMouseClick(palyerid);
OnPlayerMouseClick(playerid, Type, ID, Float:X, Float:Y, Float:Z, click)
Types
  • 0 - Player
  • 1 - NPC
  • 2 - Vehicle
  • 3 - Object
ID - Returns the clicked thing's id (modelid, playerid, vehicleid... etc)
X, Y, Z - Returns the clicked thing's pos
click
  • 0 - Left mouse click
  • 1 - Right mouse click
  • 2 - Middle mouse button

(Sorry for my bad english)
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Old 24/01/2015, 02:51 PM   #16
Manyula
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Default Re: Suggestions / Bug Fixes

Just tested out the elevator a bit.

When moving upwards (haven't tested if it applies to moving downwards yet), one falls through the map when walking against another player in the elevator.
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Old 24/01/2015, 03:31 PM   #17
Rick.
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Default Re: Suggestions / Bug Fixes

https://www.youtube.com/watch?v=0UDD4mJ3ATg

Camera collision gets bugged when driving a vehilce on an object outside of the map

Edit: Just noticed that it happens everywhere, not only on objects.
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Old 24/01/2015, 03:36 PM   #18
papedo
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Default Re: Suggestions / Bug Fixes

1) There should be some function to find out if the objectid is PlayerObject or global object
Code:
new object = GetPlayerCameraTargetObject(playerid);

2) When using dialog with DIALOG_STYLE_LIST you can´t click and select 20. and more items - the items that hasn´t been visible before 0.3.7 becouse of smaller dialog size.
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Old 24/01/2015, 03:41 PM   #19
mariocarver
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Default Re: Suggestions / Bug Fixes

Please, create vehicle limit to 3000 at least
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Old 24/01/2015, 04:37 PM   #20
Ryses
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Default Re: Suggestions / Bug Fixes

F9 crashes you.
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