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Old 02/03/2017, 07:40 PM   #131
!R1Ch@rD!
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Default Respuesta: Re: Respuesta: Re: Respuesta: Re: Respuesta: SS_Gang System [SQLITE] By Sreyas

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Yeah understand what you said. The problem is that if the person started conquering left the area the conquering will stops. That was my initial idea therefore i did the same with the code. I will implement a checking of gang members in conquering area in next update.Thanks for reporting.
You could make 2 versions one that is conquered as you have it now, and another that conquer it by members because sometimes there is a balance in the areas, it is better to conquer a group of 3 or max 5 members of "X" Clan so that later they come another group of another clan and they kill themselves by the zone, until it would be good that an area of an "X" clan when this being attacked warns that they are attacking the zone, is a suggestion but the rest is super that Good: D thanks.
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Old 18/04/2017, 04:26 AM   #132
MonsterGamer
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Default Respuesta: SS_Gang System [SQLITE] By Sreyas

Excellent system!, Only that it would be great that the command /gwar was not so direct, that first an invitation to the opposite clan would arrive and the opposite clan would accept or reject the invitation, another thing that would also be excellent is that the positions when entering the clan war would be classified by teams , I do not know if I understand... that is to say that the clan appears in one zone and the opposite clan in other positions, such as classifying red against blue...
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Old 18/04/2017, 12:56 PM   #133
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Default Re: Respuesta: SS_Gang System [SQLITE] By Sreyas

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Excellent system!, Only that it would be great that the command /gwar was not so direct, that first an invitation to the opposite clan would arrive and the opposite clan would accept or reject the invitation, another thing that would also be excellent is that the positions when entering the clan war would be classified by teams , I do not know if I understand... that is to say that the clan appears in one zone and the opposite clan in other positions, such as classifying red against blue...
Thanks i am working on new update and i will add this suggestion too
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Old 03/05/2017, 05:56 AM   #134
Azhar
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Default Re: SS_Gang System [SQLITE] By Sreyas

Its great dude good job.
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Old 10/07/2017, 03:41 PM   #135
vegaltasendai
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Default Re: SS_Gang System [SQLITE] By Sreyas

I use the game mode attack & defend by draco blue but by putting this I can not spawn
Any idea what it might be?
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Old 10/07/2017, 04:25 PM   #136
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Default Re: SS_Gang System [SQLITE] By Sreyas

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I use the game mode attack & defend by draco blue but by putting this I can not spawn
Any idea what it might be?
Well A/D game mode is not made to have gangs. Either change your GM or simply consider adding SS_Gang_System in your A/D script. (Not filterscript).
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