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Old 01/01/2016, 08:29 PM   #201
xerox8521
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Default Re: Complete scripting bugs list (0.3 updated)

GetWeaponName returns a null string for weapon 0 aka Fists. Should be noted on the wiki and the workaround needs to be updated aswell.
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Old 02/01/2016, 12:36 AM   #202
Abagail
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Default Re: Complete scripting bugs list (0.3 updated)

Code:
GetWeaponNameEx(weaponid, const weapon[], len)
{
	if(weaponid == 0)
	{
		strcat(weapon, "Fists", sizeof weapon);
		return 1;
	}
	
	else return GetWeaponName(weaponid, weapon, len);
}

#if defined _ALS_GetWeaponName
	#undef GetWeaponName
#else
#define _ALS_GetWeaponName
#endif
#define GetWeaponName GetWeaponNameEx
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Old 19/01/2016, 06:19 PM   #203
mobiliz
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Default Re: Complete scripting bugs list (0.3 updated)

http://forum.sa-mp.com/showthread.php?t=598959
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Old 22/04/2016, 03:12 PM   #204
KattoN
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Default Re: Complete scripting bugs list (0.3 updated)

Attach3DTextLabelToPlayer not working (hidden 3dtext permanently)
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Old 22/04/2016, 05:50 PM   #205
BeckzyBoi
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Default Re: Complete scripting bugs list (0.3 updated)

Quote:
Originally Posted by KattoN View Post
Attach3DTextLabelToPlayer not working (hidden 3dtext permanently)
You can't see 3D text labels that are attached to yourself - only other players can see them.
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Old 28/11/2017, 06:06 AM   #206
BeckzyBoi
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Default Re: Complete scripting bugs list (0.3 updated)

Can anyone please update me with the latest scripting bugs so I can update the first post? There are tonnes of reports and it's not just a matter of checking which functions/features are reported, but checking whether or not they're genuine bugs. I am busy all of this week. I guess I could do it next week; but in the meantime if anyone has some free time please have a look through and feedback to me in this post. Thanks
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Old 04/12/2017, 08:16 PM   #207
Kar
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Default Re: Complete scripting bugs list (0.3 updated)

Quote:
Originally Posted by BeckzyBoi View Post
Can anyone please update me with the latest scripting bugs so I can update the first post? There are tonnes of reports and it's not just a matter of checking which functions/features are reported, but checking whether or not they're genuine bugs. I am busy all of this week. I guess I could do it next week; but in the meantime if anyone has some free time please have a look through and feedback to me in this post. Thanks
http://wiki.sa-mp.com/wiki/Bugs

I'd say your topic is missing some of these.
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Old 04/12/2017, 09:17 PM   #208
IstuntmanI
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Default Re: Complete scripting bugs list (0.3 updated)

Quote:
Originally Posted by Kar View Post
http://wiki.sa-mp.com/wiki/Bugs

I'd say your topic is missing some of these.
Thanks for promoting that page. I made it because both of the client bugs and scripting bugs topics on this forum are heavily outdated and they missed tons of bugs even when they were made. It is way better as a wiki page with all of them, it is like open-sourcing a topic about bugs: everyone can contribute to the page and it also has a page changelog (history). It took me a while to put most of the current existing bugs in that page (you can check the History of that wiki page). Gladly, fixes.inc exists and I could take a lot of bugs from there, without having to search everywhere on this forum.

Hopefully the naming of BeckzyBoi as a beta tester will be the start of finally starting to fix bugs in SA-MP natively (a 0.3.9 version with only bug fixes of existing features would be amazing tbh, we could use some versions with tons of bug-fixes). As I said a lot: it is terribly wrong that SA-MP got that many bugs, not everyone can use the plug-and-play fixes.inc project (also, it is huge and it isn't working perfectly with filterscripts, natively fixing bugs would be perfectly compatible with filterscripts too). For example I'm doing my gamemode in C++ right now with sampGDK so I have to recreate the whole fixes project, which is pretty insane, it is huge. Also, there are plugins for even more languages. In my opinion the SA-MP developer should really focus on fixing existing bugs (starting with fixing tons of small bugs is really great too, it removes the need from us to do little pieces of code just to fix a small thing), SA-MP is full of bugs everywhere you can see.

If you only want to document them here on forums, I think that you should also link to that wiki page. Hopefully Kalcor will go in full rage against bugs and kill them one by one.
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Old 05/12/2017, 08:14 AM   #209
BeckzyBoi
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Default Re: Complete scripting bugs list (0.3 updated)

I've just had a quick glance through the wiki bug page. Many of them (I believe) aren't bugs - even a couple that I thought were, and documented in this topic, I have learned aren't actually bugs. I've got a busy day ahead of me today, I'll try and update this topic in the coming days to remove the "bugs" that aren't bugs, and add the ones that are missing.
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Old 05/12/2017, 08:55 AM   #210
Freaksken
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Default Re: Complete scripting bugs list (0.3 updated)

My reported bugs: click.

Also this annoying visual one: click.

EDIT:
Also have a look at the Fixes include. Would be cool if these could get fixed natively. But because they are already fixed, they may be less of a priority.
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