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Old 02/04/2017, 12:37 AM   #1411
ZachKnoxx
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

RemoveBuildingForPlayer does not work when I inject the coding into my server. I have it under OnPlayerConnect but it just simply does not remove the objects.
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Old 29/04/2017, 10:28 PM   #1412
MaRaDoNa
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

10,1mmbnc.netWell, I use SMC (Samp map editor) and I was seeing some buildings around San Andreas then I found a building which contains some visible floors for everyone. and There are two diffrent views of it.

How can I disable the 'away view' and turn it to the 'close view' while mapping ?
I mean like this

I really need the help, anyone can help me reply below and it will be much appreciated
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Old 11/06/2017, 11:56 AM   #1413
Mic_H
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Quote:
Please install proper drivers for your graphics card map editor. Google will help you in achieving this task
Change Color Depth from 16Bit to 32Bit.
Posting this because, there was no place saying this would fix it :P. Been struggling with this warning and after 2 months of searching found this in a OpenGL website and it worked.
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Google is your best friend.
Search:
Question site:forum.sa-mp.com
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Old 22/06/2017, 12:37 PM   #1414
HuzaifaWaseem55
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

LOL... I DOwnloaded it and Copied it in my sa folder. but its nothing like the one you showed in image... its simple as the 1st one
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Old 24/06/2017, 10:49 AM   #1415
MrCesar
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Quote:
Originally Posted by Sibuscus View Post
Found the solution to my problem: Change compatibility mode of the editor to Windows XP Service Pack 3 and disable scaling in High or whatever that bullcrap is. Hope this helps anyone if they ever occur this problem
OMG I LOVE YOU! I was stuck with problem nearly a week trying to find a solution!
There really should be a thread about the dpi optimisation..
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