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Old 28/02/2017, 07:26 AM   #931
Biesmen
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

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Originally Posted by vannesenn View Post
What happend with this project?
If you bothered to read one of the 94 pages, you'd notice KingHaul said he's no longer working on this project.
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Old 01/03/2017, 12:37 AM   #932
TheKeviXz
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

There are several functions that would be good to add them to the new version of samp :0
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Liberacion Fenix Zone El Original (Fecha versión 01/08/2017)
http://forum.sa-mp.com/showthread.php?t=3840367
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Old 07/03/2017, 01:26 PM   #933
RazorGuigo
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

Client mod asi, does not work anymore?
On my PC the screen is all black!
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Old 07/03/2017, 02:03 PM   #934
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

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Originally Posted by RazorGuigo View Post
Client mod asi, does not work anymore?
On my PC the screen is all black!
The project is abandoned, it's not supposed to work anymore
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Old 12/04/2017, 05:04 PM   #935
Saddin
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

why i cant load this plugin on linux?
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Old 14/05/2017, 03:33 PM   #936
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

I am aware of that KingHaul has stopped developing this plugin, but here's the question to you guys, since some of you may know why it isn't working.

Me:
- Windows 10 Pro x64 EN
- Notebook
- GTA SA Install dir: " E:\RockstarGames\GTA San Andreas "

SA-MP+ *.asi client is working for me and in the server-console I can see that I have connected with status " 1 "

My friend:
- Windows 7 Ultimate x64 EN
- PC
- GTA SA Install dir: " C:\Gta "

SA-MP+ *.asi client is not working for him and in the server-console I can see that he has connected with status " 0 "

So, why does it work for some and for other doesn't? Maybe some of you have found a solution for it (just trying to solve it on my own now).

edit://
Seems like port-forward +1 of the sa-mp's server seems to work. Wondering if that works for every player. Will be testing.
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Have spent some great time of my life here since 0.1b version of SA-MP. I will never-ever forget the times I have had so much fun with people around here, during gameplay, scripting and being invented in so many SA-MP projects. Maybe I wasn't so active in FS/INC/GM sections to some of you and never have released that much but there's a reason behind it which isn't actually work mentioning. I am here to say goodbye to everyone and thanks for all the good times. TLoU (SA-MP) project shall never be finished because of me - but there's nothing we can do about it really. I think I am too old for all of it and same for the gaming (I guess) - I just can not let myself spend any more time in this addictive modification for GTA:SA. I have got something out of it and I respect it so much. Saying that I owe SA-MP my current job that I have is more than enough. There's not any certain steps that you have to take in order to achieve your goals.

Much love from Uncle Riddick and take care everyone

Last edited by Riddick94; 14/05/2017 at 08:48 PM.
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Old 15/05/2017, 12:22 AM   #937
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

If you really want to continue using this plugin, I would hack into the RakNet layer like YSF has done so it is more reliable, and requires no additional setup on server-side.
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Old 15/05/2017, 06:36 AM   #938
Riddick94
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

You need to have *.asi file on the client-side. I have spoken with kurta about this already, HE personally doesn't know how to do that and I haven't done any *.asi files for clients neither.

Seems like forwarding server's port +1 (if your server's port is 7777 then you need to have port-forwarded 7778 as well) it works. I just need testing with more people than just one, but it has worked for my friend though.

Either way, SA-MP+ is all right, I have never experienced any issues with that - you just need to know what are you doing. I am using that for TLoU project actually.
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Have spent some great time of my life here since 0.1b version of SA-MP. I will never-ever forget the times I have had so much fun with people around here, during gameplay, scripting and being invented in so many SA-MP projects. Maybe I wasn't so active in FS/INC/GM sections to some of you and never have released that much but there's a reason behind it which isn't actually work mentioning. I am here to say goodbye to everyone and thanks for all the good times. TLoU (SA-MP) project shall never be finished because of me - but there's nothing we can do about it really. I think I am too old for all of it and same for the gaming (I guess) - I just can not let myself spend any more time in this addictive modification for GTA:SA. I have got something out of it and I respect it so much. Saying that I owe SA-MP my current job that I have is more than enough. There's not any certain steps that you have to take in order to achieve your goals.

Much love from Uncle Riddick and take care everyone
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Old 10/06/2017, 12:52 PM   #939
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

Wow
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Old 10/06/2017, 11:55 PM   #940
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Default Re: [WIP] SA-MP+ - Adding new features to SA-MP

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Originally Posted by Riddick94 View Post
You need to have *.asi file on the client-side. I have spoken with kurta about this already, HE personally doesn't know how to do that and I haven't done any *.asi files for clients neither.
It's not too hard to combine Kurta's server side RakNet hooks and ******'s RakNet hooks to have it so you don't need a new raknet connection or port. That's all I meant. For example, http://www.samp-ac.com does something similar to this.
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