SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Plugin Development

Reply
 
Thread Tools Display Modes
Old 19/06/2014, 09:20 PM   #11
Djole1337
Gangsta
 
Join Date: Apr 2012
Posts: 903
Reputation: 302
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

Top notch friend.
__________________
YouKnowWho
Djole1337 is offline   Reply With Quote
Old 19/06/2014, 09:21 PM   #12
CJ101
High-roller
 
CJ101's Avatar
 
Join Date: Jan 2008
Location: RevolutionX
Posts: 1,915
Reputation: 162
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

would be cooler if players didn't need the loader.
__________________

Desert Storm SA-MP TDM
HTTP://DESERTSTORM-SAMP.COM

CJ101 is offline   Reply With Quote
Old 19/06/2014, 09:23 PM   #13
Djole1337
Gangsta
 
Join Date: Apr 2012
Posts: 903
Reputation: 302
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

Quote:
Originally Posted by cj101 View Post
would be cooler if players didn't need the loader.
Get Kye to script it then.
__________________
YouKnowWho
Djole1337 is offline   Reply With Quote
Old 19/06/2014, 09:40 PM   #14
[Twixx]
High-roller
 
[Twixx]'s Avatar
 
Join Date: Nov 2011
Location: Latvia
Posts: 1,017
Reputation: 228
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

Quote:
Originally Posted by KingHual View Post
I'd be happy to get some suggestions!
Great stuff.

Would be great to add something like ToggleInfiniteSprint.

Best of luck with this.
__________________



51.254.139.153:7777
[Twixx] is offline   Reply With Quote
Old 19/06/2014, 09:45 PM   #15
[WSF]ThA_Devil
Gangsta
 
[WSF]ThA_Devil's Avatar
 
Join Date: Sep 2010
Location: United Kingdom
Posts: 680
Reputation: 51
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

Nice stuff!

As continuing infinite stuff, I liked the infinite "Lung Capacity" cheat from singleplayer
Other than that, some useful stuff would be custom way of key updates to server ( but only when player is not afk )
Then a callback reporting that player has shot ( if lagcomp is off).

As of yet I cannot thing off anything much more...

Good luck!
__________________
Quote:
Originally Posted by Shinobu View Post
Somebody save me, I am not a server.
[WSF]ThA_Devil is offline   Reply With Quote
Old 19/06/2014, 10:24 PM   #16
Kolstin
Gangsta
 
Join Date: Jun 2013
Posts: 708
Reputation: 32
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

Very good!
Kolstin is offline   Reply With Quote
Old 20/06/2014, 12:33 AM   #17
Whitetiger
Huge Clucker
 
Whitetiger's Avatar
 
Join Date: Nov 2007
Location: Greenville, NC, USA
Posts: 460
Reputation: 127
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

Great work, I'll contribute sometime, if you don't mind.

EDIT: is there something wrong with .ASI style plugins? why do you have an awkward .exe injector?
__________________
GitHub

Author of SA-MP AC


Last edited by Whitetiger; 20/06/2014 at 02:07 AM.
Whitetiger is offline   Reply With Quote
Old 20/06/2014, 01:04 AM   #18
CyNiC
High-roller
 
Join Date: Jan 2009
Location: Brazil
Posts: 1,423
Reputation: 200
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

Nice to see things like this, SA-MP cries by new features, and maybe more freedom.
__________________
My scripts
Brazucas'Server
CyNiC is offline   Reply With Quote
Old 20/06/2014, 01:34 AM   #19
Pottus
Godfather
 
Pottus's Avatar
 
Join Date: Jun 2012
Posts: 5,261
Reputation: 1137
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

I really like the idea and some of the features however I wouldn't rely on this plugin I really don't feel the viability given SAMP is not designed for client modifications or downloads.

So sorry to be negative but I really don't feel this plugin even though as good as it is these features are best implemented into SAMP it's self I think it's a bad idea to use these hacky methods.

1.) Keeping up with current SAMP versions.
2.) Reliance on client to have it installed.

Those two issues from my experience and point of view of running a public server does not allow me to even consider using it.
Pottus is offline   Reply With Quote
Old 20/06/2014, 01:45 AM   #20
Whitetiger
Huge Clucker
 
Whitetiger's Avatar
 
Join Date: Nov 2007
Location: Greenville, NC, USA
Posts: 460
Reputation: 127
Default Re: [In Development] SA-MP+ - Adding new features to SA-MP

Quote:
Originally Posted by [uL]Pottus View Post
I really like the idea and some of the features however I wouldn't rely on this plugin I really don't feel the viability given SAMP is not designed for client modifications or downloads.
Audio plugin was mildly successful to say the least... People are still using it on their servers, even after audio streaming came... You don't have to be so negative. These kind of things CAN work, they're just much more difficult for obvious reasons.

Quote:
Originally Posted by [uL]Pottus View Post
1.) Keeping up with current SAMP versions.
This wouldn't be a problem as a SA-MP update wouldn't break the functions added in here already (audio plugin isn't broken with a SA-MP update either). I don't know what KingHual has in mind, future things he adds may break that specific functions compatibility with a new SA-MP version, but right now I don't think anything would be broken. (I haven't looked at the code, so I might be wrong. But I looked at the addresses, and they're static addresses)
__________________
GitHub

Author of SA-MP AC


Last edited by Whitetiger; 20/06/2014 at 04:04 AM.
Whitetiger is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
New Features. Tupuc General 2 16/06/2012 07:30 AM
[help]Adding features. Tamao_Serizawa Scripting Help 3 10/01/2012 11:28 AM
Odd bug with the SA-MP GUi features. Elorreli Client Support 3 10/02/2010 08:53 PM
Help! About 0.3 Features.. [TR]Driftking Help Archive 2 19/12/2009 06:49 PM
0.3 features lockdown now, can someone summarize the new features? yezizhu Help Archive 12 20/09/2009 05:47 AM


All times are GMT. The time now is 09:00 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.