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Old 08/05/2017, 12:06 PM   #161
Legitness
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Default Re: The Last of Us (SA-MP) - Almost one year!

Quote:
Originally Posted by Riddick94 View Post
Need mappers.

Here's the style of mapping that I need for the :
http://forum..com/showthread.php?t=629261

Anyone interested?
I`ll do it, add me in friend list..
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Old 10/05/2017, 05:53 PM   #162
Riddick94
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Flowers Re: The Last of Us (SA-MP) - Almost one year!

Code:
#define     SLOT_BACKPACK           (0)
#define     SLOT_WEAPON_PISTOL      (1)
#define     SLOT_WEAPON_REVOLVER    (2)
#define     SLOT_WEAPON_LONGGUN1    (3)
#define	    SLOT_WEAPON_LONGGUN2    (4)
#define     SLOT_WEAPON_MELEE       (5)
#define     SLOT_FLASHLIGHT         (6)
//#define   SLOT_FLASHEFFECT        (7)
#define     SLOT_GASMASK            (7)
#define     SLOT_SHIVHAND           (8)
#define     SLOT_FIRE               (9)
//#define   SLOT_WINTERBREATH       (9)

Well... that's an issue, lol. Imagine that I'm going to need to attach a weapon to the player's hand (object) as the projectiles on the server are server-sided. I'm not using Molotovs, Grenades or Teargas weapons - I have created them on my own..

Issue here is... Oops.. how do you attach the weapon to the hand now, since all the slots are occupied.

As you can see also, I have sacrificed winter breath effect slot (steam coming out of the player's mouth) and flashlight light effect.

@Kalcor, add more slots, lol.

edit://
Oh, btw. here - custom fire:
https://i.imgur.com/Ys7Vz78.jpg
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The Last of Us (SA-MP) is a conversion of ideas from The Last of Us PS3® to San Andreas - Multi Player. Click at the image above, for more information or just click HERE.

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SCRIPTING HELP

I am willing to help people to fix/manage and/or write their filterscripts/gamemodes from scratch for money.
Contact me via e-mail or just send me a private message.

FIXING ONLY IF you have created a thread asking for help beforehand!







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Old 10/05/2017, 07:52 PM   #163
Stones
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Default Re: The Last of Us (SA-MP) - Almost one year!

I. REALLY. CAN'T. WAIT. FOR. THIS.
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Old 12/05/2017, 07:57 PM   #164
Riddick94
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Default Re: The Last of Us (SA-MP) - Almost one year!

Oh yeah, some new stuff is waiting to be implemented...

New sound effects:
https://youtu.be/iwfUjQKXEvM
__________________
The Last of Us (SA-MP) is a conversion of ideas from The Last of Us PS3® to San Andreas - Multi Player. Click at the image above, for more information or just click HERE.

__________________________________
SCRIPTING HELP

I am willing to help people to fix/manage and/or write their filterscripts/gamemodes from scratch for money.
Contact me via e-mail or just send me a private message.

FIXING ONLY IF you have created a thread asking for help beforehand!







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Old 12/05/2017, 08:44 PM   #165
Riddick94
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Default Re: The Last of Us (SA-MP) - Almost one year!

Have decided to make a very short gameplay of the whole system with Item creation in game by Administrator.

Video here:
https://youtu.be/BpoGwk_KfL0

Now you should understand, why it hasn't launched yet.

P.S
Have changed the craft sound of different items (different sound effect when crafting shiv, melee, nailbomb etc.)

reply:// @down,
I'm on my very own with this project. None of the team members from the first post are here anymore.
__________________
The Last of Us (SA-MP) is a conversion of ideas from The Last of Us PS3® to San Andreas - Multi Player. Click at the image above, for more information or just click HERE.

__________________________________
SCRIPTING HELP

I am willing to help people to fix/manage and/or write their filterscripts/gamemodes from scratch for money.
Contact me via e-mail or just send me a private message.

FIXING ONLY IF you have created a thread asking for help beforehand!








Last edited by Riddick94; 13/05/2017 at 06:51 AM.
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Old 12/05/2017, 09:59 PM   #166
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Default Re: The Last of Us (SA-MP) - Almost one year!

I'm glad this project is being worked on while a lot of effort is being put from everyone involved in it. Keep it up, Riddick.
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Old 13/05/2017, 03:24 PM   #167
Riddick94
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Default Re: The Last of Us (SA-MP) - Almost one year!

#What I want from SA-MP is to make this line from "weapon.DAT" file:


readable by SetPlayerSkillLevel. So it should be:

Code:
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 5000);

and the effect should be in SA-MP:


#Once you quit the game:
http://i.imgur.com/Fm0ugvP.png

Different text occurs when player was kicked/banned or timed out.

#Corpse environment model:
1) http://i.imgur.com/7UwRKaN.png
2) http://i.imgur.com/Er31ugW.png

#Newspaper stand environment model:
http://i.imgur.com/8NK3yjj.png

#Hazmat soldier canister bottle from the back to be used as an environment model:
http://i.imgur.com/bmjJrB9.png

#Picking items up sound effect.
https://youtu.be/NfS2wj-KhHs

Overall:
I have updated sound effects of:

- Opening/closing backpack (better quality)
- Moving around the backpack sound effect (better quality as well)
- Upgrading skill sound effect (same as above)
- Different sound effect when crafting different type of the craftable item in the backpack.

And some more sound effects that have been amended for the better quality. You can see the video above.

Fixed:
- Melee weapon icon (the little one) in the craft inventory hasn't showed up until melee was hovered.
- Sugar icon igredient (the little one) in the craft inventory hasn't showed up until smoke bomb was hovered.
- Craft menu items are turning WHITE when hovered.
- No bugs after NPC kill
__________________
The Last of Us (SA-MP) is a conversion of ideas from The Last of Us PS3® to San Andreas - Multi Player. Click at the image above, for more information or just click HERE.

__________________________________
SCRIPTING HELP

I am willing to help people to fix/manage and/or write their filterscripts/gamemodes from scratch for money.
Contact me via e-mail or just send me a private message.

FIXING ONLY IF you have created a thread asking for help beforehand!








Last edited by Riddick94; 13/05/2017 at 07:00 PM.
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Old 15/05/2017, 05:02 PM   #168
[Nuclear]Luis[Warrior]
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Default Re: The Last of Us (SA-MP) - Almost one year!

Quote:
Originally Posted by Legitness View Post
I`ll do it, add me in friend list..
I am also willing to assist in mapping. I work on apocalypse style mapping all the time.
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