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Old 03/02/2017, 12:08 PM   #11
Sew_Sumi
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Default Re: streamed in paused players facing north

That's not a bad plan to keep tabbed players that are tabbed for a long time out, but if a player has simple packet loss they'd end up being thrown into the VW. That is if you don't do a minimum of 5 seconds or so tabbed to make sure they are indeed tabbed.
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Old 18/02/2017, 08:57 PM   #12
RedFusion
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Default Re: streamed in paused players facing north

I don't really see how this is a problem. Are you really able to set the world for a paused player? Will the player not stay in the current world until the next update / unpause?
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Old 06/03/2017, 10:21 PM   #13
NaS
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Default Re: streamed in paused players facing north

Quote:
Originally Posted by RedFusion View Post
I don't really see how this is a problem. Are you really able to set the world for a paused player? Will the player not stay in the current world until the next update / unpause?
Virtual Worlds are handled by the server, the client doesn't spread any of that data to the players himself.

edit: Oh dear god sorry, forgot the date :/
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Old 17/08/2017, 05:55 PM   #14
vasyok28
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Default Re: streamed in paused players facing north

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Originally Posted by Abagail View Post
That's because paused players don't send data to the server. That's the reason why AFK systems are able to detect when a player AFK's - OnPlayerUpdate stops being called. Simply, it's meant to be this way.
My friend, did you find a solution to the problem?
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Old 16/09/2017, 04:10 AM   #15
MP2
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Default Re: streamed in paused players facing north

Can people stop bumping this topic, seriously. Why is it such an issue that the topic needs to be bumped every couple of months?

It's a SA-MP problem that won't be fixed because it's not an issue. Case closed.
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