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Old 20/08/2015, 03:22 AM   #11
n0minal
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Default Re: ColAndreas - Collision Detection

Nice to see that there's someone mantaining the plugin, thanks pottus for this huge release, thanks crayder for keeping the thread and uint32 for the updates.

I would suggest to add all the linux compilation process, possible mistakes and errors, if you guys want, I can make a tutorial video for linux compilation
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Old 20/08/2015, 04:26 AM   #12
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Default Re: ColAndreas - Collision Detection

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Originally Posted by ipsLeon View Post
Nice to see that there's someone mantaining the plugin, thanks pottus for this huge release, thanks crayder for keeping the thread and uint32 for the updates.

I would suggest to add all the linux compilation process, possible mistakes and errors, if you guys want, I can make a tutorial video for linux compilation
Actually, since then, uint32 added much easier compilation.
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Old 20/08/2015, 11:10 AM   #13
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Default Re: ColAndreas - Collision Detection

I really like to see what you guys are doing with this amazing plugin.

Keep the good work
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Old 20/08/2015, 11:31 AM   #14
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Default Re: ColAndreas - Collision Detection

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Originally Posted by PT View Post
I really like to see what you guys are doing with this amazing plugin.

Keep the good work
I noticed a few questions about this combining with npcs..and im trying collision detectable npc's out myself with this but its been quiet in release filterscipt land :S
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Old 20/08/2015, 11:28 PM   #15
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Default Re: ColAndreas - Collision Detection

I'm very curious how much memory this plugin will eat with 80k objects

Anyway, good work! Keep it up!
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Old 20/08/2015, 11:40 PM   #16
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Default Re: ColAndreas - Collision Detection

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Originally Posted by kurta999 View Post
I'm very curious how much memory this plugin will eat with 80k objects

Anyway, good work! Keep it up!
Well if your using it memory should be the least of your worries
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Old 21/08/2015, 12:15 AM   #17
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Default Re: ColAndreas - Collision Detection

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Originally Posted by kurta999 View Post
I'm very curious how much memory this plugin will eat with 80k objects

Anyway, good work! Keep it up!
Objects being created isn't what take up the memory, it's the collision data.

If you insist, that'd be an easy test.
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Old 21/08/2015, 12:25 AM   #18
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Default Re: ColAndreas - Collision Detection

Creating objects does take a lot of memory actually, ColAndreas creates compound collision shapes which are then used when an object is instantiated as a new instance of an object in the collision world.
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Old 21/08/2015, 12:57 AM   #19
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Default Re: ColAndreas - Collision Detection

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Originally Posted by Pottus View Post
Creating objects does take a lot of memory actually, ColAndreas creates compound collision shapes which are then used when an object is instantiated as a new instance of an object in the collision world.
Technically, what I said still stands then, it's the collision data. Lol...

I just had a crash after trying to create 720000 objects. However, it's no surprise because my computer only had like 900 mb ram available at that moment... XD

The process peaked 747540 mb before crashing.
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Old 21/08/2015, 01:08 AM   #20
n0minal
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Default Re: ColAndreas - Collision Detection

I have a question, my whole maps are created with streamer, does colandreas detect colision on them or I have to use the plugin native to be able to detect it?
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