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Old 21/09/2015, 01:55 AM   #11
Sew_Sumi
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Default Re: Animations bug

You should only preload what is needed, and what you are needing.

Another side of this is that ApplyAnimation actually has a ForceSync option, which also needs looking at.
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Old 22/09/2015, 06:30 PM   #12
Alpay0098
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Default Re: Animations bug

It can be better if SAMP load preload include in SAMP Library of clients. (as default)
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Old 22/09/2015, 10:26 PM   #13
Sew_Sumi
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Default Re: Animations bug

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Originally Posted by Alpay0098 View Post
It can be better if SAMP load preload include in SAMP Library of clients. (as default)
Not necessarily... By having them able to be selectively preloaded, you can avoid loading which ones you don't want.

It wouldn't be better, it would simply be "Easier" for you, yet it's not an issue, if you read the documentation.
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Old 23/09/2015, 12:59 PM   #14
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Default Re: Animations bug

Quote:
Originally Posted by Sew_Sumi View Post
Not necessarily... By having them able to be selectively preloaded, you can avoid loading which ones you don't want.

It wouldn't be better, it would simply be "Easier" for you, yet it's not an issue, if you read the documentation.
I agree it's not bug but It's absolutely an issue and should get solved ASAP.
Also thanks for your following up, now please let Developers answer.
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Old 23/09/2015, 02:01 PM   #15
Sew_Sumi
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Default Re: Animations bug

Quote:
Originally Posted by Alpay0098 View Post
I agree it's not bug but It's absolutely an issue and should get solved ASAP.
Also thanks for your following up, now please let Developers answer.
It's not a bug.

It never has been a bug.

No need for the devs to answer, really now is there...
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Old 28/03/2017, 08:59 PM   #16
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Default Re: Animations bug

if you re--type the same animation, it will work, example:

you type /dance once, but now a friend teleported to you and you arent dancing to him , so if you type /dance again, the animation will be refreshed and all around you will see it
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Old 31/03/2017, 01:46 AM   #17
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Default Re: Animations bug

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Originally Posted by GenGasTic View Post
if you re--type the same animation, it will work, example:

you type /dance once, but now a friend teleported to you and you arent dancing to him , so if you type /dance again, the animation will be refreshed and all around you will see it
Try

#include <fixes>

at the start of your animation script. It contains some more fixes that I don't really know. If you open that include file with notepad, you can see the list of fixes it has.
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