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Old 16/11/2009, 11:45 AM   #11
Finn
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Default Re: Complete bugs list (0.3 updated)

Quote:
Originally Posted by BeckzyBoi
It is supposed to. Check if there is any ammo for the weapon.
It is not supposed to have different effect on foot than in vehicle, that's for sure. Either it's a GTA bug or SA-MP bug, it doesn't matter.

ResetPlayerWeapons isn't doing what it should.
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Old 21/11/2009, 10:57 AM   #12
-8oHd4N-
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Default Re: Complete bugs list (0.3 updated)

RepairVehicle body does not work on monster truck
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Old 21/11/2009, 01:39 PM   #13
Karlip
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Default Re: Complete bugs list (0.3 updated)

Quote:
Originally Posted by -8oHd4N-
RepairVehicle body does not work on monster truck
Your right, it doesn't.

I actually never used it on Monster Trucks until 5 seconds ago.
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Old 30/11/2009, 05:05 PM   #14
Sergei
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Default Re: Complete bugs list (0.3 updated)

SetPlayerPosFindZ doesn't seem to be working for NPCs. I have tried various things about that and it just doesn't move NPC anywhere while SetPlayerPos does.


EDIT (12.12.09):

OnPlayerRequestClass is called two times when selecting it with shift but you restrict spawn under OnPlayerRequestSpawn. If you click on spawn button it's called only one time as it is supposed it.
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Old 19/12/2009, 11:42 AM   #15
Finn
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Default Re: Complete bugs list (0.3 updated)

Quote:
Originally Posted by Finn
CreatePlayer3DTextLabel does not work after server restart (gmx).

When the player re-joins the server CreatePlayer3DTextLabel starts working fine again, but if the player is in the server over the restart it doesn't work anymore.
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Old 24/12/2009, 10:57 PM   #16
yezizhu
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Default Re: Complete bugs list (0.3 updated)

Quote:
Originally Posted by Finn
Quote:
Originally Posted by BeckzyBoi
It is supposed to. Check if there is any ammo for the weapon.
It is not supposed to have different effect on foot than in vehicle, that's for sure. Either it's a GTA bug or SA-MP bug, it doesn't matter.

ResetPlayerWeapons isn't doing what it should.
My opion
There's no such a function calls ResetPlayerWeaponData but calls ResetPlayerWeapons
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Old 29/12/2009, 02:37 AM   #17
hansen111
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Default Re: Complete bugs list (0.3 updated)

Police vehicle lights (red & blue) dont get updated onVehicleStreamIn() if no driver is in, which means if you leave a police vehicle with lights on and go out of range and come back in range (onVehicleStreamIn()) the lights are off although they where left on. As we cant control these lights with a function it cant be corrected scriptwise in onVehicleStreamIn() and makes it impossible to see if the vehicle is in code 3 or just stopped for any normal reason.
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Old 10/01/2010, 11:15 PM   #18
HydraX
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Default Re: Complete bugs list (0.3 updated)

This is more of a 0.3 client bug..
When You reach the max number of letters in a line it passes your screen instead of making a new line.. or is that what \n is for?
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Old 18/01/2010, 06:41 PM   #19
De[M]oN
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Default Re: Complete bugs list (0.3 updated)

fseek does not work after using fread/fwrite/fgetchar/freadblock etc.
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Old 20/01/2010, 05:32 PM   #20
shady91
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Default Re: Complete bugs list (0.3 updated)

i have it so that when a vehicle streams in it auto mod's them witch works fine, but when i make it so that rims go onto a monster truck but it dosen't work anymore it used to now it just doesn't work nomore since 0.3 r4. my codes fine trust me i know if you want to see it ill show you it.
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