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Old 25/04/2017, 06:29 PM   #1
Lester23
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Default Cum creez o casa?

salut, am o comanda pe samp /createhouse

sunt in fata usii, scriu /createhouse exterior
dau /gotoxyz coordonate interior virtualworld in cazul meu (/gotoxyz 2350.339843,-1181.649902,1027.976562 5 0)
ma duc la unde am pus exterior si scriu /createhouse complete, se creeaza dar cand intru in casa ma sus de tot (gen skydive)

idei.. ? si cum le sterg pe cele pe care le-am creat deja cu aceste comenzi ? help pelase
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Old 26/04/2017, 07:26 AM   #2
GaByM
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Default Re: Cum creez o casa?

probabil cand intri nu iti seteaza si interiorul (in cazul asta 5)
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Old 16/05/2017, 04:30 AM   #3
Fabiansky
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Default Re: Cum creez o casa?

CMD:createhouse(playerid, params[])// Bug rezolvat.
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] >= 5)
{
new ivLevel,ivPrice,ivInt,Float:IntPos[3], inter,FloatX,FloatY,FloatZ,string[128],PropertyString[256],query[500];
if(sscanf(params, "iii",ivLevel,ivPrice,ivInt)) return SendClientMessage(playerid, 0xFFFFFFFF, "{00FFFF}Syntax: {ffffff}/createhouse <Level> <Price> <Interior>");
GetPlayerPos(playerid, pX, pY, pZ);
SetPVarFloat(playerid, "pHeX", pX);
SetPVarFloat(playerid, "pHeY", pY);
SetPVarFloat(playerid, "pHeZ", pZ);
SetPVarInt(playerid, "hExt", 1);
SendClientMessage(playerid, COLOR_YELLOW, "{ffffff}[Step {ff0000}1{ffffff}/{ff0000}4{ffffff}] Exteriorul casei a fost pozitionat.");

if(ivLevel < 1 || ivLevel > 50) return 1;
if(ivPrice < 1 || ivPrice > 100000000) return 1;
if(ivInt < 1 || ivInt > 42) return 1;
if(ivInt == 1)IntPos[0] = 140.17, IntPos[1] = 1366.07, IntPos[2] = 1083.65, inter = 5;
else if(ivInt == 2)IntPos[0] = 2324.53, IntPos[1] = -1149.54, IntPos[2] = 1050.71, inter = 12;
else if(ivInt == 3)IntPos[0] = 225.68, IntPos[1] = 1021.45, IntPos[2] = 1084.02, inter = 7;
else if(ivInt == 4) IntPos[0] = 234.19, IntPos[1] = 1063.73, IntPos[2] = 1084.21, inter = 6;
else if(ivInt == 5) IntPos[0] = 226.30, IntPos[1] = 1114.24, IntPos[2] = 1080.99, inter = 5;
else if(ivInt == 6) IntPos[0] = 235.34, IntPos[1] = 1186.68, IntPos[2] = 1080.26, inter = 3;
else if(ivInt == 7) IntPos[0] = 491.07, IntPos[1] = 1398.50, IntPos[2] = 1080.26, inter = 2;
else if(ivInt == IntPos[0] = 24.04, IntPos[1] = 1340.17, IntPos[2] = 1084.38, inter = 10;
else if(ivInt == 9) IntPos[0] = -283.44, IntPos[1] = 1470.93, IntPos[2] = 1084.38, inter = 15;
else if(ivInt == 10) IntPos[0] = -260.49, IntPos[1] = 1456.75, IntPos[2] = 1084.37, inter = 4;
else if(ivInt == 11) IntPos[0] = 83.03, IntPos[1] = 1322.28, IntPos[2] = 1083.87, inter = 9;
else if(ivInt == 12) IntPos[0] = 2317.89, IntPos[1] = -1026.76, IntPos[2] = 1050.22, inter = 9;
else if(ivInt == 13) IntPos[0] = 2495.98, IntPos[1] = -1692.08, IntPos[2] = 1014.74, inter = 3;
else if(ivInt == 14) IntPos[0] = 2807.48, IntPos[1] = -1174.76, IntPos[2] = 1025.57, inter = 8;
else if(ivInt == 15) IntPos[0] = 2196.85, IntPos[1] = -1204.25, IntPos[2] = 1049.02, inter = 6;
else if(ivInt == 16) IntPos[0] = 377.15, IntPos[1] = 1417.41, IntPos[2] = 1081.33, inter = 15;
else if(ivInt == 17) IntPos[0] = 2270.38, IntPos[1] = -1210.35, IntPos[2] = 1047.56, inter = 10;
else if(ivInt == 1 IntPos[0] = 446.99, IntPos[1] = 1397.07, IntPos[2] = 1084.30, inter = 2;
else if(ivInt == 19) IntPos[0] = 387.22, IntPos[1] = 1471.70, IntPos[2] = 1080.19, inter = 15;
else if(ivInt == 20) IntPos[0] = 22.88, IntPos[1] = 1403.33, IntPos[2] = 1084.44, inter = 5;
else if(ivInt == 21) IntPos[0] = 2365.31, IntPos[1] = -1135.60, IntPos[2] = 1050.88, inter = 8;
else if(ivInt == 22) IntPos[0] = 2237.59, IntPos[1] = -1081.64, IntPos[2] = 1049.02, inter = 2;
else if(ivInt == 23) IntPos[0] = 295.04, IntPos[1] = 1472.26, IntPos[2] = 1080.26, inter = 15;
else if(ivInt == 24) IntPos[0] = 261.12, IntPos[1] = 1284.30, IntPos[2] = 1080.26, inter = 4;
else if(ivInt == 25) IntPos[0] = 221.92, IntPos[1] = 1140.20, IntPos[2] = 1082.61, inter = 4;
else if(ivInt == 26) IntPos[0] = -68.81, IntPos[1] = 1351.21, IntPos[2] = 1080.21, inter = 6;
else if(ivInt == 27) IntPos[0] = 260.85, IntPos[1] = 1237.24, IntPos[2] = 1084.26, inter = 9;
else if(ivInt == 2 IntPos[0] = 2468.84, IntPos[1] = -1698.24, IntPos[2] = 1013.51, inter = 2;
else if(ivInt == 29) IntPos[0] = 223.20, IntPos[1] = 1287.08, IntPos[2] = 1082.14, inter = 1;
else if(ivInt == 30) IntPos[0] = 2283.04, IntPos[1] = -1140.28, IntPos[2] = 1050.90, inter = 11;
else if(ivInt == 31) IntPos[0] = 328.05, IntPos[1] = 1477.73, IntPos[2] = 1084.44, inter = 15;
else if(ivInt == 32) IntPos[0] = 223.20, IntPos[1] = 1287.08, IntPos[2] = 1287.08, inter = 1;
else if(ivInt == 33) IntPos[0] = -42.59, IntPos[1] = 1405.47, IntPos[2] = 1084.43, inter = 8;
else if(ivInt == 34) IntPos[0] = 446.90, IntPos[1] = 506.35, IntPos[2] = 1001.42, inter = 12;
else if(ivInt == 35) IntPos[0] = 299.78, IntPos[1] = 309.89, IntPos[2] = 1003.30, inter = 4;
else if(ivInt == 36) IntPos[0] = 2308.77, IntPos[1] = -1212.94, IntPos[2] = 1049.02, inter = 6;
else if(ivInt == 37) IntPos[0] = 2233.64, IntPos[1] = -1115.26, IntPos[2] = 1050.88, inter = 5;
else if(ivInt == 3 IntPos[0] = 2218.40, IntPos[1] = -1076.18, IntPos[2] = 1050.48, inter = 1;
else if(ivInt == 39) IntPos[0] = 266.50, IntPos[1] = 304.90, IntPos[2] = 999.15, inter = 2;
else if(ivInt == 40) IntPos[0] = 243.72, IntPos[1] = 304.91, IntPos[2] = 999.15, inter = 1;
else if(ivInt == 41) IntPos[0] = 343.81, IntPos[1] = 304.86, IntPos[2] = 999.15, inter = 6;
else if(ivInt == 42) IntPos[0] = 2259.38, IntPos[1] = -1135.77, IntPos[2] = 1050.64, inter = 10;
GetPlayerPos(playerid, pX, pY, pZ);
SetPVarFloat(playerid, "pHiX", IntPos[0]);
SetPVarFloat(playerid, "pHiY", IntPos[1]);
SetPVarFloat(playerid, "pHiZ", IntPos[2]);
SetPVarInt(playerid, "pHiID", GetPlayerInterior(playerid));
SetPVarInt(playerid, "pHiVW", housess+1);
SetPVarInt(playerid, "hInt", inter);
SendClientMessage(playerid, COLOR_YELLOW, "{ffffff}[Step {ff0000}2{ffffff}/{ff0000}4{ffffff}] Interiorul casei a fost pozitionat.");

new i = housess+1;
mysql_format(SQL, query, sizeof(query), "INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('The State', '0', '0', '0', '10', '1', '500', '0', 'House', '10000000', '0')");
mysql_tquery(SQL, query, "", "");

HouseInfo[i][hID] = i;
HouseInfo[i][hEntrancex] = GetPVarFloat(playerid, "pHeX");
HouseInfo[i][hEntrancey] = GetPVarFloat(playerid, "pHeY");
HouseInfo[i][hEntrancez] = GetPVarFloat(playerid, "pHeZ");
HouseInfo[i][hExitx] = GetPVarFloat(playerid, "pHiX");
HouseInfo[i][hExity] = GetPVarFloat(playerid, "pHiY");
HouseInfo[i][hExitz] = GetPVarFloat(playerid, "pHiZ");
format(HouseInfo[i][hOwner], 64, "The State");
format(HouseInfo[i][hDiscription], 64, "House");
HouseInfo[i][hValue] = ivPrice;
SendClientMessage(playerid, COLOR_YELLOW, "{ffffff}[Step {ff0000}3{ffffff}/{ff0000}4{ffffff}] Pretul casei a fost setat.");
HouseInfo[i][hHel] = 0;
HouseInfo[i][hArm] = 0;
HouseInfo[i][hInterior] = GetPVarInt(playerid, "hInt");
HouseInfo[i][hLock] = 0;
HouseInfo[i][hOwned] = 0;
HouseInfo[i][hRent] = 500;
HouseInfo[i][hRentabil] = 1;
HouseInfo[i][hTakings] = 0;
HouseInfo[i][hLevel] = ivLevel;
SendClientMessage(playerid, COLOR_YELLOW, "{ffffff}[Step {ff0000}4{ffffff}/{ff0000}4{ffffff}] Levelul casei a fost setat.");
HouseInfo[i][hVirtual] = GetPVarInt(playerid, "pHiVW");

mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f' ,`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior` ='%d',`Virtual`='%d',`Value`='%d',`Level`='%d' WHERE `ID`='%d'",HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez],HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz],HouseInfo[i][hInterior],HouseInfo[i][hVirtual],HouseInfo[i][hValue],HouseInfo[i][hLevel],i);
mysql_tquery(SQL,query,"","");

DeletePVar(playerid, "pHeX");
DeletePVar(playerid, "pHeY");
DeletePVar(playerid, "pHeZ");
DeletePVar(playerid, "pHiX");
DeletePVar(playerid, "pHeY");
DeletePVar(playerid, "pHeZ");
DeletePVar(playerid, "pHiID");
DeletePVar(playerid, "pHiVW");
DeletePVar(playerid, "pExt");
DeletePVar(playerid, "pInt");

DestroyDynamic3DTextLabel(HouseLabel[i]);
format(PropertyString, sizeof(PropertyString),"{FFFFFF}House {FF0000}%d \n{FF0000}This house is for sale(/buyhouse) ! \n{FFFFFF}Description: {FF0000}%s \n{FFFFFF}Price: {FF0000}$%s \n{FFFFFF}Level: {FF0000}%d",i,HouseInfo[i][hDiscription],FormatNumber(HouseInfo[i][hValue]),HouseInfo[i][hLevel]);
HouseLabel[i] = CreateDynamic3DTextLabel(PropertyString ,0x09FF00CC,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0);
DestroyDynamicPickup(HousePickup[i]);
HousePickup[i] = CreateDynamicPickup(1273, 23, HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]);

SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]);
housess++;
format(string,sizeof(string),"House %d created succesfully!",i);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
else return SendClientMessage(playerid, COLOR_ERROR, AdminOnly);
}
return 1;
}
asta sigur te ajuta
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Old 20/06/2017, 11:13 AM   #4
nguyenhaiduya
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Join Date: Jun 2017
Posts: 2
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Default Re: Cum creez o casa?

Pode precisar de tomar tempo para reparar.......
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Old 20/06/2017, 11:24 AM   #5
HeLiOn_PrImE
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Default Re: Cum creez o casa?

Quote:
Originally Posted by nguyenhaiduya View Post
Pode precisar de tomar tempo para reparar.......
Esti in sectiuna de limba romana, nu spaniola.
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