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Old 03/02/2017, 11:08 AM   #11
Sew_Sumi
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Default Re: streamed in paused players facing north

That's not a bad plan to keep tabbed players that are tabbed for a long time out, but if a player has simple packet loss they'd end up being thrown into the VW. That is if you don't do a minimum of 5 seconds or so tabbed to make sure they are indeed tabbed.
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Old 18/02/2017, 07:57 PM   #12
RedFusion
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Default Re: streamed in paused players facing north

I don't really see how this is a problem. Are you really able to set the world for a paused player? Will the player not stay in the current world until the next update / unpause?
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Old 06/03/2017, 09:21 PM   #13
NaS
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Default Re: streamed in paused players facing north

Quote:
Originally Posted by RedFusion View Post
I don't really see how this is a problem. Are you really able to set the world for a paused player? Will the player not stay in the current world until the next update / unpause?
Virtual Worlds are handled by the server, the client doesn't spread any of that data to the players himself.

edit: Oh dear god sorry, forgot the date :/
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