SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Filterscripts > Maps

Reply
 
Thread Tools Display Modes
Old 28/05/2018, 02:45 PM   #1
DeadDon
Banned
 
Join Date: Jul 2011
Location: www.deaddon.net
Posts: 208
Reputation: 88
Default Jewellery Shop




Here's a new map I made. The interior of a Jewellery Shop in San Fierro, with windows and a view to the exterior.
This project is now finished, since it is for my 0.3DL project and I edited the building exterior model + added jewellery models that are exhibited in the shelves -you can place them how you want yourself (they are easy to use). I'm sharing this map to everyone.


EDIT #2: Thread updated with uploaded model of the exterior, to replace the model remove the original building;
Code:
RemoveBuildingForPlayer(playerid, 9959, -1974.0234, 768.7266, 75.4609, 0.25);
RemoveBuildingForPlayer(playerid, 10046, -1974.0234, 768.7266, 75.4609, 0.25);
and replace it with the uploaded model. The model needs to be rotated a bit to be perfectly adjusted.










EDIT #1: Thread updated with uploaded model for adding jewellery to the shelves.






Before edit:

















Code:
//Map Information////////////////////////////////////////////////////////////////////////////////////////////////
/*
	Jewellery Shop Interior
	Created by DeadDon
*/
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new tmpobjid;
tmpobjid = CreateDynamicObject(19375, -1980.845947, 748.945983, 44.349998, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 3355, "cxref_savhus", "des_bywall2", 0x00000000);
tmpobjid = CreateDynamicObject(1500, -1985.110961, 744.752990, 44.436000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 1, 3306, "cunte_house1", "sw_patiodoors", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
tmpobjid = CreateDynamicObject(19389, -1984.324951, 744.783020, 46.186000, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 12946, "ce_bankalley1", "sw_brick03", 0x00000000);
tmpobjid = CreateDynamicObject(19389, -1975.711059, 744.781982, 46.186000, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 12946, "ce_bankalley1", "sw_brick03", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 3306, "cunte_house1", "sw_patiodoors", 0x00000000);
tmpobjid = CreateDynamicObject(1500, -1976.489990, 744.752990, 44.436000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 1, 3306, "cunte_house1", "sw_patiodoors", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 3306, "cunte_house1", "sw_patiodoors", 0x00000000);
tmpobjid = CreateDynamicObject(19375, -1979.005004, 748.945007, 44.339000, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 3355, "cxref_savhus", "des_bywall2", 0x00000000);
tmpobjid = CreateDynamicObject(19444, -1977.328002, 745.013000, 46.186000, 0.000000, 0.000000, 180.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 12946, "ce_bankalley1", "sw_brick03", 0x00000000);
tmpobjid = CreateDynamicObject(19444, -1982.637939, 745.013000, 46.186000, 0.000000, 0.000000, 179.994995, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 12946, "ce_bankalley1", "sw_brick03", 0x00000000);
tmpobjid = CreateDynamicObject(2368, -1981.967041, 744.908020, 44.436000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 18889, "forcefields", "glass1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2448, -1985.647949, 747.065979, 44.261001, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(19454, -1974.083984, 749.505004, 46.186000, 0.000000, 0.000000, 179.994995, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 12946, "ce_bankalley1", "sw_brick03", 0x00000000);
tmpobjid = CreateDynamicObject(19454, -1986.000000, 749.505004, 46.186000, 0.000000, 0.000000, 179.994995, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 12946, "ce_bankalley1", "sw_brick03", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1981.901977, 745.502990, 43.869998, 0.000000, 0.000000, 180.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1980.901000, 745.502990, 43.869998, 0.000000, 0.000000, 179.994995, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1979.922973, 745.502990, 43.869998, 0.000000, 0.000000, 179.994995, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2449, -1982.043945, 751.284973, 44.154998, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 1, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2449, -1982.718994, 752.754028, 44.154998, 0.000000, 0.000000, 270.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 1, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2450, -1979.629028, 751.301025, 44.222999, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1979.848022, 752.020019, 43.693000, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2448, -1985.647949, 749.471008, 44.261001, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2433, -1978.980957, 744.953002, 44.360000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 18889, "forcefields", "glass1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1978.922973, 745.502990, 43.869998, 0.000000, 0.000000, 179.994995, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1977.922973, 745.502990, 43.869998, 0.000000, 0.000000, 179.994995, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2412, -1976.538940, 745.658020, 44.436000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "gz_vicdoor1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 16322, "a51_stores", "metalic128", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 16322, "a51_stores", "metalic128", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 4, 14668, "711c", "bwtilebroth", 0x00000000);
tmpobjid = CreateDynamicObject(2412, -1974.229003, 745.632995, 44.424999, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "gz_vicdoor1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 16322, "a51_stores", "metalic128", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 16322, "a51_stores", "metalic128", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 4, 14668, "711c", "bwtilebroth", 0x00000000);
tmpobjid = CreateDynamicObject(2412, -1982.890991, 745.632995, 44.424999, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "gz_vicdoor1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 16322, "a51_stores", "metalic128", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 16322, "a51_stores", "metalic128", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 4, 14668, "711c", "bwtilebroth", 0x00000000);
tmpobjid = CreateDynamicObject(2412, -1985.219970, 745.632995, 44.424999, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "gz_vicdoor1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 16322, "a51_stores", "metalic128", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 16322, "a51_stores", "metalic128", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 4, 14668, "711c", "bwtilebroth", 0x00000000);
tmpobjid = CreateDynamicObject(2457, -1974.584960, 752.068969, 44.436000, 0.000000, 0.000000, 270.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 18889, "forcefields", "glass1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 4, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 5, 18996, "mattextures", "policeshieldgls", 0x00000000);
tmpobjid = CreateDynamicObject(2455, -1974.584960, 752.994018, 44.436000, 0.000000, 0.000000, 270.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 1, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2454, -1974.723999, 750.018005, 44.424999, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2455, -1975.645019, 750.025024, 44.436000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1976.642944, 749.775024, 43.869998, 0.000000, 0.000000, 359.994995, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18889, "forcefields", "glass1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1977.642944, 749.773986, 43.869998, 0.000000, 0.000000, 359.989013, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18889, "forcefields", "glass1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1977.593017, 750.310974, 43.869998, 0.000000, 0.000000, 179.988998, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1976.593017, 750.310974, 43.869998, 0.000000, 0.000000, 179.983993, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1974.288940, 752.989013, 44.894001, 0.000000, 0.000000, 270.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2443, -1974.520996, 746.677978, 44.340999, 0.000000, 0.000000, 270.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 1, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 7088, "casinoshops1", "vinesign1_LAw", 0x00000000);
tmpobjid = CreateDynamicObject(2443, -1974.520996, 747.635986, 44.340999, 0.000000, 0.000000, 270.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 1, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 7088, "casinoshops1", "vinesign1_LAw", 0x00000000);
tmpobjid = CreateDynamicObject(2443, -1974.520996, 748.570983, 44.340999, 0.000000, 0.000000, 270.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 1, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 7088, "casinoshops1", "vinesign1_LAw", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1980.392944, 748.023010, 43.869998, 0.000000, 0.000000, 359.989013, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(2447, -1980.347045, 748.567993, 43.869998, 0.000000, 0.000000, 179.988998, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 2, 18996, "mattextures", "policeshieldgls", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
tmpobjid = CreateDynamicObject(19454, -1977.947998, 753.676025, 46.186000, 0.000000, 0.000000, 269.994995, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 12946, "ce_bankalley1", "sw_brick03", 0x00000000);
tmpobjid = CreateDynamicObject(19389, -1984.362060, 753.672973, 46.186000, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 12946, "ce_bankalley1", "sw_brick03", 0x00000000);
tmpobjid = CreateDynamicObject(1535, -1985.136962, 753.672973, 44.434879, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 17036, "cuntwbt", "carparkdoor1_256", 0x00000000);
tmpobjid = CreateDynamicObject(2836, -1977.430053, 747.359008, 44.455997, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18889, "forcefields", "glass1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 19793, "firewood1", "firewood2", 0x00000000);
tmpobjid = CreateDynamicObject(2842, -1982.114013, 749.742004, 44.436000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 19793, "firewood1", "firewood2", 0x00000000);
tmpobjid = CreateDynamicObject(2163, -1975.711059, 753.646972, 47.538513, 0.000000, -179.900100, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 19071, "wssections", "wood1", 0x00000000);
tmpobjid = CreateDynamicObject(2163, -1981.310668, 753.646972, 47.538272, 0.000000, -179.900100, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 13699, "cunte2_lahills", "laposhfence3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 19071, "wssections", "wood1", 0x00000000);
tmpobjid = CreateDynamicObject(2210, -1977.548950, 753.198974, 45.146999, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18889, "forcefields", "glass1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 18889, "forcefields", "glass1", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 18889, "forcefields", "glass1", 0x00000000);
tmpobjid = CreateDynamicObject(19173, -1978.712036, 753.590026, 46.590000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 7088, "casinoshops1", "vinesign1_LAw", 0x00000000);
tmpobjid = CreateDynamicObject(19173, -1974.170043, 751.385009, 46.962001, 0.000000, 0.000000, 270.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 12848, "cunte_town1", "sw_bakers02", 0x00000000);
tmpobjid = CreateDynamicObject(19173, -1985.880004, 747.763000, 47.230998, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 7088, "casinoshops1", "vinesign1_LAw", 0x00000000);
tmpobjid = CreateDynamicObject(19173, -1985.899047, 747.772216, 47.230998, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18250, "cw_junkbuildcs_t", "Was_graffiti", 0x00000000);
tmpobjid = CreateDynamicObject(8674, -1978.808959, 744.307006, 46.944000, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18757, "vcinteriors", "dt_office_gls_text", 0x00000000);
tmpobjid = CreateDynamicObject(8674, -1981.739990, 744.307006, 46.944000, 0.000000, 90.000000, 180.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18757, "vcinteriors", "dt_office_gls_text", 0x00000000);
tmpobjid = CreateDynamicObject(19375, -1980.845947, 749.078002, 47.827999, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 3187, "cxref_quarrytest", "gs_barge2", 0x00000000);
tmpobjid = CreateDynamicObject(19375, -1978.227050, 749.077026, 47.842998, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 3187, "cxref_quarrytest", "gs_barge2", 0x00000000);
tmpobjid = CreateDynamicObject(19173, -1979.915161, 744.163391, 48.451007, 0.000000, 0.000000, 1.099997, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18250, "cw_junkbuildcs_t", "Was_graffiti", 0x00000000);
tmpobjid = CreateDynamicObject(19173, -1979.912475, 744.078308, 48.520992, 0.000000, 0.000000, 1.100013, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 7088, "casinoshops1", "vinesign1_LAw", 0x00000000);
tmpobjid = CreateDynamicObject(2694, -1979.802490, 751.264526, 45.345920, 0.000000, 0.000000, -19.700002, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 10755, "airportrminl_sfse", "mirrwind4_LAn", 0x00000000);
tmpobjid = CreateDynamicObject(2694, -1977.524780, 753.281372, 45.805919, 0.000000, 0.000000, -73.699996, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 10765, "airportgnd_sfse", "ws_yellowline", 0x00000000);
tmpobjid = CreateDynamicObject(2694, -1977.524780, 753.281372, 45.275920, 0.000000, 0.000000, -106.700004, -1, -1, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 14650, "ab_trukstpc", "mp_CJ_WOOD5", 0x00000000);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
tmpobjid = CreateDynamicObject(19444, -1981.746948, 744.278991, 49.148998, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19444, -1978.102050, 744.280029, 43.071998, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19444, -1979.923950, 744.278991, 49.148998, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19444, -1979.923828, 744.278991, 43.071998, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19444, -1981.746093, 744.278991, 43.071998, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19444, -1978.102050, 744.278991, 49.148998, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(2455, -1981.516967, 750.672973, 54.270000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(2066, -1981.479980, 753.143005, 44.436000, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
Attached Files
File Type: zip models.zip (229.8 KB, 6 views)
File Type: zip exterior_model.zip (737.6 KB, 3 views)

Last edited by DeadDon; 28/05/2018 at 11:54 PM.
DeadDon is offline   Reply With Quote
Old 28/05/2018, 03:23 PM   #2
Uproar
Gangsta
 
Uproar's Avatar
 
Join Date: Feb 2018
Location: India
Posts: 561
Reputation: 123
Default Re: Jewellery Shop

The showcases are empty so it doesn't look like a jewellery shop dude, place some ornaments or something to actually make it look nice.
Nonetheless, great choice of textures.
__________________
Uproar is offline   Reply With Quote
Old 28/05/2018, 03:24 PM   #3
DeadDon
Banned
 
Join Date: Jul 2011
Location: www.deaddon.net
Posts: 208
Reputation: 88
Default Re: Jewellery Shop

Quote:
Originally Posted by Uproar View Post
The showcases are empty so it doesn't look like a jewellery shop dude, place some ornaments or something to actually make it look nice.
Nonetheless, great choice of textures.
Please just read...

Quote:
This project is unifinished, since it is for my 0.3DL project and I must edit the building exterior model + add jewellery models that will be "exhibited" in the shelves.
And stop commenting on my threads, you are just spamming and post counting + your opinion does not really matter to me.
DeadDon is offline   Reply With Quote
Old 28/05/2018, 03:30 PM   #4
Spectat0rDE
Little Clucker
 
Join Date: Jan 2018
Location: Germany
Posts: 19
Reputation: 11
Default Re: Jewellery Shop

These 0.3.DL maps are great.
Good job, looks nice.
__________________

Scripting, Web Developing, Mapping & Administration
Spectat0rDE is offline   Reply With Quote
Old 28/05/2018, 03:31 PM   #5
Pottus
Godfather
 
Pottus's Avatar
 
Join Date: Jun 2012
Posts: 5,421
Reputation: 1227
Default Re: Jewellery Shop

It looks more like a pawn shop than a jewelry shop due to the grungy look just an observation.
Pottus is offline   Reply With Quote
Old 28/05/2018, 03:32 PM   #6
Lannister
Huge Clucker
 
Lannister's Avatar
 
Join Date: Dec 2013
Location: United Kingdom
Posts: 362
Reputation: 131
Default Re: Jewellery Shop

Only thing I would suggest changing is the texture of the counters, kind of looks like wooden/cardboard but it doesn't really look right I don't know - maybe try something else for this.

Nice release though.
__________________
| Lannister/Nordic | SA-MP Mapper |
| Discord: Nordic#0627 | Personal Discord: https://discord.gg/c6H9y5U |
Lannister is offline   Reply With Quote
Old 28/05/2018, 03:35 PM   #7
Uproar
Gangsta
 
Uproar's Avatar
 
Join Date: Feb 2018
Location: India
Posts: 561
Reputation: 123
Default Re: Jewellery Shop

Quote:
Originally Posted by DeadDon View Post
Please just read...



And stop commenting on my threads, you are just spamming and post counting + your opinion does not really matter to me.
My bad, didn't read the description. Just saw the pictures carefully. Also, get off the SAMP Forum if you want to be such a douche. It's not like you own this community. I can comment wherever I want. I don't even care about posts like you do. A forum rank depending on the post counts isn't getting me anywhere.

With your behaviour in the past with Flasshiee (You can still apologise to him for all I care) has got your reputation pretty bad in the Mapping community. Mark that Flasshhie's discord has much advanced mappers than you and a prolonged discussion about you even took place there.

Either learn how to take in criticism (Mark that you didn't read the appreciation about this map that I posted) or keep your /very awesome/ map showcases to yourself.
__________________
Uproar is offline   Reply With Quote
Old 28/05/2018, 04:41 PM   #8
DeadDon
Banned
 
Join Date: Jul 2011
Location: www.deaddon.net
Posts: 208
Reputation: 88
Default Re: Jewellery Shop

Bump*

Added exterior model.








Last edited by DeadDon; 28/05/2018 at 11:52 PM.
DeadDon is offline   Reply With Quote
Old 10/06/2018, 03:47 AM   #9
SytonicX
Big Clucker
 
Join Date: Dec 2016
Posts: 79
Reputation: 4
Default Re: Jewellery Shop

I really love the design. It's simple and cool...
Good job dude.
__________________
SA:MP Mapper
SytonicX is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Pandora Jewellery AnticMaps Screenshots and Videos 10 27/04/2018 01:23 PM
[FilterScript] Jizzy Online Shop [Perfect Shop System] khRamin78 Filterscripts 21 05/09/2015 04:08 PM
[Map] eS Jewellery Shop | Release MasonPlay Maps 2 14/04/2015 09:34 PM
eS Jewellery - East Side Gaming MasonPlay Screenshots and Videos 1 26/02/2015 11:52 PM
iam need script of shop 24/7 all shop and cazino alking282 Scripting Help 3 25/10/2014 01:53 PM


All times are GMT. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.