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Old 31/10/2009, 05:04 AM   #31
Joe Staff
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

Quote:
Originally Posted by sexybeast
Im still getting this "m 0 <text>" thing when i use /pm. Does anyone know what my problem is?
Yup, found the problem. I've changed that portion of the script so that this line:
Code:
new begintext = strfind(cmdtext[4]," ")+1;
Is now
Code:
new begintext = strfind(cmdtext[4]," ")+1+4;
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Old 31/10/2009, 05:15 AM   #32
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

Thanks, now works.
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Old 31/10/2009, 07:40 PM   #33
OGganza
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

thanks nice tutorial, but when i convert my 0.2x script to 0.3a, my spawnpoints seem to change and i really cant solve this cause players should spawn at their houses(btw i use penls script)
anyone can help?
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Old 10/11/2009, 02:10 PM   #34
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

Thanks
I've already converted it.
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Old 16/11/2009, 08:31 PM   #35
JustinSton
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

SA-MP Dedicated Server
----------------------
v0.3a R3, (C)2005-2009 SA-MP Team

[19:30:29] filterscripts = "" (string)
[19:30:29]
[19:30:29] Server Plugins
[19:30:29] --------------
[19:30:29] Loaded 0 plugins.

[19:30:29]
[19:30:29] Filter Scripts
[19:30:29] ---------------
[19:30:29] Loaded 0 filter scripts.

[19:30:29] Pickups max = 100, Pickup using = 129
[19:30:29]
[19:30:29]
[19:30:29] Gangsta lifecity= -
[19:30:29] _____________________
[19:30:29] GLC - RP
[19:30:29]
[19:30:29] Number of vehicle models: 59
[19:30:33] --- Server Shutting Down.


Once I turn I can not go on my server? help!


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Old 17/11/2009, 03:16 AM   #36
Simon
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

Quote:
[19:30:29] Pickups max = 100, Pickup using = 129
Looks like you're using too many pickups in that script. It could be many things though if that's not the problem, need to see the script(s) and setup...
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Old 17/11/2009, 02:33 PM   #37
JustinSton
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

I would not touch with any filterscript, he is a godfather changed, I think it's to the cars that version needs to change the codex of the cars? I put addstaticvehicleex
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Old 18/11/2009, 07:00 PM   #38
mrdja1
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

C:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\hcrp.pwn(813 : error 004: function "OnPlayerPrivmsg" is not implemented
C:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\hcrp.pwn(8144) : error 017: undefined symbol "text"
C:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\hcrp.pwn(8146) : error 017: undefined symbol "text"

HELP!
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Old 18/11/2009, 07:10 PM   #39
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

Quote:
Originally Posted by mrdja1
C:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\hcrp.pwn(813 : error 004: function "OnPlayerPrivmsg" is not implemented
C:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\hcrp.pwn(8144) : error 017: undefined symbol "text"
C:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\hcrp.pwn(8146) : error 017: undefined symbol "text"

HELP!
You need create the forward "OnPlayerPrivmsg" and define the text; new text[128];
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Old 18/11/2009, 07:27 PM   #40
mrdja1
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Default Re: Tutorial -> Convert 0.2x script to 0.3a

Thanks, i got the Text squared away but i still have the (error 004: function "OnPlayerPrivmsg" is not implemented)
The forward i have is (forward OnPlayerPrivmsg(playerid,receiverid,text[])
I tried compiling with (forward OnPlayerPrivmsg() Same error.
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