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#291 |
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Banned
![]() Join Date: Apr 2009
Location: England
Posts: 4,011
Reputation: 701
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Some people complained about it, personally I've never had an issue with it I agree that it's a waste of memory.
Plus when I edited the script, I simply replaced the variable types and function names rather than mess about with the array. I will make an edit though, thanks for reminding me to! |
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#292 |
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Huge Clucker
![]() ![]() ![]() Join Date: Nov 2011
Posts: 395
Reputation: 49
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Tag mismatches on all of these :
pawn Code:
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#293 |
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Huge Clucker
![]() ![]() ![]() Join Date: Nov 2011
Posts: 395
Reputation: 49
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Anyone ?
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#294 |
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Big Clucker
![]() ![]() Join Date: May 2009
Posts: 138
Reputation: 43
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I hope that variable "hunger" & "PlayerInfo[playerid][pHunger]" is defined as a float one ...
Code:
new Float:hunger[...]; |
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#295 |
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Huge Clucker
![]() ![]() ![]() Join Date: Nov 2011
Posts: 395
Reputation: 49
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pawn Code:
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#296 |
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Banned
![]() Join Date: Apr 2009
Location: England
Posts: 4,011
Reputation: 701
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@Jessyy: if it's an enumerated field then he's not going to define it like that...
@The__: That's not a float is it! Define it like this: pawn Code:
By the way, I have another update on the way for this, fixes some bugs, removes the array as the guy on the previous page reminded me it was still an array and thus a waste of memory
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#297 |
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Huge Clucker
![]() ![]() ![]() Join Date: Nov 2011
Posts: 395
Reputation: 49
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#298 |
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Banned
![]() Join Date: Apr 2009
Location: England
Posts: 4,011
Reputation: 701
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Yes, that's exactly how you do it.
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#299 |
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Huge Clucker
![]() ![]() ![]() Join Date: Nov 2011
Posts: 395
Reputation: 49
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tag mismatch on
pawn Code:
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#300 |
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Banned
![]() Join Date: Apr 2009
Location: England
Posts: 4,011
Reputation: 701
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Oh if you're using player bars, the declaration tag is "PlayerBar:" not "Bar:".
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