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#1 |
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Huge Clucker
![]() ![]() ![]() Join Date: Mar 2009
Posts: 336
Reputation: 0
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Hello there, I have a following problem. I am using Antironix House System. Problem is, when I buy a house, the cash returns to the account when the player returns to the server and logs back in.
This is the code: Code:
dcmd_buy(playerid,params[])
{
#pragma unused params
new str[255],str1[255],pname[24], housenumber;
housenumber = GetHouseID(playerid);
if(housenumber == -1) return SendClientMessage(playerid, COLOR_ADMIN, "*** Nie jestes w ikonce domu!");
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if(dini_Exists(str1))
{
if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, COLOR_YELLOW, "*** Możesz kupić tylko jeden dom!");
}
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, COLOR_YELLOW, "*** Ten dom nie jest na sprzedaż!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, COLOR_ADMIN, "*** Nie masz wystarczająco pieniędzy przy sobie!");
SendClientMessage(playerid, COLOR_GREEN, "*** Gratulacje, własnie stałes się włascicielem tej parceli! Wpisz /househelp aby zobaczyć komendy własciciela domu!");
format(str, sizeof(str), "%s has bought houseid 0",pname);
print(str);
GivePlayerMoney(playerid, -hInfo[housenumber][Cost]);
dini_Set(str1, "Name", pname);
dini_IntSet(str1, "Cash", GetPlayerMoney(playerid));
hInfo[housenumber][Name]=pname;
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",0);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
new Float:sy, Float:sx, Float:sz;
dini_IntSet(str1, "Houseid", housenumber);
if(!dini_Isset(str1,"Rentid"))
{
dini_IntSet(str1, "Rentid", -255);
}
GetPlayerPos(playerid, sx,sy,sz);
dini_FloatSet(str1, "SpawnX", sx);
dini_FloatSet(str1, "SpawnY", sy);
dini_FloatSet(str1, "SpawnZ", sz);
dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
return 1;
}
Code:
if(strcmp(cmd, "/login", true) == 0)
{
new PlayerName[24];
tmp = strtok(cmdtext, idx);
if(strlen(tmp) == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "UŻYCIE: /login [hasło]");
new name[MAX_PLAYER_NAME];
if(IsLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREEN, "Jestes już zalogowany!");
return 1;
}
else
{
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"%s.ini",name);
if(fexist(file))
{
tmp2 = dini_Get(file, "Password");
if(udb_hash(tmp) != strval(tmp2))
{
SendClientMessage(playerid, COLOR_ADMIN, "Login się nie powiódł!");
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
printf("%s nie zalogował się poprawnie.", name);
}
else
{
IsLogged[playerid] = 1;
SetPlayerSkin(playerid, dini_Int(file, "Skin"));
SetPlayerMoney(playerid, dini_Int(file, "Cash"));
SendClientMessage(playerid, COLOR_GREEN, "[SYSTEM]: Zalogowałes się na konto!");
}
}
}
return 1;
}
Thanks and Regards, Puzi |
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