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Old 21/02/2010, 01:06 AM   #1
Jake Winstonn
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Join Date: Jan 2010
Location: Iceland
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Default Jake Winstonn's Beach party

LS Beach Party
PICTURES
IN MAP:Surfing Boards,Chair & Table,Disco SMOKE,LIGHTS,FIRE,DJ and more






OBJECTIVE CODE:
Code:
CreateObject(16090, 703.22204589844, -1876.4760742188, 3.8380537033081, 0.000000, 0.000000, 0.000000); //
CreateObject(16090, 696.3388671875, -1869.7325439453, 4.1325244903564, 0.000000, 0.000000, 90); //
CreateObject(16090, 689.62530517578, -1876.4525146484, 3.593334197998, 0.000000, 0.000000, 0.000000); //
CreateObject(16090, 696.45343017578, -1883.1395263672, 3.3013820648193, 0.000000, 0.000000, 90); //
CreateObject(1281, 680.68994140625, -1881.1176757813, 4.0908560752869, 0.000000, 0.000000, 0.000000); //
CreateObject(1463, 674.04766845703, -1883.3912353516, 3.4934973716736, 0.000000, 0.000000, 0.000000); //
CreateObject(3031, 609.46209716797, -1873.0567626953, 8.9435443878174, 0.000000, 0.000000, 270); //
CreateObject(1594, 666.671875, -1879.8841552734, 4.9369916915894, 0.000000, 0.000000, 0.000000); //
CreateObject(646, 664.01519775391, -1881.2915039063, 5.8765239715576, 0.000000, 0.000000, 0.000000); //
CreateObject(646, 669.41619873047, -1881.2866210938, 5.8765239715576, 0.000000, 0.000000, 0.000000); //
CreateObject(18102, 687.93969726563, -1980.8028564453, -628.42297363281, 0.000000, 0.000000, 0.000000); //
CreateObject(3864, 896.12969970703, -2239.9008789063, -498.42291259766, 0.000000, 0.000000, 270); //
CreateObject(3877, 703.02813720703, -1869.79296875, 14.009202957153, 0.000000, 0.000000, 0.000000); //
CreateObject(3877, 689.91381835938, -1869.8503417969, 14.009202957153, 0.000000, 0.000000, 0.000000); //
CreateObject(3877, 689.7529296875, -1882.8370361328, 13.470012664795, 0.000000, 0.000000, 0.000000); //
CreateObject(3877, 703.03948974609, -1883.6284179688, 13.714732170105, 0.000000, 0.000000, 0.000000); //
CreateObject(6865, 680.18243408203, -1845.0725097656, -201.69943237305, 0.000000, 0.000000, 50); //
CreateObject(3528, 695.29565429688, -1883.8895263672, 12.901502609253, 0.000000, 0.000000, 270); //
CreateObject(3524, 689.53375244141, -1885.1544189453, 5.9362087249756, 0.000000, 0.000000, 0.000000); //
CreateObject(3524, 702.83874511719, -1885.1708984375, 6.1582851409912, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 702.85070800781, -1870.4832763672, 4.7187743186951, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 689.86779785156, -1870.4748535156, 4.5670490264893, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 689.1376953125, -1883.9465332031, 4.3267021179199, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 702.44842529297, -1883.7418212891, 4.6912155151367, 0.000000, 0.000000, 0.000000); //
CreateObject(13646, 696.22509765625, -1876.1735839844, 4.329140663147, 0.000000, 0.000000, 0.000000); //
CreateObject(937, 696.36419677734, -1876.5811767578, 5.4820618629456, 0.000000, 0.000000, 0.000000); //
CreateObject(14820, 696.3828125, -1876.5620117188, 6.0673270225525, 0.000000, 0.000000, 0.000000); //
CreateObject(1634, 606.35528564453, -2142.4287109375, 0, 0.000000, 0.000000, 0.000000); //
CreateObject(1632, 606.34106445313, -2135.5004882813, 0, 0.000000, 0.000000, 180); //
CreateObject(1631, 1230.8897705078, -2117.9426269531, -375.42999267578, 0.000000, 0.000000, 0.000000); //
CreateObject(1211, 677.87951660156, -1867.314453125, 5.0717439651489, 0.000000, 0.000000, 0.000000); //
CreateObject(2406, 658.80456542969, -1876.9052734375, 4.758469581604, 0.000000, 0.000000, 0.000000); //
CreateObject(2410, 658.13421630859, -1879.2868652344, 3.7887868881226, 0.000000, 0.000000, 0.000000); //
CreateObject(2404, 661.07873535156, -1877.53515625, 4.731071472168, 0.000000, 0.000000, 0.000000); //
CreateObject(1610, 662.06658935547, -1880.1253662109, 3.3579502105713, 0.000000, 0.000000, 0.000000); //
CreateObject(2404, 673.2060546875, -1876.5646972656, 4.7907686233521, 0.000000, 0.000000, 0.000000); //
CreateObject(2405, 659.35815429688, -1878.0065917969, 4.7063817977905, 0.000000, 0.000000, 0.000000); //
CreateObject(2410, 671.33721923828, -1882.1087646484, 3.3233985900879, 0.000000, 0.000000, 0.000000); //
CreateObject(1840, 694.91888427734, -1876.3203125, 5.0073490142822, 0.000000, 0.000000, 0.000000); //
CreateObject(1841, 689.60815429688, -1877.0888671875, 11.804271697998, 0.000000, 0.000000, 0.000000); //
CreateObject(1809, 696.92895507813, -1875.9604492188, 5.2732129096985, 0.000000, 0.000000, 180); //
CreateObject(1804, 618.07580566406, -2065.1430664063, -129.83573913574, 0.000000, 0.000000, 0.000000); //
CreateObject(2253, 669.39770507813, -1878.5529785156, 4.7403964996338, 0.000000, 0.000000, 0.000000); //
CreateObject(2253, 663.88372802734, -1878.3575439453, 4.7403964996338, 0.000000, 0.000000, 0.000000); //
CreateObject(3439, 674.35095214844, -1873.8084716797, 8.5742874145508, 0.000000, 0.000000, 0.000000); //
CreateObject(2254, 671.34716796875, -1873.2659912109, 5.2241697311401, 0.000000, 0.000000, 0.000000); //
__________________________________________________ __________________________________________________ _________________
LS ARMY
PICTURES
part1

part2

part3

download the RIGHT OBJECT CODe here its a note:
http://solidfiles.com/d/EKZE
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Old 21/02/2010, 01:24 AM   #2
aircombat
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Default Re: [MAP] Jake_Winstonn Role Play Maps Part 2

wow this is amazing !
________
Pre-paid legal services dicussion

Last edited by aircombat; 08/04/2011 at 09:42 AM.
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Old 21/02/2010, 01:33 AM   #3
Eazy_Efolife
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Default Re: [MAP] Jake_Winstonn Role Play Maps Part 2

Re-Read this topic

http://forum.sa-mp.com/index.php?topic=154321.0
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Old 21/02/2010, 01:33 AM   #4
PatrickChucky
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Default Re: [MAP] Jake_Winstonn Role Play Maps Part 2

objects converted

Code:
CreateObject(16090, 703.22204589844, -1876.4760742188, 3.8380537033081, 0.000000, 0.000000, 0.000000); //
CreateObject(16090, 696.3388671875, -1869.7325439453, 4.1325244903564, 0.000000, 0.000000, 90); //
CreateObject(16090, 689.62530517578, -1876.4525146484, 3.593334197998, 0.000000, 0.000000, 0.000000); //
CreateObject(16090, 696.45343017578, -1883.1395263672, 3.3013820648193, 0.000000, 0.000000, 90); //
CreateObject(1281, 680.68994140625, -1881.1176757813, 4.0908560752869, 0.000000, 0.000000, 0.000000); //
CreateObject(1463, 674.04766845703, -1883.3912353516, 3.4934973716736, 0.000000, 0.000000, 0.000000); //
CreateObject(3031, 609.46209716797, -1873.0567626953, 8.9435443878174, 0.000000, 0.000000, 270); //
CreateObject(1594, 666.671875, -1879.8841552734, 4.9369916915894, 0.000000, 0.000000, 0.000000); //
CreateObject(646, 664.01519775391, -1881.2915039063, 5.8765239715576, 0.000000, 0.000000, 0.000000); //
CreateObject(646, 669.41619873047, -1881.2866210938, 5.8765239715576, 0.000000, 0.000000, 0.000000); //
CreateObject(18102, 687.93969726563, -1980.8028564453, -628.42297363281, 0.000000, 0.000000, 0.000000); //
CreateObject(3864, 896.12969970703, -2239.9008789063, -498.42291259766, 0.000000, 0.000000, 270); //
CreateObject(3877, 703.02813720703, -1869.79296875, 14.009202957153, 0.000000, 0.000000, 0.000000); //
CreateObject(3877, 689.91381835938, -1869.8503417969, 14.009202957153, 0.000000, 0.000000, 0.000000); //
CreateObject(3877, 689.7529296875, -1882.8370361328, 13.470012664795, 0.000000, 0.000000, 0.000000); //
CreateObject(3877, 703.03948974609, -1883.6284179688, 13.714732170105, 0.000000, 0.000000, 0.000000); //
CreateObject(6865, 680.18243408203, -1845.0725097656, -201.69943237305, 0.000000, 0.000000, 50); //
CreateObject(3528, 695.29565429688, -1883.8895263672, 12.901502609253, 0.000000, 0.000000, 270); //
CreateObject(3524, 689.53375244141, -1885.1544189453, 5.9362087249756, 0.000000, 0.000000, 0.000000); //
CreateObject(3524, 702.83874511719, -1885.1708984375, 6.1582851409912, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 702.85070800781, -1870.4832763672, 4.7187743186951, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 689.86779785156, -1870.4748535156, 4.5670490264893, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 689.1376953125, -1883.9465332031, 4.3267021179199, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 702.44842529297, -1883.7418212891, 4.6912155151367, 0.000000, 0.000000, 0.000000); //
CreateObject(13646, 696.22509765625, -1876.1735839844, 4.329140663147, 0.000000, 0.000000, 0.000000); //
CreateObject(937, 696.36419677734, -1876.5811767578, 5.4820618629456, 0.000000, 0.000000, 0.000000); //
CreateObject(14820, 696.3828125, -1876.5620117188, 6.0673270225525, 0.000000, 0.000000, 0.000000); //
CreateObject(1634, 606.35528564453, -2142.4287109375, 0, 0.000000, 0.000000, 0.000000); //
CreateObject(1632, 606.34106445313, -2135.5004882813, 0, 0.000000, 0.000000, 180); //
CreateObject(1631, 1230.8897705078, -2117.9426269531, -375.42999267578, 0.000000, 0.000000, 0.000000); //
CreateObject(1211, 677.87951660156, -1867.314453125, 5.0717439651489, 0.000000, 0.000000, 0.000000); //
CreateObject(2406, 658.80456542969, -1876.9052734375, 4.758469581604, 0.000000, 0.000000, 0.000000); //
CreateObject(2410, 658.13421630859, -1879.2868652344, 3.7887868881226, 0.000000, 0.000000, 0.000000); //
CreateObject(2404, 661.07873535156, -1877.53515625, 4.731071472168, 0.000000, 0.000000, 0.000000); //
CreateObject(1610, 662.06658935547, -1880.1253662109, 3.3579502105713, 0.000000, 0.000000, 0.000000); //
CreateObject(2404, 673.2060546875, -1876.5646972656, 4.7907686233521, 0.000000, 0.000000, 0.000000); //
CreateObject(2405, 659.35815429688, -1878.0065917969, 4.7063817977905, 0.000000, 0.000000, 0.000000); //
CreateObject(2410, 671.33721923828, -1882.1087646484, 3.3233985900879, 0.000000, 0.000000, 0.000000); //
CreateObject(1840, 694.91888427734, -1876.3203125, 5.0073490142822, 0.000000, 0.000000, 0.000000); //
CreateObject(1841, 689.60815429688, -1877.0888671875, 11.804271697998, 0.000000, 0.000000, 0.000000); //
CreateObject(1809, 696.92895507813, -1875.9604492188, 5.2732129096985, 0.000000, 0.000000, 180); //
CreateObject(1804, 618.07580566406, -2065.1430664063, -129.83573913574, 0.000000, 0.000000, 0.000000); //
CreateObject(2253, 669.39770507813, -1878.5529785156, 4.7403964996338, 0.000000, 0.000000, 0.000000); //
CreateObject(2253, 663.88372802734, -1878.3575439453, 4.7403964996338, 0.000000, 0.000000, 0.000000); //
CreateObject(3439, 674.35095214844, -1873.8084716797, 8.5742874145508, 0.000000, 0.000000, 0.000000); //
CreateObject(2254, 671.34716796875, -1873.2659912109, 5.2241697311401, 0.000000, 0.000000, 0.000000); //
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Old 21/02/2010, 12:58 PM   #5
Jake Winstonn
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Default Re: [MAP] Jake_Winstonn Role Play Maps Part 2

clad you like it
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Old 21/02/2010, 02:07 PM   #6
Jake Winstonn
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Join Date: Jan 2010
Location: Iceland
Posts: 276
Reputation: 1
Default Re: [MAP] Jake_Winstonn Role Play Maps Part 2

ALRIGHT NOw I know it and I have update all post
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