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#1 |
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Huge Clucker
![]() ![]() ![]() Join Date: Oct 2008
Location: Sweden
Posts: 303
Reputation: 9
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Hi, lately I've been creating a shit load of roleplay maps. I'll probably be releasing them frequently here at SAMP's forums. It's not really much to say about this church interior, just look at the pictures below.
Pictures: ![]() ![]() Total amount of objects: 42. Interior id(SetPlayerInterior): 10. Pawn code: Code:
CreateObject(9931, 369.681640625, 2339.9267578125, 1904.9915771484, 0, 0, 0); CreateObject(9931, 369.7060546875, 2308.431640625, 1904.9920654297, 0, 0, 0); CreateObject(6959, 380.3193359375, 2327.4951171875, 1888.5981445313, 0, 0, 0); CreateObject(6959, 378.1806640625, 2333.775390625, 1897.5466308594, 296.47705078125, 0, 0); CreateObject(6959, 378.0703125, 2314.8393554688, 1897.5084228516, 63.740020751953, 0, 0); CreateObject(6959, 363.0498046875, 2326.4736328125, 1902.5007324219, 0, 270.18676757813, 0); CreateObject(9931, 409.28952026367, 2325.361328125, 1903.9514160156, 0, 0, 182.88500976563); CreateObject(6959, 349.35693359375, 2328.1083984375, 1889.6359863281, 0, 0, 0); CreateObject(14394, 370.83624267578, 2320.2700195313, 1888.7946777344, 0, 0, 179.43994140625); CreateObject(14394, 370.92697143555, 2328.2631835938, 1888.7946777344, 0, 0, 179.43969726563); CreateObject(3657, 373.32641601563, 2328.6003417969, 1889.0850830078, 0, 0, 269.96997070313); CreateObject(3657, 375.27359008789, 2328.5871582031, 1889.0850830078, 0, 0, 269.96704101563); CreateObject(3657, 377.10638427734, 2328.55078125, 1889.0850830078, 0, 0, 269.96704101563); CreateObject(3657, 379.10192871094, 2328.5529785156, 1889.0850830078, 0, 0, 269.96704101563); CreateObject(3657, 381.24136352539, 2328.552734375, 1889.0850830078, 0, 0, 269.96704101563); CreateObject(3657, 383.30206298828, 2328.5458984375, 1889.0850830078, 0, 0, 269.96704101563); CreateObject(3657, 373.34204101563, 2320.0771484375, 1889.0850830078, 0, 0, 269.96154785156); CreateObject(3657, 375.22265625, 2320.0434570313, 1889.0850830078, 0, 0, 269.96154785156); CreateObject(3657, 377.12313842773, 2320.0419921875, 1889.0850830078, 0, 0, 269.96154785156); CreateObject(3657, 379.14074707031, 2320.0615234375, 1889.0850830078, 0, 0, 269.96154785156); CreateObject(3657, 381.31060791016, 2320.05859375, 1889.0850830078, 0, 0, 269.96154785156); CreateObject(3657, 383.32202148438, 2320.029296875, 1889.0850830078, 0, 0, 269.96154785156); CreateObject(8131, 359.04635620117, 2324.1560058594, 1890.9467773438, 334.75, 0, 270.44000244141); CreateObject(14705, 367.74389648438, 2322.6496582031, 1890.7045898438, 0, 0, 0); CreateObject(2208, 367.70974731445, 2325.3110351563, 1889.6047363281, 0, 0, 269.95498657227); CreateObject(2868, 367.74664306641, 2325.3173828125, 1890.4699707031, 0, 0, 0); CreateObject(2894, 367.60568237305, 2324.0219726563, 1890.4699707031, 0, 0, 269.39514160156); CreateObject(2869, 368.66561889648, 2331.6791992188, 1889.6047363281, 0, 0, 320.9599609375); CreateObject(2869, 365.07345581055, 2331.7023925781, 1889.6047363281, 0, 0, 322.20654296875); CreateObject(2869, 365.21087646484, 2316.7504882813, 1889.6047363281, 0, 0, 320.95458984375); CreateObject(2869, 368.77743530273, 2316.8020019531, 1889.6047363281, 0, 0, 320.95458984375); CreateObject(2896, 367.05938720703, 2318.2067871094, 1890.2440185547, 0, 0, 0); CreateObject(1664, 367.76473999023, 2323.0808105469, 1890.63671875, 0, 0, 0); CreateObject(1667, 367.53042602539, 2323.2294921875, 1890.55859375, 0, 0, 0); CreateObject(2869, 375.79760742188, 2316.7111816406, 1888.5668945313, 0, 0, 320.95458984375); CreateObject(2869, 382.89117431641, 2316.5712890625, 1888.5668945313, 0, 0, 320.95458984375); CreateObject(2869, 375.69821166992, 2331.720703125, 1888.5668945313, 0, 0, 320.95458984375); CreateObject(2869, 382.8698425293, 2331.7434082031, 1888.5668945313, 0, 0, 320.95458984375); CreateObject(6959, 375.40222167969, 2326.0595703125, 1915.3721923828, 0, 0, 0); CreateObject(6959, 387.21533203125, 2323.322265625, 1924.6811523438, 0, 269.68676757813, 2.75); CreateObject(3462, 364.39996337891, 2328.1259765625, 1890.3927001953, 0, 0, 179.65002441406); CreateObject(3462, 364.37484741211, 2320.1662597656, 1890.3676757813, 0, 0, 180.3984375); |
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#2 |
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Godfather
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Posts: 7,007
Reputation: 79
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What can I say? Amazing one, it looks nice. 5/5
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#3 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Portugal
Posts: 2,628
Reputation: 11
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Wow! Epic map men 10/10.
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#4 |
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Huge Clucker
![]() ![]() ![]() Join Date: Oct 2008
Location: Sweden
Posts: 303
Reputation: 9
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Glad you liked it, will post a prison interior within five minutes, lets see what you think of that.
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#5 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Apr 2009
Posts: 524
Reputation: 14
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impressive
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#6 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 1,050
Reputation: 5
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You rock!
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#7 |
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Guest
Posts: n/a
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Nice work, I guess you made the interior inside the building itself?
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#8 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Jan 2010
Posts: 567
Reputation: 6
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This is cool, 15/10!
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#9 | |
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Huge Clucker
![]() ![]() ![]() Join Date: Oct 2008
Location: Sweden
Posts: 303
Reputation: 9
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Thanks.
Quote:
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#10 |
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Huge Clucker
![]() ![]() ![]() Join Date: Aug 2009
Posts: 308
Reputation: 0
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this is amazing!
i say 10/10! |
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