SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Filterscripts

Reply
 
Thread Tools Display Modes
Old 18/06/2010, 06:05 PM   #1
Carlton
Banned
 
Join Date: Mar 2010
Posts: 715
Reputation: 0
Default [FS] Teargas V.2 - More stable, and accurate.

Information

When I was first released my V.1 teargas system, it was buggy, you were able to see the gas objects, and the teargas only worked for one teargas. It was completely bugged, and stupidly scripted using functions & variables as teargas instead of using the weapons. ( http://forum.sa-mp.com/index.php?topic=157771.0 )

Why this version?

This version has been made for accuracy. It was re-coded completely, with a decent animation, not a crack animation. The Map Andreas plugin made most of this accurate, the rest was from loops and coding.

Can you show me what it looks like?

Yeah, sure.
SA:MP: Teargas System.

How do I install this

You will need just the Map Andreas plugin and the knowledge on how to set up a filterscript and a plugin. The Map Andreas plugin is found here: http://forum.sa-mp.com/index.php?topic=145196.0

Download
PWN
http://solidfiles.com/d/f51b/download/
AMX
http://solidfiles.com/d/65b7/download/

Bugs
Only one known bug which i'm sure it will be fixed in the future version.

- You can't throw long range teargas, yea' I know that sucks. You can only click, and a underarm throw is given. If you throw long ranges, the teargas effect will be several coordinates back from the teargas. Yet this can be fixed. I just need to figure out how to make it so that it checks if you just hold it not, click and hold. For example: When I added the hold feature, it made the clicking and the holding effect appear!

If you think you can fix this bug or have already fixed it, PM me.
Carlton is offline   Reply With Quote
Old 18/06/2010, 07:21 PM   #2
GhOsT[X]
Big Clucker
 
Join Date: Dec 2009
Posts: 66
Reputation: 0
Default Re: [FS] Teargas V.2 - More stable, and accurate.

wow very nice, nice physic simulation
GhOsT[X] is offline   Reply With Quote
Old 18/06/2010, 08:33 PM   #3
GunFight
Big Clucker
 
Join Date: Jan 2010
Posts: 91
Reputation: -2
Default Re: [FS] Teargas V.2 - More stable, and accurate.

nice work
GunFight is offline   Reply With Quote
Old 18/06/2010, 08:43 PM   #4
Trooper[Y]
Gangsta
 
Trooper[Y]'s Avatar
 
Join Date: Apr 2009
Posts: 514
Reputation: 18
Default Re: [FS] Teargas V.2 - More stable, and accurate.

Nice work, now i can think about using it
Hated the last version...
You know why :P
__________________




Trooper[Y] is offline   Reply With Quote
Old 18/06/2010, 08:51 PM   #5
Calgon
Godfather
 
Calgon's Avatar
 
Join Date: Jan 2009
Posts: 6,424
Reputation: 1060
Default Re: [FS] Teargas V.2 - More stable, and accurate.

It's supposed to be a simple effect, not a hundred lines of code... Your older version was better.
__________________
Calgon is offline   Reply With Quote
Old 18/06/2010, 09:33 PM   #6
Carlton
Banned
 
Join Date: Mar 2010
Posts: 715
Reputation: 0
Default Re: [FS] Teargas V.2 - More stable, and accurate.

Quote:
Originally Posted by Calgon
It's supposed to be a simple effect, not a hundred lines of code... Your older version was better.
It can easily be, if you noticed it's, until I added the Map Andreas for accuracy reasons, like I said.
_________________________________________________

Oh, and thank you everyone.
Carlton is offline   Reply With Quote
Old 18/06/2010, 10:38 PM   #7
Kar
High-roller
 
Kar's Avatar
 
Join Date: May 2010
Location: Black Asylum
Posts: 3,125
Reputation: 450
Default Re: [FS] Teargas V.2 - More stable, and accurate.

looks good. i'll download when u make it able to throw far.
Kar is offline   Reply With Quote
Old 18/06/2010, 10:44 PM   #8
Brian_G
Big Clucker
 
Brian_G's Avatar
 
Join Date: Jun 2010
Posts: 89
Reputation: 22
Default Re: [FS] Teargas V.2 - More stable, and accurate.

Nice work
__________________
Forums:
SFCNR Image Hosting:
Brian_G is offline   Reply With Quote
Old 18/06/2010, 10:46 PM   #9
Backwardsman97
High-roller
 
Backwardsman97's Avatar
 
Join Date: Nov 2007
Posts: 2,201
Reputation: 36
Default Re: [FS] Teargas V.2 - More stable, and accurate.

I know how you could make it to be thrown further.
Backwardsman97 is offline   Reply With Quote
Old 18/06/2010, 11:04 PM   #10
Carlton
Banned
 
Join Date: Mar 2010
Posts: 715
Reputation: 0
Default Re: [FS] Teargas V.2 - More stable, and accurate.

Quote:
Originally Posted by Baked-Banana
I know how you could make it to be thrown further.
Quote:
Originally Posted by Topic
If you think you can fix this bug or have already fixed it, PM me.
Carlton is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[FilterScript] [FS] Simple & Accurate Anti-C-bug script Whitetiger Filterscripts 17 09/06/2014 01:59 PM
[Include] [INC] Easy User Menu (EUM) v0.4 (Stable) Luka P. Includes 75 21/05/2011 07:50 PM
anyone know how to make a speedo stable Kar Help Archive 6 24/06/2010 02:55 PM
[Include] [INC] TearGas System Carlton Includes 44 11/05/2010 08:58 PM
Scripted Teargas Tannz0rz Help Archive 6 04/02/2009 06:33 PM


All times are GMT. The time now is 02:26 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.