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Old 20/05/2007, 03:48 PM   #21
David_Tiger
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Default Re: Freeroam RPG by David_Tiger

v3.0 now added see below for details

added commands:-

/getbat - get a baseball bat
/getchainsaw - get a chainsaw
/getpistol - get a pistol
/getdesert - get a desert eagle
/getsawnoff - by now u should know the pattern
/getak47
/getm4
/gettec9
/getminigun
/getpara
/getuzi
/getflame
/getshotgun

also added player classes - cops, taxi drivers, pilots, secret service (FBI)
civillians spawn at wangs
cop spawn at police HQ
pilots at Pilot HQ
Taxi Drivers at the market
all players spawn with a bunch of flowers (stops spawn killings)
abillity to change player colours


download here -- FreeroamRPGV3.0.rar

or see 1st post
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Old 20/05/2007, 05:55 PM   #22
Allan
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Default Re: Freeroam RPG by David_Tiger

Are you sure a /getminigun is wise - I forsee anarchy...
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Old 20/05/2007, 06:10 PM   #23
David_Tiger
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Default Re: Freeroam RPG by David_Tiger

Quote:
Originally Posted by Allan
Are you sure a /getminigun is wise - I forsee anarchy...
it was going to be an admin only command but...had no time
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Old 21/05/2007, 02:30 PM   #24
BenMetan!
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Default Re: Freeroam RPG by David_Tiger

i cant download it. it says "Your download will start in 5 seconds!" but after 5 seconds, nothing happen
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Old 21/05/2007, 02:47 PM   #25
kaisersouse
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Default Re: Freeroam RPG by David_Tiger

"all players spawn with a bunch of flowers (stops spawn killings)"

How does that stop spawn killings? Flowers aren't going to stop anyone from camping the spawn area w/ the minigun they got via simple command.
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Old 21/05/2007, 03:44 PM   #26
David_Tiger
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Default Re: Freeroam RPG by David_Tiger

Quote:
Originally Posted by kaisersouse
"all players spawn with a bunch of flowers (stops spawn killings)"

How does that stop spawn killings? Flowers aren't going to stop anyone from camping the spawn area w/ the minigun they got via simple command.
ok ok smart guy its doesnt stop it but doesnt happen too much
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Old 21/05/2007, 03:47 PM   #27
kaisersouse
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Default Re: Freeroam RPG by David_Tiger

What I'm trying to say is that "your" gamemode is horribly unbalanced. If thats what you were shooting for, then more power to ya. Otherwise, the fact anyone can choose any weapon after giving each other $1,000,000 leads me to believe a few things:

People will play and get bored QUICK
You'll NEVER be able to detect cheaters easily
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Old 21/05/2007, 04:00 PM   #28
David_Tiger
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Default Re: Freeroam RPG by David_Tiger

Quote:
Originally Posted by kaisersouse
What I'm trying to say is that "your" gamemode is horribly unbalanced. If thats what you were shooting for, then more power to ya. Otherwise, the fact anyone can choose any weapon after giving each other $1,000,000 leads me to believe a few things:

People will play and get bored QUICK
You'll NEVER be able to detect cheaters easily
yea some weapons should be removed and should spawn with a hole lot less cash but that all comes with time
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Old 27/05/2007, 10:29 PM   #29
David_Tiger
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Default Re: Freeroam RPG by David_Tiger

new and updated added credits to /credits commands and top of script

download here and in 1st post

FreeroamRPG.amx
FreeroamRPG.pwn
pwn in pastebin
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Old 28/05/2007, 10:54 PM   #30
kNiver
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Default Re: [GAMEMODE] Freeroam RPG by David_Tiger

for me, don't work /register and /login
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