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Old 14/08/2010, 11:15 AM   #1
Lorenc_
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Default How to make a register system - DIALOG

New tutorial, now using up-to-date methods!

It's strongly suggested that everyone takes a look at this tutorial, help will be ignored and so will the thread be locked. The tutorial is clearly out-dated.

________________________________________

Register system in Dialog
By Lorenc

So what is this?
Its a tutorial about how to make a register system in dialog. I made this because i found one which was abit faulty and to be honest in my opinion it was crap. In this tutorial I will explain most of it.

Starting
Ok in order to make this we will need 2 includes. Dini & Dudb.
pawn Code:
#include <dini>
#include <dudb>
So just hit compile and you might get a warning like:
pawn Code:
warning 203: symbol is never used: "ret_memcpy"
To prevent that warning just insert this code to the top of your script:
pawn Code:
#pragma unused ret_memcpy
^ what that does is that it tells the script that it will be unused for this moment

Scripting
Great we're on the 2nd step now! so we got our Dudb & Dini working, lets get ready for the real scripting .
pawn Code:
enum pInfo
{
    pAdminLevel,
    pCash,
    pScore,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
^ What in the hell is that? It's an enum that stores things into one variable

You might get one warning but tho it will be gone throughout scripting.

Next we will need to make gPlayerLogged, that means if the player is logged or not.
pawn Code:
new gPlayerLogged[MAX_PLAYERS];

and the last define is the userfile, where the userfile will be.
pawn Code:
#define SERVER_USER_FILE "myserver/%s.ini"

___

Lets move to the onplayer connect callback
Add these codes to the call back.
pawn Code:
gPlayerLogged[playerid] = 0;
    new name[MAX_PLAYER_NAME], file[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
    if (!dini_Exists(file))
    {
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, your not registered mate, input your registration pw below", "Register", "Leave");
    }
    if(fexist(file))
    {
        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
    }

^ what this does is that you connects you as a not logged in person and shows a dialog for if your logged or not logged.

next we have to go to the OnPlayerDisconnect Callback and put:
pawn Code:
new name[MAX_PLAYER_NAME], file[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
    if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]);
        dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]);
        dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
    }
    gPlayerLogged[playerid] = 0;

^What that will do for us is save our new status in-game plus it logs you out.

Dialogs
We are up to making to dialogs configure now!
so lets start off with the register dialog.

Navigate to OnDialogResponse which is at the bottom of the script usally and add this code.
pawn Code:
if (dialogid == 1)
    {
        new name[MAX_PLAYER_NAME], file[256], string[128];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, your not registered mate, input your registration pw below", "Register", "Leave");
        dini_Create(file);
        dini_IntSet(file, "Password", udb_hash(inputtext));
        dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0);
        dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500);
        dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
        format(string, 128, "[SYSTEM]: You succesfully registered the nickname %s with password %s, you have been auto logged in.", name, inputtext);
        SendClientMessage(playerid, COLOR_YELLOW, string);
        gPlayerLogged[playerid] = 1;
    }

^ That configures the dialog we've got for the register

Now lets press enter at the end of the dialog 1 (register). Below it paste:

pawn Code:
if (dialogid == 2)
    {
        new name[MAX_PLAYER_NAME], file[256], string[128];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
        new tmp;
        tmp = dini_Int(file, "Password");
        if(udb_hash(inputtext) != tmp) {
            SendClientMessage(playerid, COLOR_RED, "Wrong PW sir.");
            ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
        }
        else
        {
            gPlayerLogged[playerid] = 1;
            PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel");
            SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
            GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
            SendClientMessage(playerid,COLOR_RED, "[SYSTEM]: Successfully logged in!");
        }
    }

^ That configures the dialog we've got for the login

Summary
There you go you've just got a dialog reg/log system. You can now claim it as yours and edit it. Well done. Please note if i made a lil error tell me, i was acctaully trying to get the codes outta my gm. I hope i didnt fail something. If i did, tell me ill fix it.

Credits
Lorenc - Mostly creating TUT & Script parts.
-Rebel Son- - Got some codes off him.
Dracoblue - DINI & Dudb
SAMP for their new gui.


Download for the pwn
http://pastebin.com/Ygy5z1d8

Bugs bugs bugs, tell me if there is one, ill try my hardest to fix it. If i made mistakes in this tut tell me soz for awful english
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Last edited by Lorenc_; 03/11/2011 at 06:13 AM.
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Old 14/08/2010, 11:22 AM   #2
Hiddos
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Default Re: How to make a register system - DIALOG

For the saving part, I suggest you to use "if(gPlayerLogged[playerid] == 1)", instead of "if(fexists(file)), so the account won't save when somebody else then the original player joins the server under that name.
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Originally Posted by DeWolf View Post
For fuck's sake people, this whole thread is fucked up now.
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Old 14/08/2010, 11:23 AM   #3
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Default Re: How to make a register system - DIALOG

Quote:
Originally Posted by Hiddos View Post
For the saving part, I suggest you to use "if(gPlayerLogged[playerid] == 1)", instead of "if(fexists(file)), so the account won't save when somebody else then the original player joins the server under that name.
Ok thanks, just edited
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Old 14/08/2010, 11:38 AM   #4
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Default Re: How to make a register system - DIALOG

More detail would be better :X
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Old 14/08/2010, 11:41 AM   #5
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Default Re: How to make a register system - DIALOG

Nice tutorial
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Old 14/08/2010, 12:01 PM   #6
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Default Re: How to make a register system - DIALOG

Stats don't save please help
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Old 14/08/2010, 12:02 PM   #7
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Default Re: How to make a register system - DIALOG

Quote:
Originally Posted by EllipseRage View Post
More detail would be better :X
Yeh sorry about that, kind of in a rush lols

Quote:
Originally Posted by Mimic
Nice tutorial
Thanks
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Old 14/08/2010, 12:14 PM   #8
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Default Re: How to make a register system - DIALOG

Quote:
Originally Posted by Hor1z0n View Post
Stats don't save please help
Sorry for this awful double post

You sure you've added the stuff on onplayerdisconnect, else if you did

Quote:
Originally Posted by Hiddos
For the saving part, I suggest you to use "if(gPlayerLogged[playerid] == 1)", instead of "if(fexists(file)), so the account won't save when somebody else then the original player joins the server under that name.
I followed him.

Admin scripts might disturb its saving.
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Old 14/08/2010, 12:34 PM   #9
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Default Re: How to make a register system - DIALOG

This is my OnPlayerDisconect

Code:
public OnPlayerDisconnect(playerid, reason)
{
    //--------------------------------------------------------------------------
    new String[128];
    new PName[MAX_PLAYER_NAME];
	new name[MAX_PLAYER_NAME], file[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
   	if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]);
        dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]);
        dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
    }
    gPlayerLogged[playerid] = 0;
    
 	switch(reason)
    {
        case 0: format(String, sizeof(String), "%s a lost the connection with server(Crash).", PName);
        case 1: format(String, sizeof(String), "%s quit the server(Quit).", PName);
        case 2: format(String, sizeof(String), "%s quit the server. (Kicked)", PName);
    }
	return 1;
}
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Old 14/08/2010, 12:54 PM   #10
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Default Re: How to make a register system - DIALOG

Quote:
Originally Posted by Hor1z0n View Post
Stats don't save please help
Have you created the "myserver" directory in your scriptfiles folder?
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Quote:
Originally Posted by DeWolf View Post
For fuck's sake people, this whole thread is fucked up now.
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