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#1 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jul 2009
Location: Belgium
Posts: 206
Reputation: 0
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Hey,
I once saw a server witch had a gps system with a pointer above the car pointing in the right direction, how do I make this? Something like this : http://forum.sa-mp.com/showthread.php?t=116622 Thanks Last edited by Nameless303; 21/09/2010 at 08:00 PM. |
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#2 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Aug 2010
Posts: 592
Reputation: 26
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Its looks like CreatePlayerObject + Attachobjecttoplayer + angle calculation to checkpoint
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#3 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jul 2009
Location: Belgium
Posts: 206
Reputation: 0
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#4 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Germany
Posts: 3,007
Reputation: 254
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#5 | |
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Huge Clucker
![]() ![]() ![]() Join Date: Jul 2009
Location: Belgium
Posts: 206
Reputation: 0
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Quote:
Code:
Float:GetAngleBetweenPoints(Float:X1,Float:Y1,Float:X2,Float:Y2)
{
new Float:angle=atan2(X2-X1,Y2-Y1);
if(angle>360)angle-=360;
if(angle<0)angle+=360;
return angle;
}
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#6 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jul 2009
Location: Belgium
Posts: 206
Reputation: 0
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Bump? ;s
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#7 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: California, USA
Posts: 2,614
Reputation: 162
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Jesus *facepalms* Try to google it, or just search around on the forums and wiki
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#8 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: San Fierro
Posts: 665
Reputation: 1
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how about this one;
found it in an old missile launcher script Code:
stock SetObjectToFaceCords(objectid, Float:x1, Float:y1, Float:z1)
{
new Float:x2,Float:y2,Float:z2;
GetObjectPos(objectid, x2,y2,z2);
new Float:DX = floatabs(x2-x1);
new Float:DY = floatabs(y2-y1);
new Float:DZ = floatabs(z2-z1);
new Float:yaw = 0;
new Float:pitch = 0;
if(DY == 0 || DX == 0)
{
if(DY == 0 && DX > 0) {
yaw = 00;
pitch = 0; }
else if(DY == 0 && DX < 0) {
yaw = 180;
pitch = 180; }
else if(DY > 0 && DX == 0) {
yaw = 90;
pitch = 90; }
else if(DY < 0 && DX == 0) {
yaw = 270;
pitch = 270; }
else if(DY == 0 && DX == 0) {
yaw = 0;
pitch = 0; }
}
else
{
yaw = atan(DX/DY);
pitch = atan(floatsqroot(DX*DX + DZ*DZ) / DY);
if(x1 > x2 && y1 <= y2) {
yaw = yaw + 90;
pitch = pitch - 45; }
else if(x1 <= x2 && y1 < y2) {
yaw = 90 - yaw;
pitch = pitch - 45; }
else if(x1 < x2 && y1 >= y2) {
yaw = yaw - 90;
pitch = pitch - 45; }
else if(x1 >= x2 && y1 > y2) {
yaw = 270 - yaw;
pitch = pitch + 315; }
if(z1 < z2)
pitch = 360-pitch;
}
SetObjectRot(objectid, 0, 0, yaw);
SetObjectRot(objectid, 0, pitch, yaw+90);
}
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#9 | ||
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Huge Clucker
![]() ![]() ![]() Join Date: Jul 2009
Location: Belgium
Posts: 206
Reputation: 0
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Quote:
Quote:
Thanks anyway! |
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