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#1 |
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High-roller
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Setting up different classes, ends up bugging the script? Last edited by Cameltoe; 21/10/2010 at 03:11 PM. |
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#2 |
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High-roller
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AddPlayerClassEx maybe fucked up I guess, but then again I never used AddPlayerClassEx(....).
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#3 |
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High-roller
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#4 |
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High-roller
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hm..............never experienced this before :O
Last edited by Steven82; 21/10/2010 at 04:17 AM. Reason: Wrong Simely |
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#5 |
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High-roller
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#6 |
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Huge Clucker
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Hm. Is AddPlayerClassEx the only thing that changes their skin while they are in class selection?
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#7 |
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High-roller
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#8 |
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High-roller
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I guess you should not use the return 0; there. Try to use return 1;
Might help. |
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#9 |
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High-roller
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#10 |
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High-roller
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Cause return 0; makes the code for the player stopping. And when you return 0; there, the code of setting the players skin ( SA:MP defined) will also be ignored. Thats why you have to use return 1; Then just the current callback will be stopped. Thats my knowledge.
But nice that it works.
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