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#11 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 1,487
Reputation: 63
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LarzI that just crashed my pawno.
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#12 |
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Big Clucker
![]() ![]() Join Date: Jul 2010
Posts: 109
Reputation: 0
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Can someone make me a random last man standing system?
example: every 10 minutes server will start a random fight system "random fight started. type /rf join to join random fight". It will take 30 seconds and then the players that typed /rf join will spawn inside a big interior. Then after the players spawned it will say in chat ''Random fight started .(how many players joined)10 practisians.'' Then the players will fight and the last alive will win 5000 and spawn. Remove anti-team kill teammates. |
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#13 |
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Little Clucker
![]() Join Date: Sep 2010
Posts: 19
Reputation: 0
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Hello i need script /takegun
Guns m4 , ak47 , deagle , mp5 tnx a lot on this command player can take these guns for free |
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#14 |
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Little Clucker
![]() Join Date: Sep 2010
Posts: 19
Reputation: 0
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tnx again
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#15 | |
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Little Clucker
![]() Join Date: Oct 2010
Posts: 11
Reputation: 0
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Quote:
Requirements: DCMD, sscanf A bit PAWN knowledge To do: Add the follow lines below OnPlayerCommandText: Code:
dcmd(on, 2, cmdtext); dcmd(off, 3, cmdtext); dcmd(weapons, 7, cmdtext); dcmd(alert, 5, cmdtext); pawn Code:
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#16 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 572
Reputation: 1
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nvm............
Last edited by Lilcuete; 15/11/2010 at 08:44 PM. |
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#17 |
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Little Clucker
![]() Join Date: Jul 2010
Posts: 2
Reputation: 0
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Ok I would like two things the first one is easy, the second one is pretty complex.
1. Not sure if this is possible, but make it to where stoplights turn green if a emergency vehicle is moving through with their sirens on. So the lights that the direction the cop is going turn green and the other turn red. Not sure if this is even possible, but it would be cool. 2. Number two is car bugs. A player has to buy a reciever and a bug from a 24/7 store. When the player gets in the car they type /placebug then the bug is placed. If they don't have a reciever though the bug doesnt work. If they sucessfully place the bug then a red dot appears on the map of where the car is. If the person wants to take the bug out of the car they do /removebug. Now if a person doesn't want to be followed they can do /checkbugs and then it will display if there are any bugs in the car or not. If any are found they are removed and the dot disappears from the bug placers map. Also if it is possible the bug placer can listen in on the conversations in the bugged car. Its a complex idea, if you need a better description I can give you one. |
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#18 | |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: Republic Of Ireland
Posts: 723
Reputation: 3
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Quote:
But pawn Code:
OR For an AK47 pawn Code:
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#19 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Oct 2010
Location: San Andreas
Posts: 597
Reputation: 5
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hello, I see a lot of people asking for help to make a team balancer, and I'm one of them, I would appreciate if you guys help me/others by showing us a code.
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#20 |
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Beta Tester
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: 629
Posts: 13,282
Reputation: 1909
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That depends entirely on how you make your teams. Just keep a running total of how many people are in each team then when someone joins the server move them on to the team with the least people. If you want an aggressive team balancer which moves people when people leave you will need to randomly select another player in OnPlayerDisconnect, set them to respawn with a new skin via SetPlayerSpawnInfo then kill them.
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