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#1 |
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SA-MP Developer
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Posts: 574
Reputation: 1508
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I'm happy to announce that SA-MP 0.3c is now in development and we have some long requested features on the way.
Colour Embedding Servers can now format messages to contain embedded colours in chat text. ![]() The colour embedding also works in 3D Text labels and dialogs. ![]() ![]() The return of custom license plates The car license plate system has been redesigned and now every vehicle in the game can have a custom license plate. The license plate text can also contain embedded colours. ![]() Server control of vehicle engines, lights, car alarms, boots, bonnets, door locking. The server can now take full control of the vehicle's engine and lights, meaning they can be conditionally enabled or prevented from being turned on. We also added server control over the boot, bonnet and car alarm. ![]() Particle objects New object IDs have been added which can be used to create particles. These use the same functions as normal server objects, so they can be worked in with existing streamers. There are over 80 different particle types available which is all the available particle types in GTA: San Andreas. I know there are quite a few servers that want to get their fire departments working, so here is an example of a house fire created on the server with particle objects: ![]() Stunting primitives and additional objects Thanks to Matite and co. over at GamerX server, SA-MP 0.3c will include some new object IDs which can be used as additional stunting objects for mappers. These include tubes, curved roads, new ramps etc. ![]() ![]() And, since there is still time before release, we've got a few more features planned for SA-MP 0.3c that we'll announce at a later date. So stay tuned. |
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#2 | |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Somerset, England
Posts: 2,030
Reputation: 16
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Quote:
I also like the particle object part. ![]() As for the rest, epic stuff. |
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#3 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Luxembourg
Posts: 891
Reputation: 28
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Awesome dude!
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#4 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: The Tardis
Posts: 1,614
Reputation: 104
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looks awesome so far, keep up the good work!
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#5 |
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Huge Clucker
![]() ![]() ![]() Join Date: Mar 2009
Location: am kiwi
Posts: 404
Reputation: 39
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sweet, loving the car lights/engine controls, and colors in text!
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#6 |
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Little Clucker
![]() Join Date: Jan 2008
Location: Denmark
Posts: 5
Reputation: 0
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Pro shit.
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#7 |
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Huge Clucker
![]() ![]() ![]() Join Date: Oct 2010
Location: Mi casa - My house!
Posts: 209
Reputation: 0
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OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'M WAITING!!!!!!!!!!!!!!!!!!!!!!!!!! WHEN RELEASE IT, I WILL TRYIT ALL! KEEP UP THE GOOD WORK! |
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#8 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Click To Show
Posts: 1,902
Reputation: 99
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Awesome!
And burridge, as i read, the engine can now be turned on/off. Also, please don't rush with 0.3c
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#9 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 879
Reputation: 57
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I am almost as excited as this fellow forum user. Except from the myriad of exclamation marks. Any chance for a train/tram path editor?
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#10 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Slovenia
Posts: 2,608
Reputation: 57
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Simply AWESOME! Can't wait to use all new features daily.
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