SA-MP Forums

Go Back   SA-MP Forums > SA-MP > News and Updates

Reply
 
Thread Tools Display Modes
Old 04/11/2010, 06:03 PM   #1
Kalcor
SA-MP Developer
 
Join Date: Apr 2005
Posts: 620
Reputation: 1938
Flowers SA-MP 0.3c in development

I'm happy to announce that SA-MP 0.3c is now in development and we have some long requested features on the way.

Colour Embedding

Servers can now format messages to contain embedded colours in chat text.



The colour embedding also works in 3D Text labels and dialogs.





The return of custom license plates

The car license plate system has been redesigned and now every vehicle in the game can have a custom license plate. The license plate text can also contain embedded colours.



Server control of vehicle engines, lights, car alarms, boots, bonnets, door locking.

The server can now take full control of the vehicle's engine and lights, meaning they can be conditionally enabled or prevented from being turned on. We also added server control over the boot, bonnet and car alarm.



Particle objects

New object IDs have been added which can be used to create particles. These use the same functions as normal server objects, so they can be worked in with existing streamers. There are over 80 different particle types available which is all the available particle types in GTA: San Andreas. I know there are quite a few servers that want to get their fire departments working, so here is an example of a house fire created on the server with particle objects:



Stunting primitives and additional objects

Thanks to Matite and co. over at GamerX server, SA-MP 0.3c will include some new object IDs which can be used as additional stunting objects for mappers. These include tubes, curved roads, new ramps etc.





And, since there is still time before release, we've got a few more features planned for SA-MP 0.3c that we'll announce at a later date. So stay tuned.
Kalcor is offline   Reply With Quote
Old 04/11/2010, 07:16 PM   #2
Burridge
High-roller
 
Burridge's Avatar
 
Join Date: Nov 2008
Location: England
Posts: 2,086
Reputation: 26
Default Re: SA-MP 0.3c in development

Quote:
Originally Posted by Kalcor View Post
I'm happy to announce that SA-MP 0.3c is now in development and we have some long enabled or prevented from being turned on.
Does this mean, that for RP engine systems, we can instead of freezing players (which can be open to a lot of un-freezing abuse sometimes) that we can just toggle the engine off, and they can't drive?

I also like the particle object part.

As for the rest, epic stuff.
Burridge is offline   Reply With Quote
Old 04/11/2010, 07:18 PM   #3
woot
Gangsta
 
Join Date: Jun 2007
Location: Luxembourg
Posts: 925
Reputation: 107
Default Re: SA-MP 0.3c in development

Awesome dude!
woot is offline   Reply With Quote
Old 04/11/2010, 07:19 PM   #4
cj101
High-roller
 
cj101's Avatar
 
Join Date: Jan 2008
Location: The Tardis
Posts: 1,891
Reputation: 146
Default Re: SA-MP 0.3c in development

looks awesome so far, keep up the good work!
cj101 is offline   Reply With Quote
Old 04/11/2010, 07:20 PM   #5
Blacklite
Huge Clucker
 
Join Date: Mar 2009
Location: am kiwi
Posts: 411
Reputation: 40
Default Re: SA-MP 0.3c in development

sweet, loving the car lights/engine controls, and colors in text!
__________________


Blacklite is offline   Reply With Quote
Old 04/11/2010, 07:21 PM   #6
K3lroy
Little Clucker
 
K3lroy's Avatar
 
Join Date: Jan 2008
Location: Denmark
Posts: 5
Reputation: 0
Default Re: SA-MP 0.3c in development

Pro shit.
K3lroy is offline   Reply With Quote
Old 04/11/2010, 07:22 PM   #7
SAMPGammer
Huge Clucker
 
Join Date: Oct 2010
Location: Mi casa - My house!
Posts: 209
Reputation: 0
Default Re: SA-MP 0.3c in development

OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'M WAITING!!!!!!!!!!!!!!!!!!!!!!!!!! WHEN RELEASE IT, I WILL TRYIT ALL!
KEEP UP THE GOOD WORK!
SAMPGammer is offline   Reply With Quote
Old 04/11/2010, 07:22 PM   #8
Karlip
High-roller
 
Join Date: Oct 2007
Location: Click To Show
Posts: 1,883
Reputation: 100
Default Re: SA-MP 0.3c in development

Awesome!

And burridge, as i read, the engine can now be turned on/off.

Also, please don't rush with 0.3c
__________________
Karlip is offline   Reply With Quote
Old 04/11/2010, 07:24 PM   #9
Westie
Gangsta
 
Westie's Avatar
 
Join Date: Jul 2009
Posts: 876
Reputation: 58
Default Re: SA-MP 0.3c in development

Quote:
Originally Posted by SAMPGammer View Post
OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'M WAITING!!!!!!!!!!!!!!!!!!!!!!!!!! WHEN RELEASE IT, I WILL TRYIT ALL!
KEEP UP THE GOOD WORK!
I am almost as excited as this fellow forum user. Except from the myriad of exclamation marks. Any chance for a train/tram path editor?
Westie is offline   Reply With Quote
Old 04/11/2010, 07:25 PM   #10
Sergei
High-roller
 
Sergei's Avatar
 
Join Date: Mar 2008
Location: Slovenia
Posts: 2,733
Reputation: 139
Default Re: SA-MP 0.3c in development

Simply AWESOME! Can't wait to use all new features daily.
Sergei is offline   Reply With Quote
Reply
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[DEV]World War II TDM Development Script Nokia Help Archive 1 15/11/2010 10:17 PM
0.3b Development bar gone WackoX General 94 02/08/2010 10:17 PM
WorldofGTA.com :: We're looking for a development team! eluzi0n Help Archive 2 22/05/2010 08:04 AM
Project under development enkei General 4 01/03/2010 07:25 PM


All times are GMT. The time now is 04:53 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.