SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Filterscripts > Includes

Reply
 
Thread Tools Display Modes
Old 26/12/2010, 12:49 PM   #111
wups
High-roller
 
wups's Avatar
 
Join Date: Apr 2010
Location: Lithuania
Posts: 1,368
Reputation: 133
Default Re: OnPlayerShootPlayer

Quote:
Originally Posted by cmg4life View Post
OnPlayerUpdate eats alot, i hope you realise that.

With Keys would've been less resources-eater.
eats a lot? Of food?
wups is offline   Reply With Quote
Old 26/12/2010, 01:03 PM   #112
TopAz07
Little Clucker
 
TopAz07's Avatar
 
Join Date: Dec 2010
Location: Dallas
Posts: 42
Reputation: 0
Default Re: OnPlayerShootPlayer

very nice man. Thanks for sharing with us
TopAz07 is offline   Reply With Quote
Old 26/12/2010, 01:14 PM   #113
Flyfishes
Huge Clucker
 
Flyfishes's Avatar
 
Join Date: Jul 2010
Location: Stockholm, Sweden
Posts: 357
Reputation: 4
Default Re: OnPlayerShootPlayer

Quote:
Originally Posted by wups View Post
eats a lot? Of food?
Memory. -.-
__________________
Flyfishes is offline   Reply With Quote
Old 26/12/2010, 01:47 PM   #114
wups
High-roller
 
wups's Avatar
 
Join Date: Apr 2010
Location: Lithuania
Posts: 1,368
Reputation: 133
Default Re: OnPlayerShootPlayer

Quote:
Originally Posted by Flyfishes View Post
Memory. -.-
Bullshit, how can a function eat memory?
wups is offline   Reply With Quote
Old 26/12/2010, 02:04 PM   #115
jameskmonger
Banned
 
Join Date: Nov 2009
Location: London, England
Posts: 1,197
Reputation: 73
Default Re: OnPlayerShootPlayer

Quote:
Originally Posted by wups View Post
Bullshit, how can a function eat memory?
Oh my you're stupid.
jameskmonger is offline   Reply With Quote
Old 27/12/2010, 09:58 PM   #116
Nameless303
Huge Clucker
 
Join Date: Jul 2009
Location: Belgium
Posts: 206
Reputation: 0
Default Re: OnPlayerShootPlayer

I don't know why, but I get really much lag (up to 15 seconds) or complete desync when I use this on my server.. Even on LAN...
I use 0.3c RC7 anyone has had this as well?

Thanks
Nameless303 is offline   Reply With Quote
Old 27/12/2010, 11:06 PM   #117
Darklom
Gangsta
 
Darklom's Avatar
 
Join Date: Apr 2010
Posts: 528
Reputation: 34
Default Re: OnPlayerShootPlayer

Next thing to do : Apply Crack animation for RP servers :P
__________________
/-Release-\
Main Release - Fort Carson Roleplay
Quote:
Originally Posted by Y_Less View Post
Any scripter that's likely to ever be any good will be the sort who finds out WHY you do things, not just WHAT you do.
Darklom is offline   Reply With Quote
Old 27/12/2010, 11:53 PM   #118
wolfcock
Huge Clucker
 
wolfcock's Avatar
 
Join Date: Jul 2009
Location: Norway
Posts: 356
Reputation: 6
Default Re: OnPlayerShootPlayer

Brilliant!
__________________
My Work

Quote:
Admin Base + Moving gates v1.0: http://forum.sa-mp.com/showthread.php?t=282858
wolfcock is offline   Reply With Quote
Old 28/12/2010, 09:31 AM   #119
exDDDD
Big Clucker
 
exDDDD's Avatar
 
Join Date: Dec 2010
Location: Romanian!
Posts: 70
Reputation: 0
Default Re: OnPlayerShootPlayer

It is very cool, is perfect for server war.
__________________

Email: exDDD@live.com
Yes, I am Romanian!
Pictures Kalcor
exDDDD is offline   Reply With Quote
Old 28/12/2010, 08:57 PM   #120
XVK
Big Clucker
 
Join Date: Dec 2010
Posts: 76
Reputation: 0
Default Re: OnPlayerShootPlayer

I just wanted to ask if this is possible?

pawn Code:
public OnPlayerShootPlayer(shooter,target,Float:damage)
{    
return 1;
}

Error:you can't use cmds cause you were shooting

You have to wait 10 seconds after finishing fight (shooting) to use cmds
__________________
XVK is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 11:42 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.