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#21 |
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Big Clucker
![]() ![]() Join Date: Jul 2010
Posts: 63
Reputation: 0
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Strange systeme change your systeme =)
++Jones++ |
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#22 |
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Big Clucker
![]() ![]() Join Date: Apr 2010
Posts: 118
Reputation: 0
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Nice, If you read this, read your Pm`s
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#23 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2010
Location: Belgium
Posts: 678
Reputation: 61
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What's actually so strange about it?
I already changed my commands to use dcmd. Before, it was a huge block of code inside OnPlayerCommandText. All the code written inside the include "PPC_PlayerCommands.inc" was inside OnPlayerCommandText and was too huge to manage it properly. Using dcmd, it's way easier to manage all the commands, as they are now separate functions. Don't mind the /car1, /car2, /car3 (and some other) commands, they will get removed later on, when players can buy their own vehicles. |
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#24 |
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Big Clucker
![]() ![]() Join Date: Dec 2010
Location: Portugal
Posts: 95
Reputation: 0
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HostName: Test TruckServer
Address: 62.169.78.178:7777 Players: 0 / 50 Ping: 1 Mode: PowerPC603 Trucking Server Map: San Andreas Last edited by Pintinhas; 07/12/2010 at 07:08 PM. |
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#25 |
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Big Clucker
![]() ![]() Join Date: Jul 2010
Posts: 187
Reputation: 3
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#26 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2010
Location: Belgium
Posts: 678
Reputation: 61
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Update:
- busdriver class working (only random routes, busdriver's license has no effect currently). Only 3 testing busroutes for now (will be changed later, more routes to come), they have "SomeStart1" and "SomeStop1" as description. Code is complete for now (maybe some changes later on), except for the busdrivers license. When starting a busdriver job, you won't get any cash when you arrive on the first busstop. Reason: you get $9 per passenger who LEAVES your bus (a random amount of passengers leave your bus when you stop on a busstop). When you start the job, there aren't any passengers on your bus yet, so a passenger cannot leave and you get no payment. Up to 30 passengers (minimum 10) can be waiting at a busstop. The maximum amount of busstops per route has been changed to 30 (may change later in case some busroutes are longer). When you have reached the last busstop on the route, you also get scorepoints (defined in the route). Fixes: - /work dialog was shown when you have a truckers license and you were not inside a trucking vehicle, you now get a message like always: "You must be driving a trucking vehicle to start a job" New zip-file is uploaded, download it using the link in the first post. Last edited by PowerPC603; 07/12/2010 at 09:36 PM. |
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#27 |
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Big Clucker
![]() ![]() Join Date: Dec 2010
Location: Portugal
Posts: 95
Reputation: 0
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I Already TEST. and work is nice!
Maybe remove the weapons near TAxi driver base |
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#28 |
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Huge Clucker
![]() ![]() ![]() Join Date: Feb 2010
Posts: 361
Reputation: 0
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Nice man!
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#29 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2010
Location: Belgium
Posts: 678
Reputation: 61
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The taxi-driver base won't be at the abandoned airport when the class is working.
I only chose that site because it's a nice flat area to test some object-placement and other things. Also those weapons were placed there at the very beginning when I started my script, to test some stuff. They will be removed eventually. Also the cars that are now placed at the abandoned airport will be removed. Did ya check out Area 69? There will be the terrorist base eventually. Right now, there are several tanks and a few jeeps. Also at the bottom of the shaft is a jetpack. All this will be changed too, later on. |
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#30 |
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Big Clucker
![]() ![]() Join Date: Dec 2010
Location: Portugal
Posts: 95
Reputation: 0
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Ok,
I found some Rhino's =D XDD NICE
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