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#1 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Hong Kong, China
Posts: 1,667
Reputation: 123
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0.3c Objects Converter Important This converter only supports converting objects mapped using my mod (created with some others) which adds SA:MP 0.3c objects to MTA:SA. However, such mods are depreciated and you're suggested to use some other SA:MP map editors like JernejL's and some map editor scripts using 0.3e mapping features. I got no permission to create mods like that anymore. Converting ordinary objects may cause problems as some of them may be identified as 0.3c objects, due to the way I add 0.3c objects to MTA:SA. Introduction This is a converter for 0.3c objects in MTA:SA Map Editor. Please refer to another tutorial in GamerX Wiki on how to add 0.3c objects to MTA:SA Map Editor:http://forum.gamerxserver.com/showwi...MTA+Map+Editor Important Notes It's suggested that you should only convert the objects which is mapped as 0.3c objects. Since the way 0.3c objects in MTA:SA works, converting original GTA:SA objects could be wrongly recognised as 0.3c objects and their object IDs would be converted wrongly. If you haven't mapped any 0.3c objects in MTA:SA Map Editor, or you are using some other map editors, you DON'T need this converter. Also, if you have added 0.3c objects in MTA:SA Map Editor and you want to convert them back to SA-MP PAWN format, you MUST use this converter. Using convertffs/delux converter only will NOT work. Method 1(Converting from PAWN format) This method supports most of the PAWN object formats(CreateObject, CreateDynamicObject, etc.).
Method 2(Converting from MTA:SA .map file) This method only works with the MTA:SA .map files. Since someone asked me for a direct converter, I've made this new method. This converter supports objects, vehicles, vehicle paintjobs and their number plates that is in MTA:SA format. How to use it:
FAQs
Conclusion With this converter, you can easily convert your 0.3c objects from MTA:SA Map Editor back to SA-MP, so that it will be convenient for those who use MTA:SA Map Editor to map 0.3c objects. If you have any questions, and you can't solve it after reading the FAQs, please feel free to ask it here. Updates 2011-08-12: The string size of the converter for method 1 is increased, so that it fixes wrong file writings and wrong countings. 2011-08-26: Fixes a bug on error message, displaying the wrong ID number. Credits
Last edited by leong124; 26/12/2012 at 06:35 PM. Reason: Update the converter for both methods |
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#2 |
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Banned
![]() Join Date: Apr 2009
Location: Sofia, Bulgaria
Posts: 2,409
Reputation: 106
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Hahaaa, now you done a converter too
![]() Thanks man, you're awesome
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#3 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jan 2009
Posts: 225
Reputation: 2
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what you should do is make it read the .map file and just convert it!
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#4 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Hong Kong, China
Posts: 1,667
Reputation: 123
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Okay I'll do that if I have time.
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#5 |
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Huge Clucker
![]() ![]() ![]() Join Date: Feb 2008
Posts: 241
Reputation: 0
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Why so hard? convertffs.com
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#6 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Hong Kong, China
Posts: 1,667
Reputation: 123
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This is because the IDs of 0.3c objects in MTA:SA are not from 18631 to 19999.
We need a special script to correct the IDs. Refer to this:http://forum.sa-mp.com/showthread.php?t=196205 EDIT: Now I've added a direct converter(from MTA:SA format to SA:MP 0.3c format) It also supports converting vehicles and their paintjobs & numberplate. Enjoy. If you got bugs on using the direct converter, you may use the old one(MTA:SA format -> Normal CreateObjects format -> Corrected Objects ID format) |
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#7 |
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Godfather
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Posts: 5,609
Reputation: 377
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Objects don't seem to convert for me...Same id.
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#8 |
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Banned
![]() Join Date: Apr 2009
Location: Sofia, Bulgaria
Posts: 2,409
Reputation: 106
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#9 |
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Little Clucker
![]() Join Date: Jan 2010
Posts: 31
Reputation: 0
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(New and Old converter) don't work
Sorry but for me, there is no changement, its the same id and i have too these objects will f*** my server, thats sertainly good but for me this don't work, good job else, just need a programm else if the pwn convertisseur is not too good Bad for me and my server ![]() good continuation and good day |
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#10 |
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Little Clucker
![]() Join Date: Jan 2010
Posts: 31
Reputation: 0
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i am not critizise, but samp developers have a semi-stupid idea to create SUPER object but not able to use correctly -_-#, i don't understand this. Good object not usable, thats really a problem
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