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#1 |
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Big Clucker
![]() ![]() Join Date: Jul 2010
Location: Radelaide (Australia)
Posts: 92
Reputation: 11
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Ingame Player Attachment Editor (originally Player Holding Object Editor) Decided to create this in a few hours once 0.3c's attached object system lobbed; just like last time around, most don't seem to like offsets very much (hence this release of mine). Works on the same principle as the old editor - WASD keys/real time, but it's now a little prettier and more functional. .amx: http://solidfiles.com/d/512e8/ source: http://pastebin.com/QEcAiMqt screen #1: http://i247.photobucket.com/albums/g.../sa-mp-436.png screen #2: http://i247.photobucket.com/albums/g.../sa-mp-439.png Last edited by Brian.; 02/01/2011 at 03:44 AM. |
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#2 |
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Little Clucker
![]() Join Date: Jul 2008
Posts: 10
Reputation: 0
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Not Bad
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#3 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: The Netherlands
Posts: 1,352
Reputation: 124
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It looks very nice, but you are required to provide the pwn file, or else you shouldn't release it. It's a rule on the forum.
Edit: Nevermind, I saw you changed it a minute ago. |
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#4 |
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Big Clucker
![]() ![]() Join Date: Dec 2010
Posts: 60
Reputation: 0
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superb. Thanks man
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#5 |
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Godfather
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: England
Posts: 6,540
Reputation: 697
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Great work [s]Jack[/s] Brian.
Strikeout BBCode needs to be implemented on this forum badly. |
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#6 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Oct 2008
Posts: 439
Reputation: 0
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#7 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2010
Location: Israel
Posts: 846
Reputation: 41
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WOW! A lot of effort!
Good job, keep up! |
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#8 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jan 2010
Location: hacked
Posts: 420
Reputation: 1
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Nice one.
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#9 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 528
Reputation: 34
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Looks like a nice tool, good job!
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#10 |
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Big Clucker
![]() ![]() Join Date: Jul 2010
Location: Radelaide (Australia)
Posts: 92
Reputation: 11
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UPDATED - I did this in a hurry, spotted a bit of code which could result in a server crash (had my iterators mixed around in a loop).
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