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#21 | |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Sep 2011
Location: Post Falls, ID, USA
Posts: 967
Reputation: 128
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Quote:
With timing out a player, I'm not sure if it was fixed in 0.3d however you use to be able to do something like... pawn Code:
You also use to be able to use invalid Object IDs & weather IDs however i'm not sure if the objects one was fixed...the weather one i believe is dependent on the time too |
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#22 | |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Sep 2010
Location: Mostly my computer.
Posts: 844
Reputation: 77
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Quote:
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#23 | |
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The Finest
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Posts: 1,593
Reputation: 205
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Quote:
also the point of timing out a player is so they don't have to rejoin manually, crashing a players client would force them to manually rejoin or they'd just stop playing |
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#24 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Sep 2010
Location: Mostly my computer.
Posts: 844
Reputation: 77
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Well considering that the user doesn't want it disabled. In my house system, players enter via the pickup and exit via the default San Andreas house marker. When they exit I check their position and set them to the correct exit, so it would work.
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#25 | |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: The Polish guy in The Netherlands
Posts: 2,299
Reputation: 286
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Quote:
... Use ya brain, tip: timestamp, playername. SQLI: SELECT `time_left_server` FROM player_info WHERE `playername` = `Gamer_Z`; , or something This is just to point out your faults and so you can correct them. Anyway you put much time in it so I respect this piece of work (although I won't use any [new?] methods from your #1 post. I'll keep using my own ones ;P ). |
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#26 | |
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The Finest
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Posts: 1,593
Reputation: 205
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Quote:
How many players do you have quitting your server per 30 seconds? If it's more than 10 then just increase the array. I'm open to suggestions but it looks like you're just trying to correct something which doesn't need correcting for the sake of trying to sound smart. |
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#27 | |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: The Polish guy in The Netherlands
Posts: 2,299
Reputation: 286
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Quote:
It's like having a pro sports car but just using it to drive around the city.. |
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#28 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 690
Reputation: 582
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#29 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: The Polish guy in The Netherlands
Posts: 2,299
Reputation: 286
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let's create an situation where more than 30 players quit because of an crash or whatever, just anything,
If you use built in SQLi functions you can easily save them all, if you use just the 10 player variable you are limiting yourself to the last 10 players, so the other 20 won't be saved.... that is at least NOT usefull to ME, Don't know what you need guys, but again, not usefull for me.. just pointing out as I think there is AT LEAST one more person who thinks the same way as me.. |
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#30 |
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Banned
![]() Join Date: Dec 2011
Posts: 79
Reputation: 3
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So what you are saying is that: Your players only ever have 100% health if they are hacking? Else they will have 99%. This is a good idea
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