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#1 | ||
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2010
Location: Torreóи CФahuila
Posts: 1,488
Reputation: 7
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Bueno, hace días the_chaoz me ayudaba a hacer que el comando "/respawn" No eliminara los coches que fueron puestos en mapeos, y según su explicación lo fui creando, y quedó así.
Quote:
pawn Code:
Quote:
pawn Code:
Segundo comando arreglado. Edit. Last edited by Lunnatiicz; 10/02/2011 at 02:14 AM. |
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#2 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
Location: Argentina
Posts: 4,385
Reputation: 160
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primer cmd.
pawn Code:
segundo cmd: seteaste como te dije en el mail, el array a 0 dentro de OnPlayerConnect o en OnPlayerDisconnect
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#3 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2010
Location: Torreóи CФahuila
Posts: 1,488
Reputation: 7
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No va dentro, va por afuera, lo acomode aquí mal, pero esta amero arriba.
Tendré que agregar un pawn Code:
?? Last edited by Lunnatiicz; 10/02/2011 at 02:14 AM. |
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#4 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
Location: Argentina
Posts: 4,385
Reputation: 160
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si. xq si no guarda los warns del id anterior. x eso el bug. salvo q reiniciaras el sv iva a seguir con los warns del id anterior.
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#5 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2010
Location: Torreóи CФahuila
Posts: 1,488
Reputation: 7
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Entonces le puse eso en OnPlayerConect.
Probaré después, Ahora, el comando respawn por que elimina los vehiculos? |
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#6 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2010
Location: Torreóи CФahuila
Posts: 1,488
Reputation: 7
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._.?
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#7 |
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Huge Clucker
![]() ![]() ![]() Join Date: Aug 2010
Posts: 241
Reputation: 0
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Code:
DestroyVehicle(i) |
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#8 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2010
Location: Torreóи CФahuila
Posts: 1,488
Reputation: 7
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#9 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2010
Location: Torreóи CФahuila
Posts: 1,488
Reputation: 7
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Nadie sabe? DDDDDDDDD:
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