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Big Clucker
![]() ![]() Join Date: Nov 2010
Posts: 53
Reputation: 0
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Problema con Payday
Hola, como dice el titulo tengo un problema con el payday del GM Ravens RolePlay (ultima version) pero no da el payday y no puedo conseguir ni plata ni puntos, les pongo el codico aver si lo entienden el problema diganme please. Code:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
new bank = PlayerInfo[i][pAccount];
SendClientMessage(i, COLOR_LIGHTRED, "Usted no pago su deuda, va a la carcel.");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SafeSetPlayerInterior(i, 6);
SafeSetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
SafeGivePlayerMoney(i, 1);
WantedPoints[i] = 0;
PlayerInfo[i][pAccount] = (bank + DebtMoney[i]);
DebtMoney[i] = 0;
PlayerInfo[i][pJailTime] = 240;
TextDrawShowForPlayer(i, Textdraw1[i]);
format(string, sizeof(string), "Usted esta encarcelado por %d segundos. Fianza: no se puede", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 9999)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 9999;
SendClientMessage(i, COLOR_WHITE, "Usted ha sido desalojado.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 5;
if(PlayerInfo[i][pRegularRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
account += checks;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_GREEN, "|___ ESTADO DE CUENTA ___|");
format(string, sizeof(string), " Cheque: $%d Impuestos: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 9999 || PlayerInfo[i][pPbiskey] != 9999)
{
format(string, sizeof(string), " Impuesto de luz: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Balance: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Tasa de interes: 0.%d por ciento",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Interes ganado $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " Nuevo balance: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Renta: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~Dia de pago~n~~w~Cheque pagado a su cuenta");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pRegularRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* No ha jugado el tiempo suficiente para obtener su pago.");
}
}
}
}
SaveAccounts();
new rand = random(2500); rand += 1245;
Jackpot += rand;
SaveStuff();
SaveAnticheat();
format(string, sizeof(string), "Noticia de loteria: Nuestro premio mayor se ha aumentado a $%d.", Jackpot);
OOCOff(COLOR_WHITE, string);
return 1;
}
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#2 |
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Banned
![]() Join Date: Oct 2009
Location: Stalingrad
Posts: 367
Reputation: 3
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Puede ser que tengas el reloj de tu host mal o algo y se bugee. Prueba de hacerlo con variables en un timer.
Ej: Cada minuto sumar +1, y cuando llege a 60, dar payday y resetear variable. |
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