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#1 |
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Big Clucker
![]() ![]() Join Date: Jun 2009
Posts: 101
Reputation: 0
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Good evening,
as you all might know, Rockstar Games made some places in the game we all love in such a way it'd be realistic, almost. Today I'm sharing a map with you that's related to the curvy road in San Fierro, which was based on Lombard Street in San Fransisco. Here's a picture of Lombard Street Picture of Lombard Street Before I started mapping, the ugly piece of land looked like this; ![]() Now, it looks like this; ![]() ![]() ![]() ![]() I think it's very decent for RolePlay servers - servers that care about how realistic their city is. I hope you all enjoy how sweet the realisticness of GTA can be (if you edit it well enough. (: ) Pastebin: http://pastebin.com/15Qb0cJn And yes, I know the CreateObjects are messy, blame ConvertFFS because ConvertFFS is not working. |
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#2 |
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Big Clucker
![]() ![]() Join Date: Feb 2011
Posts: 130
Reputation: 0
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Most RP's tend to be in LS.
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#3 |
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Big Clucker
![]() ![]() Join Date: Jun 2009
Posts: 101
Reputation: 0
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Eh, ok? Maybe this is more a topic and a release about the map itself, instead of the discussion where the most RolePlays take place.
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#4 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Sep 2010
Location: Denmark
Posts: 508
Reputation: 3
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oww flowers soo beutiful.
you pimped it good i like it its simple tho but very nice. |
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#5 |
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Big Clucker
![]() ![]() Join Date: Jun 2009
Posts: 101
Reputation: 0
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Well, the idea on itself is quite simple, try to place every flower with the correct angle though.. shitload of work. And I added very small details on it no-one will notice without being told.
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#6 |
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Little Clucker
![]() Join Date: May 2008
Location: San Andreas
Posts: 34
Reputation: 112
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I love how you kept it so realistic, sometimes you think the maps look great as they are, that you can't add more objects, but sometimes someone is able to top that.
A piece of art, great job. |
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#7 |
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Big Clucker
![]() ![]() Join Date: Jun 2009
Posts: 101
Reputation: 0
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Thank you very much for this comment, Zephyr. Yes, that's the kind of thing I want to reach, adding objects to add more realism to the situation.
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#8 |
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Little Clucker
![]() Join Date: Oct 2010
Posts: 6
Reputation: 0
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Good job Rode
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#9 |
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Big Clucker
![]() ![]() Join Date: Jun 2009
Posts: 101
Reputation: 0
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Thank you, | |.
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#10 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Bedfordshire, England
Posts: 1,421
Reputation: 13
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Good job, Rodeykins.
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