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#1 |
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Beta Tester
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 574
Reputation: 111
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Hi,
On random occasions my client is crashing. I suspect it may be related to objects or object draw distance but I have nothing to back this up. The address is Code:
SA-MP 0.3c-R3 Exception At Address: 0x00415D47 Registers: EAX: 0x00000C62 EBX: 0x0028F48C ECX: 0xC002E500 EDX: 0x3EB9D6F5 ESI: 0x1A117258 EDI: 0x0B59013D EBP: 0x0028EE10 ESP: 0x0028EC1C EFLAGS: 0x00210202 Stack: +0000: 0x1A117258 0xBEC0C000 0x3FF07000 0x3F493400 +0010: 0x129B9338 0x127D2720 0xBE2E2000 0xBDE58000 +0020: 0x3F8E4400 0x3FC4BA00 0xBE2E2000 0xBE2D1000 +0030: 0xC002E500 0x3F493400 0x3F2B2B0E 0x00FF0000 +0040: 0xBEFFC02F 0xC0D2EFA1 0xC11B856D 0x3F7DE1B0 +0050: 0x415736D4 0x41276E75 0x3FFF0000 0x0A613EB0 +0060: 0x44AA34AF 0x4419A468 0x4424EF5B 0x40328A00 +0070: 0x44AA2E14 0xBE2E2000 0xBE2D1000 0x004184B5 +0080: 0x0028ECFC 0x0028ECD8 0x1A118620 0x00000C62 +0090: 0x1A117288 0x00000063 0x0028F48C 0x0028FAEC +00A0: 0x0028EE4C 0x0028EE50 0x0B352034 0x00000000 +00B0: 0x1A117C38 0x00000063 0x1A117288 0xBE907000 +00C0: 0x3F714400 0xBF022000 0x3EB9D6F5 0xC419AF39 +00D0: 0xBE907000 0x3F714400 0xBF022000 0x1A117258 +00E0: 0xBE2E2000 0xBE2D1000 0xC002E500 0x3EB9D6F5 +00F0: 0x00000000 0xBE2E2000 0xBE2D1000 0xC002E500 +0100: 0x008371F8 0xBE907000 0x3F714400 0xBF022000 +0110: 0x0028FB00 0x44AA34AF 0x4419A468 0x4424EF5B +0120: 0x3EB9D6F5 0x00000000 0x44AA3119 0x4419EB8A +0130: 0x442551B8 0x3EB9D6F5 0xC419AF39 0x44AA34AF +0140: 0x4419A468 0x4424EF5B 0x0041AFAC 0x44AA3119 +0150: 0x4419EB8A 0x442551B8 0x0028EDC0 0xBE2E2000 +0160: 0xBE2D1000 0xC002E500 0x3F800000 0x80000000 +0170: 0x00000000 0x01010101 0x00000000 0x3F800000 +0180: 0x00000000 0x00000000 0x80000000 0x00000000 +0190: 0x3F800000 0x442549F4 0xC4AA3A20 0xC419AF39 +01A0: 0xC4257240 0x44AA3162 0x00000000 0x00000000 +01B0: 0x0028FD84 0x008371D8 0xFFFFFFFF 0x0041B119 +01C0: 0x0028EE38 0x0028EE2C 0x00000063 0x0028EE4C +01D0: 0x0028EE10 0x0028F48C 0x00B6F338 0x0028FB40 +01E0: 0x00B6F338 0x0028FBC8 0x0128F2A4 0x3F0AF8AC +01F0: 0x3DAF8AC2 0x00000000 0x3F800000 0x3F2B2B0E +0200: 0x3A83126F 0xBE536000 0x40030900 0x40353200 +0210: 0xBDE57E26 0x3F8E4446 0x3FC4B9EC 0x44AA34AF +0220: 0x4419A468 0x4424EF5B 0x3EB9D6F5 0x00000000 +0230: 0x00000001 0x0B352034 0x0451013D 0x00000001 +0240: 0x00000001 0x00000000 0x000000D5 0x00000001 +0250: 0x00000001 0x0B351E98 0x00000183 0x2A200001 +0260: 0x74654701 0x00000000 0x00000085 0x74730000 +0270: 0x20747201 0x0B351B60 0x0000052D 0x6F590000 SCM Op: 0x2BF, lDbg: 0 Game Version: US 1.0 State Information: Ped Context: 0 P1 (0,0) If a developer could clarify the reason I would much appreciate it. Thanks Regards |
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#2 |
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Huge Clucker
![]() ![]() ![]() Join Date: Apr 2011
Location: White hat hackers lounge.
Posts: 333
Reputation: 2
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0.3G R3 again. Try to Downgrade to R1, crashes should be gone then
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#3 |
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Huge Clucker
![]() ![]() ![]() Join Date: Feb 2007
Location: USA/East Coast (for now)
Posts: 206
Reputation: 31
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#4 |
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Huge Clucker
![]() ![]() ![]() Join Date: Apr 2011
Location: White hat hackers lounge.
Posts: 333
Reputation: 2
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C, i mean. iPod fixing...
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#5 |
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SA-MP Developer
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Posts: 574
Reputation: 1511
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I'd say it could be script related. It's something to do with the particular camera mode (GTA:SA's internal camera). I'm guessing players that get this crash would be doing the same thing when it crashes. Does that help?
I can try find out exactly which camera mode it is. Edit: Is this only happening with the 0.3c-R3 client or do you have the same reports from people running R1? |
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#6 |
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Huge Clucker
![]() ![]() ![]() Join Date: Apr 2011
Location: White hat hackers lounge.
Posts: 333
Reputation: 2
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Kalcor. Every client problems crashes have came From R3 So Its somehow Connected. Downgrading should help.
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#7 |
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Beta Tester
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 574
Reputation: 111
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Sorry for the delay in reverting.
This happens on both the R1 and R3 client. I've also noticed an in game client message displaying: Warning:(s007): Exception 0xC0000005 at 0x415D47. I've done some research and investigated the problem further and come to the conclusion it is indeed script related as you suggested as it is happening for every player under the same scenario. I've debugged the script and found that as I earlier suspected it is object related. Upon decreasing the number of created objects for a player (from ~ 350 to 150) the issue appears to have resolved. Thanks for your help. |
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#8 |
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Beta Tester
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 574
Reputation: 111
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My previous assumption is wrong. It appears to happen when a select few 0.3c objects are loaded together at once for the client. It's odd however that nobody has reported this before so it can't be very common or serious. I've tried loading the 80 or so objects that it appears to happen for on a clean gamemode with no other objects or vehicles and with only two players connected and it still happened...
Perhaps using the above additional details provided this could be narrowed down further? Again, any help would be much appreciated. Just for reference, here's the test command http://pastebin.com/3iiEkLRd |
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