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Old 05/08/2011, 08:22 PM   #1
[P4]
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Smile CoD - Nacht Der Untoten

Nacht Der Untoten



Alright, so this is the first map I'm releasing on SAMP forum.It took me a few hours to make.It's a replica from Call of Duty: World at war - Nacht Der Untoten map.It's the closest I could get with objects I could use.Also note that I haven't played the original map actually.I've made this looking at the wiki pictures and videos from youtube so don't whine how it's not perfect.It has 109 objects in total.

Video:

Objects:
Code:
CreateObject(3980,4380.63964844,-1691.30566406,-3.50099993,0.00000000,0.00000000,359.24743652); //object(lacityhall1_lan) (1)
CreateObject(3980,4380.29052734,-1768.68884277,-3.50000000,0.00000000,0.00000000,179.76007080); //object(lacityhall1_lan) (2)
CreateObject(3866,4377.75927734,-1760.76379395,2.06269169,0.00000000,0.00000000,88.74755859); //object(demolish1_sfxrf) (2)
CreateObject(3866,4383.71582031,-1784.77441406,2.06269169,0.00000000,0.00000000,359.98901367); //object(demolish1_sfxrf) (3)
CreateObject(3866,4377.41992188,-1769.97460938,9.91207600,0.00000000,0.00000000,268.24218750); //object(demolish1_sfxrf) (4)
CreateObject(3866,4378.89355469,-1739.48144531,2.06330538,0.00000000,0.00000000,268.23120117); //object(demolish1_sfxrf) (5)
CreateObject(3866,4368.29589844,-1723.17773438,2.06392002,0.00000000,0.00000000,359.24230957); //object(demolish1_sfxrf) (8)
CreateObject(3866,4394.62304688,-1715.97583008,1.90698123,0.00000000,0.00000000,178.49194336); //object(demolish1_sfxrf) (9)
CreateObject(14877,4381.05566406,-1755.10937500,5.86386967,0.00000000,0.00000000,356.99487305); //object(michelle-stairs) (1)
CreateObject(14877,4385.02099609,-1753.65795898,8.21794796,0.00000000,0.00000000,32.23937988); //object(michelle-stairs) (3)
CreateObject(1428,4365.04394531,-1726.68115234,7.95243073,0.00000000,0.00000000,0.00000000); //object(dyn_ladder) (1)
CreateObject(11085,4481.86621094,-1755.81262207,15.75901890,0.00000000,0.00000000,0.00000000); //object(crack_int1) (1)
CreateObject(3866,4399.50488281,-1747.61035156,2.06269169,0.00000000,0.00000000,86.48437500); //object(demolish1_sfxrf) (13)
CreateObject(4812,4303.89843750,-1734.98791504,17.24647331,0.00000000,0.00000000,182.00000000); //object(clifftest05) (1)
CreateObject(4812,4311.25683594,-1668.01757812,17.24647331,0.00000000,0.00000000,111.24468994); //object(clifftest05) (2)
CreateObject(4812,4312.91699219,-1669.06127930,17.24647331,0.00000000,0.00000000,150.99462891); //object(clifftest05) (3)
CreateObject(4812,4363.86132812,-1662.07617188,17.24647331,0.00000000,0.00000000,92.73559570); //object(clifftest05) (4)
CreateObject(4812,4430.34472656,-1668.33178711,17.24647331,0.00000000,0.00000000,72.48156738); //object(clifftest05) (5)
CreateObject(4812,4457.26367188,-1726.96386719,17.24647331,0.00000000,0.00000000,3.47717285); //object(clifftest05) (6)
CreateObject(4812,4445.08496094,-1814.86425781,17.24647331,0.00000000,0.00000000,322.97607422); //object(clifftest05) (7)
CreateObject(4812,4412.99267578,-1831.14550781,17.24647331,0.00000000,0.00000000,277.22607422); //object(clifftest05) (8)
CreateObject(4812,4336.42529297,-1828.35595703,17.24647331,0.00000000,0.00000000,271.97351074); //object(clifftest05) (9)
CreateObject(4812,4311.59179688,-1826.42382812,17.24647331,0.00000000,0.00000000,214.96948242); //object(clifftest05) (10)
CreateObject(3980,4380.38378906,-1819.55468750,-3.57846928,0.00000000,0.00000000,179.75830078); //object(lacityhall1_lan) (3)
CreateObject(3866,4399.63085938,-1744.00195312,9.75513744,0.00000000,0.00000000,87.23144531); //object(demolish1_sfxrf) (14)
CreateObject(8661,4364.42382812,-1736.57128906,9.52217770,0.00000000,180.24169922,87.98400879); //object(gnhtelgrnd_lvs) (9)
CreateObject(8661,4364.25292969,-1736.61132812,10.30687046,0.00000000,359.74731445,267.97302246); //object(gnhtelgrnd_lvs) (10)
CreateObject(8661,4379.69042969,-1733.02636719,10.22840118,0.00000000,359.74731445,267.98400879); //object(gnhtelgrnd_lvs) (11)
CreateObject(8661,4379.69042969,-1733.02636719,9.75758553,0.00000000,180.49731445,267.98950195); //object(gnhtelgrnd_lvs) (12)
CreateObject(8661,4388.12792969,-1722.81347656,10.22840118,0.00000000,359.74731445,178.48937988); //object(gnhtelgrnd_lvs) (17)
CreateObject(8661,4388.12792969,-1722.81347656,9.75758553,0.00000000,178.99731445,178.48944092); //object(gnhtelgrnd_lvs) (18)
CreateObject(10244,4361.43652344,-1714.84472656,6.66472912,0.00000000,0.00000000,178.49487305); //object(vicjump_sfe) (1)
CreateObject(2649,4386.27294922,-1773.26367188,7.02909756,0.00000000,0.00000000,178.25000000); //object(cj_aircon2) (1)
CreateObject(3529,4362.30859375,-1732.21972656,7.93920612,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (9)
CreateObject(3529,4362.30859375,-1732.21972656,12.88461304,0.00000000,0.00000000,357.74230957); //object(vgsn_constrbeam) (10)
CreateObject(3529,4361.54394531,-1747.03808594,7.93920612,0.00000000,0.00000000,357.74230957); //object(vgsn_constrbeam) (11)
CreateObject(3529,4372.49511719,-1748.13354492,7.93920612,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (12)
CreateObject(3529,4373.39550781,-1731.71643066,7.93920612,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (13)
CreateObject(3529,4383.84033203,-1731.59814453,7.93920612,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (14)
CreateObject(3529,4383.63183594,-1749.49487305,7.93920612,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (15)
CreateObject(4812,4316.87646484,-1824.60046387,17.24647331,0.00000000,0.00000000,244.21943665); //object(clifftest05) (10)
CreateObject(4812,4446.86621094,-1811.47705078,17.24647331,0.00000000,0.00000000,340.22604370); //object(clifftest05) (7)
CreateObject(4812,4441.58935547,-1674.25439453,17.24647331,0.00000000,0.00000000,36.48156738); //object(clifftest05) (5)
CreateObject(12954,4386.96728516,-1751.82678223,7.04860735,0.00000000,0.00000000,173.25006104); //object(sw_furnipile01) (1)
CreateObject(3866,4402.85742188,-1737.35803223,9.75513744,0.00000000,0.00000000,357.98144531); //object(demolish1_sfxrf) (14)
CreateObject(3529,4400.30273438,-1720.22509766,7.93920612,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (9)
CreateObject(3529,4389.55175781,-1720.32702637,8.09614468,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (9)
CreateObject(3529,4378.46679688,-1720.28503418,8.09614468,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (9)
CreateObject(3529,4366.04003906,-1720.05957031,8.09614468,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (9)
CreateObject(3529,4400.30273438,-1720.22460938,12.88399887,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (9)
CreateObject(3529,4389.55175781,-1720.32617188,13.04277611,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (9)
CreateObject(3529,4378.46679688,-1720.28417969,13.04155159,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (9)
CreateObject(3529,4366.04003906,-1720.05957031,12.96308231,0.00000000,0.00000000,357.74780273); //object(vgsn_constrbeam) (9)
CreateObject(2677,4357.73339844,-1754.10607910,6.81353092,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_7) (1)
CreateObject(3095,4368.23583984,-1725.76623535,10.78008270,90.00000000,180.00000000,178.50000000); //object(a51_jetdoor) (1)
CreateObject(3095,4359.45068359,-1725.52539062,10.78008270,90.00000000,179.99450684,178.49487305); //object(a51_jetdoor) (2)
CreateObject(3095,4380.63671875,-1725.81896973,10.78008270,90.00000000,179.99450684,178.49487305); //object(a51_jetdoor) (3)
CreateObject(3095,4389.11669922,-1726.05297852,10.78008270,90.00000000,179.99450684,178.49487305); //object(a51_jetdoor) (5)
CreateObject(3095,4407.99316406,-1722.86499023,10.78008270,90.00000000,180.00549316,87.98388672); //object(a51_jetdoor) (6)
CreateObject(3095,4408.17382812,-1717.52832031,10.78008270,90.00000000,180.00549316,87.97851562); //object(a51_jetdoor) (7)
CreateObject(3887,4362.17187500,-1752.36718750,7.32639790,0.00000000,0.00000000,357.74780273); //object(demolish4_sfxrf) (1)
CreateObject(3095,4363.17041016,-1753.38525391,10.78008270,90.00000000,180.00549316,357.98388672); //object(a51_jetdoor) (8)
CreateObject(3095,4366.95019531,-1757.51611328,10.78008270,90.00000000,179.99450684,267.48953247); //object(a51_jetdoor) (9)
CreateObject(3529,4367.04296875,-1753.62329102,8.09614468,0.00000000,0.00000000,357.74230957); //object(vgsn_constrbeam) (11)
CreateObject(3887,4381.44970703,-1720.96826172,7.24792862,0.00000000,0.00000000,269.24780273); //object(demolish4_sfxrf) (2)
CreateObject(3095,4354.59228516,-1721.57116699,10.78008270,90.00000000,180.00549316,268.97317505); //object(a51_jetdoor) (10)
CreateObject(3095,4354.70068359,-1716.82727051,10.78008270,90.00000000,180.00549316,268.96768188); //object(a51_jetdoor) (11)
CreateObject(3095,4359.61474609,-1712.31054688,10.78008270,90.00000000,179.99450684,178.23413086); //object(a51_jetdoor) (12)
CreateObject(3095,4368.13964844,-1712.56689453,10.78008270,90.00000000,179.99450684,178.23120117); //object(a51_jetdoor) (13)
CreateObject(3095,4376.30371094,-1712.81677246,10.78008270,90.00000000,179.99450684,178.23120117); //object(a51_jetdoor) (14)
CreateObject(14877,4386.54931641,-1756.07995605,8.21794796,0.00000000,0.00000000,32.23937988); //object(michelle-stairs) (3)
CreateObject(3498,4373.63867188,-1757.19335938,10.19025898,90.00000000,180.61523438,178.62670898); //object(wdpillar01_lvs) (1)
CreateObject(3498,4377.99316406,-1752.90234375,9.87638187,90.00000000,180.00000000,268.48937988); //object(wdpillar01_lvs) (2)
CreateObject(3498,4381.78955078,-1752.96728516,5.79475117,357.00012207,180.00000000,268.48937988); //object(wdpillar01_lvs) (3)
CreateObject(3865,4391.06298828,-1708.27038574,7.84668064,0.00000000,0.00000000,0.00000000); //object(concpipe_sfxrf) (1)
CreateObject(3865,4392.64746094,-1699.22009277,7.84668064,0.00000000,0.00000000,340.50000000); //object(concpipe_sfxrf) (2)
CreateObject(3865,4396.93212891,-1691.00646973,7.84668064,0.00000000,0.00000000,323.99926758); //object(concpipe_sfxrf) (3)
CreateObject(935,4366.90869141,-1771.77954102,7.20747280,9.75000000,0.00000000,0.00000000); //object(cj_drum) (1)
CreateObject(935,4366.89501953,-1772.61230469,7.12900352,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2)
CreateObject(935,4369.06738281,-1774.18188477,7.12900352,0.00000000,0.00000000,0.00000000); //object(cj_drum) (3)
CreateObject(935,4368.15966797,-1774.31799316,7.12900352,0.00000000,0.00000000,0.00000000); //object(cj_drum) (4)
CreateObject(2679,4385.33886719,-1774.44287109,7.63110018,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_rd) (1)
CreateObject(2679,4386.04638672,-1774.40832520,7.63110018,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_rd) (2)
CreateObject(2679,4386.75341797,-1774.37414551,7.63110018,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_rd) (3)
CreateObject(3630,4382.58105469,-1758.81311035,8.03413582,0.00000000,0.00000000,0.00000000); //object(crdboxes2_las) (1)
CreateObject(3630,4382.61621094,-1758.74230957,11.01719666,0.00000000,0.00000000,179.75000000); //object(crdboxes2_las) (2)
CreateObject(3458,4390.62939453,-1746.37524414,11.79658794,271.50000000,0.00000000,87.25000000); //object(vgncarshade1) (1)
CreateObject(3722,4400.45996094,-1730.42004395,10.95979691,0.00000000,0.00000000,87.75000000); //object(laxrf_scrapbox) (1)
CreateObject(2679,4382.03027344,-1774.43432617,7.63110018,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_rd) (4)
CreateObject(2679,4382.73779297,-1774.40173340,7.63110018,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_rd) (5)
CreateObject(2679,4383.36962891,-1774.45141602,7.63110018,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_rd) (6)
CreateObject(8674,4400.47265625,-1713.06774902,7.92895985,0.00000000,0.00000000,359.25000000); //object(csrsfence02_lvs) (1)
CreateObject(8674,4397.30078125,-1713.06005859,12.16752911,0.00000000,0.00000000,359.24743652); //object(csrsfence02_lvs) (2)
CreateObject(8674,4390.62060547,-1712.98547363,12.16752911,0.00000000,0.00000000,359.24743652); //object(csrsfence02_lvs) (3)
CreateObject(3260,4354.70019531,-1735.43640137,7.53387022,0.00000000,0.00000000,267.74996948); //object(oldwoodpanel) (1)
CreateObject(1424,4387.75634766,-1712.76062012,7.01282692,0.00000000,0.00000000,0.00000000); //object(dyn_roadbarrier_2) (1)
CreateObject(1424,4387.75585938,-1712.75976562,9.13149738,359.25000000,179.99963379,0.00000000); //object(dyn_roadbarrier_2) (7)
CreateObject(3260,4390.86425781,-1713.02954102,7.53287029,0.00000000,0.00000000,0.00000000); //object(oldwoodpanel) (2)
CreateObject(3498,4377.99316406,-1752.90234375,10.19025898,90.00000000,180.00000000,268.48937988); //object(wdpillar01_lvs) (2)
CreateObject(3498,4369.63427734,-1752.68188477,9.87638187,90.00000000,180.00000000,268.48937988); //object(wdpillar01_lvs) (2)
CreateObject(3498,4373.63867188,-1757.19335938,9.87638187,90.00000000,180.61523438,178.62670898); //object(wdpillar01_lvs) (1)
CreateObject(1414,4388.60009766,-1748.33081055,7.62070322,0.00000000,0.00000000,86.75000000); //object(dyn_cor_sheet) (1)
CreateObject(1414,4388.58447266,-1748.88439941,7.62070322,0.00000000,0.00000000,86.74804688); //object(dyn_cor_sheet) (2)
CreateObject(3260,4384.73242188,-1712.84863281,7.53287029,0.00000000,0.00000000,0.00000000); //object(oldwoodpanel) (3)
CreateObject(3260,4354.35986328,-1742.59204102,7.53387022,0.00000000,0.00000000,267.74780273); //object(oldwoodpanel) (4)
CreateObject(3260,4354.29003906,-1745.65612793,7.53387022,0.00000000,0.00000000,87.99780273); //object(oldwoodpanel) (5)
CreateObject(3260,4354.07812500,-1748.96118164,7.53387022,0.00000000,0.00000000,87.99499512); //object(oldwoodpanel) (6)
CreateObject(3260,4353.82617188,-1756.19506836,7.53387022,0.00000000,0.00000000,87.99499512); //object(oldwoodpanel) (7)
CreateObject(3260,4353.55224609,-1762.56604004,7.53387022,0.00000000,0.00000000,267.24499512); //object(oldwoodpanel) (8)
For teleport:
Code:
SetPlayerPos(playerid, 4361.88818359, -1738.49475098, 7.50948763);
Hope you like it.
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Old 05/08/2011, 08:25 PM   #2
Kaperstone
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Default Re: CoD - Nacht Der Untoten

cool


first reply!
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Old 06/08/2011, 12:00 AM   #3
Lorenc_
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Default Re: CoD - Nacht Der Untoten

Using this on my Nazi Zombie server, god bless you <3

Edit: Aww, my npcs will go through the objects and be ghosts Still using
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Old 06/08/2011, 03:13 PM   #4
[P4]
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Default Re: CoD - Nacht Der Untoten

Glad you like it
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Old 06/08/2011, 09:09 PM   #5
anto2009
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Default Re: CoD - Nacht Der Untoten

Nice for Mafia Dealings 8/10.
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Old 07/08/2011, 01:12 AM   #6
Kaperstone
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Default Re: CoD - Nacht Der Untoten

nvm deleted
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Old 07/08/2011, 01:17 AM   #7
OleKristian95
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Default Re: CoD - Nacht Der Untoten

Doesn't really look like the map but you probably did the best you could. I can see the most important details
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Old 07/08/2011, 01:25 AM   #8
[P4]
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Default Re: CoD - Nacht Der Untoten

Quote:
Originally Posted by OleKristian95 View Post
Doesn't really look like the map but you probably did the best you could. I can see the most important details
Hey, remember that I've never played the original map...Firstly, the map was made for another purpose, but after I decided to release it Thanks anyway.And in my opinion, it has the shape of original map. Also some details that make it look like it.
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Old 07/08/2011, 08:12 AM   #9
[RLG]Zepp
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Default AW: CoD - Nacht Der Untoten

Gefńllt mir
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Old 07/08/2011, 01:27 PM   #10
Tony213
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Default Re: CoD - Nacht Der Untoten

Sehr Schon! 7/10
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