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Old 18/09/2011, 01:30 PM   #501
=WoR=Varth
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Default Re: SA-MP 0.3d RC2 test version

Ftw I love that Sultan!!!!!!!!
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Old 18/09/2011, 01:31 PM   #502
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Default Re: SA-MP 0.3d RC2 test version

Frisby >> coordinates, please?
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Old 18/09/2011, 01:36 PM   #503
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Default Re: SA-MP 0.3d RC2 test version

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Originally Posted by BaubaS View Post
Frisby >> coordinates, please?
I dont attached that object
Just put object on the roof, using map editor
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Old 18/09/2011, 01:37 PM   #504
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Default Re: SA-MP 0.3d RC2 test version

Now maybe France key, Rake and Hammer objects for Mechanics
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Old 18/09/2011, 01:37 PM   #505
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Default Re: SA-MP 0.3d RC2 test version

[0.3d RC2]

Liked the OnPlayerTakeDamage, it was very expected, great update.
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Old 18/09/2011, 01:55 PM   #506
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Default Re: SA-MP 0.3d RC2 test version

Okay, 0.3d is gettin' better.
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Old 18/09/2011, 02:06 PM   #507
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Default Re: SA-MP 0.3d RC2 test version

OnPlayerTakeDamage, Yes!
Thanks much for the update! loving it!
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Old 18/09/2011, 02:14 PM   #508
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Default Re: SA-MP 0.3d RC2 test version

I'd like to see more objects; Wrench, ability to insert new weapons ingame, instead replacing desert eagle, putting in a glock, defining it's damage, new animations.
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Old 18/09/2011, 02:16 PM   #509
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Default Re: SA-MP 0.3d RC2 test version

Good test version
But, what is "subtype" in car info (/dl)?
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Old 18/09/2011, 02:18 PM   #510
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Default Re: SA-MP 0.3d RC1 test version

Quote:
Originally Posted by Zh3r0 View Post
Dooooood! The server is just Release Candidate! It's still in testings, the idea of the 20 slots are just to be tested with friends, test the new functions, that's all~!
I was replying to this message:
Quote:
Originally Posted by NGGCordozar View Post
Great update! Disapointed that slots we're not increased
cause I think he was talking about 500 player slot limit.
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