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#461 |
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Little Clucker
![]() Join Date: Oct 2011
Posts: 35
Reputation: 0
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JernejL please add "Redo" function
![]() If you add this function it would be wonderful
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#462 | |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: England
Posts: 2,104
Reputation: 157
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Quote:
RemoveBuildingForPlayer removes static buildings that are default to the San Andreas map. DestroyObject will destroy objects that have been created via a script. |
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#463 |
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Big Clucker
![]() ![]() Join Date: Dec 2010
Posts: 62
Reputation: 0
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is this updated to 0.3e or how i update it?
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#464 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2011
Location: Grove Street, Home; Atleast it was before I fucked everything up.
Posts: 1,170
Reputation: 99
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Quick Suggestion list.
Redo Function. Auto saving function - atleast once every 10 mins - Or maybe user defined. Custom Format creating. SetObjectMaterial - Hopefully you can add this to your editor allowing us to quckly do this. Pre-defineable diaganol object moval. |
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#465 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jul 2006
Location: Stafford, England
Posts: 251
Reputation: 152
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I would love to be able to use the SetObjectMaterial in the object selector, and also to change active textures in the game.
It could add in lines of code to show RemoveBuildingForPlayer, CreateObject and SetObjectMaterial if you were to set a new material on a building that existed by default. A little bit difficult due to CreateObject returning an object id that would have to be utilized by SetObjectMaterial. |
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#466 |
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Little Clucker
![]() Join Date: Jan 2012
Posts: 18
Reputation: 0
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Anyone know how use this all code ? i got:
RemoveBuildingForPlayer(playerid, 4026, 1497.7969, -1543.7109, 17.5547, 0.25); RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25); CreateObject(4060, 1500.34, -1519.34, 17.13, 0.00, 0.00, 176.05); CreateObject(1226, 1513.63, -1534.87, 16.63, 0.00, 0.00, 19.52); CreateObject(1226, 1495.05, -1527.16, 17.94, -0.06, -18.06, 86.19); CreateObject(4014, 1425.89, -1718.91, 14.02, 0.00, 0.00, 189.26); CreateObject(4014, 1425.36, -1718.11, 14.02, 0.00, 0.00, 189.26); I don't know how manipulate now my gamemode downloaded from this forum? |
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#467 | |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: England
Posts: 2,104
Reputation: 157
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Quote:
pawn Code:
And, kipeer: place those lines of code in OnPlayerConnect. |
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#468 | |
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Huge Clucker
![]() ![]() ![]() Join Date: Jan 2010
Location: Slovenia
Posts: 421
Reputation: 22
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Quote:
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#469 |
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Little Clucker
![]() Join Date: Feb 2012
Posts: 1
Reputation: 0
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If you tested the map at any point during it, then you should be able to find it here - C:\Users\%USERNAME%\AppData\Local\Temp\debug.txt
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#470 |
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Big Clucker
![]() ![]() Join Date: Sep 2011
Posts: 82
Reputation: 11
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No clue how to use this.
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