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#1 |
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Little Clucker
![]() Join Date: Sep 2011
Posts: 15
Reputation: 0
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For some reason, I have a glitch on a server in testing (not giving IP, its not online for the public yet) where my player can lose health on the first spawn, but after I die, I can only lose health by doing something like setting my health to 0 or jumping a tall building. I can't really explain anymore on the subject though.
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#2 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2011
Location: Grove Street, Home; Atleast it was before I fucked everything up.
Posts: 1,138
Reputation: 95
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Like a player shoots you and nothing happens?
Give us your OnPLayerSpawn Code |
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#3 |
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Big Clucker
![]() ![]() Join Date: Apr 2011
Posts: 60
Reputation: 7
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Could be something to do with your teams. Remember Team Killing is disabled when two players are from the same team.
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#4 |
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Guest
Posts: n/a
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#5 |
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Big Clucker
![]() ![]() Join Date: Apr 2011
Posts: 60
Reputation: 7
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He hasn't provided any information regarding the script, but SetPlayerTeam automatically makes it so that you cannot kill players in the same team. Therefore it is fair to assume that he is using it without knowing and labelling it as a 'glitch'.
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#6 |
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Little Clucker
![]() Join Date: Sep 2011
Posts: 15
Reputation: 0
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There is nothing in the OnPlayerSpawn callback, and all players are set to a single native team, while I will set them to teams on my own using my own team scripts (that I have not yet implemented). But there are no players, guys. It's a server that's offline to the public, only playable by me because I haven't portforwarded it.
I'm sorry about the troubles, I just noticed I've never tested the uh my Admin Invincibility script. That's the reason it keeps refilling. So sorry. /thread Last edited by Fierro; 27/09/2011 at 09:41 PM. Reason: Solved. |
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