|
|
#1 |
|
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2010
Location: The Netherlands
Posts: 1,495
Reputation: 71
|
Heey all,
Can someone give me the code of removebuildingforplayer for deleting the gates of area 51? I really need this. Thanks admigo |
|
|
|
|
|
#2 |
|
Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2011
Location: In A Forest Being Found by Saphiria and The US Army :P
Posts: 620
Reputation: 17
|
you need to delete the whole fence and put the new 0,3d fence in
|
|
|
|
|
|
#3 |
|
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2010
Location: The Netherlands
Posts: 1,495
Reputation: 71
|
Ok thanks dude,will do that
![]() Only one question: Can you attach 5 or 10 objects to a player because on wiki it says 5 but it was 10 in 0.3d right? |
|
|
|
|
|
#4 |
|
Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2011
Location: In A Forest Being Found by Saphiria and The US Army :P
Posts: 620
Reputation: 17
|
not sure i think its still 5 and do u mind helping me
I have a script for a score based spawning i have everying in a Switch(GetPlayerScore(playerid)) but how would i detect if the player had like 300+ score
|
|
|
|
|
|
#5 | |
|
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2010
Location: The Netherlands
Posts: 1,495
Reputation: 71
|
Quote:
Code:
if(GetPlayerScore(playerid)>500) |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [FilterScript] Rocket and new gates to Area 51... | sergio_xd | Filterscripts | 36 | 24/03/2011 11:50 PM |
| Area 69 moving gates and self destruct cmd | WSD | Help Archive | 3 | 15/06/2010 06:50 PM |
| deleting weapons when leave area. | esttalk | Help Archive | 7 | 27/11/2009 10:52 PM |
| [Help]Area 51 Gates Problem | Tigerbeast11 | Help Archive | 15 | 25/10/2009 08:06 AM |
| Area 51 Door/Gates | KyleSmith | Help Archive | 10 | 26/08/2009 06:52 PM |