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#1 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jan 2012
Posts: 207
Reputation: 15
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Hello. I got a problem with my moveable gates , when I open it they start flying around and stuff.
1. I changed the plugin with 0.3d 2. I changed the include with the 0.3d too and still doing the same thing. Please help me. Thanks I give rep.Last edited by Eugene.; 27/01/2012 at 10:50 AM. |
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#2 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2011
Location: Genesis
Posts: 1,181
Reputation: 89
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(1)Your script is based off what? (2)Did you change .distance too .streamsistance in your script?
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#3 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jan 2012
Posts: 207
Reputation: 15
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1. Roleplay.
2. What you mean ? |
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#4 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2011
Location: Genesis
Posts: 1,181
Reputation: 89
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1. I mean like NGG, Ravens RP..what is it?
2. Search for ".distance" or ".streamdistance" in your script and tell me which one you find. |
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#5 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jan 2012
Posts: 207
Reputation: 15
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#6 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2011
Location: Genesis
Posts: 1,181
Reputation: 89
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I'm not sure..what the problem is..provide me with a command that uses the gate.
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#7 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jan 2012
Posts: 207
Reputation: 15
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Code:
if(strcmp(cmdtext, "/gate", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,9,1588.3058,-1637.9652,13.4227))
{ // TFA Gate
if(!IsACop(playerid) && !IsABH(playerid)) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / TFA / SAST / BH!");
if(pdgategar==0)
{
pdgategar = 1;
MoveObject(pdgaragegateobj, 1588.965698, -1637.882690, 7.710285, 1.50);
format(string, sizeof(string), "* %s take the remove out and press the the button for open the gate", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(pdgategar==1)
{
pdgategar = 0;
MoveObject(pdgaragegateobj, 1588.965698, -1637.882690, 15.260185, 1.50);
format(string, sizeof(string), "* %s take the remove out and press the the button for close the gate", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
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#8 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jan 2012
Posts: 207
Reputation: 15
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Anyone?
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#9 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jan 2012
Posts: 207
Reputation: 15
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Bump.
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#10 |
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Big Clucker
![]() ![]() Join Date: Dec 2011
Posts: 102
Reputation: 23
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Wait? dont spam posting, just to get on the top.
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