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Old 27/01/2012, 08:01 PM   #1
misho1
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Cool Huge Jump(Los Santos)

Hi All,
HUGE Jump


Information
How Long I Made:15 Minutes
Objects converted: 66
Vehicles converted: 35

Pictures
http://img855.imageshack.us/slidesho...0127224444.png

Download

pawn Code:
AddStaticVehicleEx(444,2613.69995117,-670.20001221,787.29998779,177.99993896,-1,-1,15); //Monster
AddStaticVehicleEx(444,2603.89990234,-670.50000000,787.29998779,177.99499512,-1,-1,15); //Monster
AddStaticVehicleEx(444,2594.89990234,-672.40002441,787.29998779,177.99499512,-1,-1,15); //Monster
AddStaticVehicleEx(494,2588.89990234,-666.90002441,786.59997559,180.00000000,-1,-1,15); //Hotring
AddStaticVehicleEx(494,2584.89990234,-668.00000000,786.59997559,180.00000000,-1,-1,15); //Hotring
AddStaticVehicleEx(494,2577.69995117,-669.50000000,786.59997559,180.00000000,-1,-1,15); //Hotring
AddStaticVehicleEx(494,2568.19995117,-668.59997559,786.59997559,180.00000000,-1,-1,15); //Hotring
AddStaticVehicleEx(494,2561.50000000,-668.40002441,786.59997559,180.00000000,-1,-1,15); //Hotring
AddStaticVehicleEx(556,2547.80004883,-669.09997559,787.29998779,184.00000000,-1,-1,15); //Monster A
AddStaticVehicleEx(556,2537.10009766,-670.29998779,787.29998779,183.99902344,-1,-1,15); //Monster A
AddStaticVehicleEx(556,2527.50000000,-670.59997559,787.29998779,183.99902344,-1,-1,15); //Monster A
AddStaticVehicleEx(556,2519.80004883,-671.20001221,787.29998779,183.99902344,-1,-1,15); //Monster A
AddStaticVehicleEx(571,2517.50000000,-686.90002441,785.90002441,268.00000000,-1,-1,15); //Kart
AddStaticVehicleEx(571,2518.69995117,-692.59997559,785.90002441,267.99499512,-1,-1,15); //Kart
AddStaticVehicleEx(571,2519.00000000,-698.40002441,785.90002441,267.99499512,-1,-1,15); //Kart
AddStaticVehicleEx(571,2520.19995117,-703.40002441,785.90002441,267.99499512,-1,-1,15); //Kart
AddStaticVehicleEx(571,2520.19995117,-707.09997559,785.90002441,273.99499512,-1,-1,15); //Kart
AddStaticVehicleEx(522,2521.30004883,-717.40002441,786.29998779,276.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,2522.69995117,-721.70001221,786.29998779,275.99853516,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,2523.60009766,-726.70001221,786.29998779,275.99853516,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,2524.60009766,-731.90002441,786.29998779,275.99853516,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,2525.10009766,-737.29998779,786.29998779,275.99853516,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,2526.19995117,-742.20001221,786.29998779,275.99853516,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,2526.50000000,-749.20001221,786.29998779,275.99853516,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,2527.00000000,-753.00000000,786.29998779,275.99853516,-1,-1,15); //NRG-500
AddStaticVehicleEx(573,2622.69995117,-684.29998779,787.79998779,100.00000000,-1,-1,15); //Duneride
AddStaticVehicleEx(573,2623.80004883,-689.20001221,787.79998779,99.99755859,-1,-1,15); //Duneride
AddStaticVehicleEx(573,2624.89990234,-694.09997559,787.79998779,99.99755859,-1,-1,15); //Duneride
AddStaticVehicleEx(573,2624.60009766,-700.59997559,787.79998779,99.99755859,-1,-1,15); //Duneride
AddStaticVehicleEx(415,2626.60009766,-709.29998779,786.50000000,98.00000000,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,2628.19995117,-717.00000000,786.50000000,97.99804688,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,2628.00000000,-722.70001221,786.50000000,97.99804688,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,2629.39990234,-729.70001221,786.50000000,97.99804688,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,2631.69995117,-737.70001221,786.50000000,97.99804688,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,2632.60009766,-743.90002441,786.50000000,97.99804688,-1,-1,15); //Cheetah
CreateObject(18450,2599.69995117,-1242.30004883,112.80000305,0.00000000,320.00000000,92.00000000); //object(cs_roadbridge04) (1)
CreateObject(18450,2597.60009766,-1185.69995117,167.30000305,0.00000000,311.99877930,91.99951172); //object(cs_roadbridge04) (2)
CreateObject(18450,2595.89990234,-1135.80004883,229.10000610,0.00000000,305.99523926,91.99401855); //object(cs_roadbridge04) (4)
CreateObject(18450,2594.39990234,-1085.40002441,291.00000000,0.00000000,311.99121094,91.98852539); //object(cs_roadbridge04) (5)
CreateObject(18450,2592.80004883,-1039.90002441,355.79998779,0.93850708,297.97531128,93.74926758); //object(cs_roadbridge04) (7)
CreateObject(18450,2591.60009766,-1002.50000000,426.70001221,1.87316895,297.92724609,95.51513672); //object(cs_roadbridge04) (9)
CreateObject(18450,2590.39990234,-963.79998779,496.60000610,1.99508667,299.92468262,95.44769287); //object(cs_roadbridge04) (10)
CreateObject(18450,2590.39941406,-963.79980469,496.60000610,1.99401855,299.92126465,95.44372559); //object(cs_roadbridge04) (11)
CreateObject(18450,2588.80004883,-920.40002441,563.50000000,2.34454346,305.91534424,95.21661377); //object(cs_roadbridge04) (12)
CreateObject(18450,2586.19995117,-871.20001221,624.50000000,2.66439819,311.91125488,96.95092773); //object(cs_roadbridge04) (13)
CreateObject(18450,2582.69995117,-822.70001221,686.70001221,2.22586060,303.91204834,97.29098511); //object(cs_roadbridge04) (14)
CreateObject(18450,2579.50000000,-779.20001221,751.59997559,2.22473145,303.90930176,97.28942871); //object(cs_roadbridge04) (15)
CreateObject(9946,2577.69995117,-730.20001221,785.50000000,0.00000000,0.00000000,276.00000000); //object(pyrground_sfe) (6)
CreateObject(9946,2615.69995117,-726.20001221,785.50000000,0.00000000,0.00000000,275.99853516); //object(pyrground_sfe) (7)
CreateObject(9946,2540.30004883,-734.29998779,785.50000000,0.00000000,0.00000000,275.99853516); //object(pyrground_sfe) (8)
CreateObject(9946,2535.00000000,-685.59997559,785.50000000,0.00000000,0.00000000,275.99853516); //object(pyrground_sfe) (9)
CreateObject(9946,2572.89990234,-681.59997559,785.50000000,0.00000000,0.00000000,275.99853516); //object(pyrground_sfe) (10)
CreateObject(9946,2610.69995117,-677.59997559,785.50000000,0.00000000,0.00000000,275.99853516); //object(pyrground_sfe) (11)
CreateObject(10828,2604.39990234,-753.00000000,797.90002441,0.00000000,0.00000000,6.00000000); //object(drydock1_sfse) (8)
CreateObject(10828,2620.69995117,-751.00000000,797.90002441,0.00000000,0.00000000,5.99853516); //object(drydock1_sfse) (17)
CreateObject(10828,2634.89990234,-730.29998779,797.90002441,0.00000000,0.00000000,95.99853516); //object(drydock1_sfse) (18)
CreateObject(10828,2631.39990234,-696.59997559,797.90002441,0.00000000,0.00000000,95.99304199); //object(drydock1_sfse) (19)
CreateObject(10828,2628.39990234,-668.20001221,797.90002441,0.00000000,0.00000000,95.99304199); //object(drydock1_sfse) (20)
CreateObject(10828,2609.00000000,-654.59997559,797.90002441,0.00000000,0.00000000,187.99304199); //object(drydock1_sfse) (21)
CreateObject(10828,2574.00000000,-658.20001221,797.90002441,0.00000000,0.00000000,183.99255371); //object(drydock1_sfse) (22)
CreateObject(10828,2538.69995117,-660.59997559,797.90002441,0.00000000,0.00000000,183.98803711); //object(drydock1_sfse) (24)
CreateObject(10828,2530.69995117,-661.09997559,797.90002441,0.00000000,0.00000000,183.98803711); //object(drydock1_sfse) (25)
CreateObject(10828,2514.19995117,-680.00000000,797.90002441,0.00000000,0.00000000,275.98803711); //object(drydock1_sfse) (26)
CreateObject(10828,2518.00000000,-714.09997559,797.90002441,0.00000000,0.00000000,275.98754883); //object(drydock1_sfse) (27)
CreateObject(10828,2521.10009766,-745.70001221,797.90002441,0.00000000,0.00000000,275.98754883); //object(drydock1_sfse) (28)
CreateObject(10828,2541.00000000,-759.79998779,797.90002441,0.00000000,0.00000000,3.98751831); //object(drydock1_sfse) (30)
CreateObject(10828,2546.00000000,-759.50000000,797.90002441,0.00000000,0.00000000,3.98254395); //object(drydock1_sfse) (31)
CreateObject(1634,2583.39990234,-1315.09997559,81.40000153,0.00000000,0.00000000,181.99996948); //object(landjump2) (1)
CreateObject(1634,2587.39990234,-1315.00000000,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (2)
CreateObject(1634,2591.39990234,-1314.90002441,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (3)
CreateObject(1634,2595.60009766,-1314.80004883,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (4)
CreateObject(1634,2599.60009766,-1314.69995117,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (5)
CreateObject(1634,2603.10009766,-1314.59997559,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (6)
CreateObject(1634,2606.60009766,-1314.50000000,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (7)
CreateObject(1634,2610.80004883,-1314.40002441,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (8)
CreateObject(1634,2614.80004883,-1314.30004883,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (9)
CreateObject(1634,2618.30004883,-1314.19995117,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (10)
CreateObject(1634,2622.00000000,-1314.09997559,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (11)
CreateObject(1634,2625.80004883,-1314.00000000,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (12)
CreateObject(1634,2629.50000000,-1313.90002441,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (13)
CreateObject(1634,2632.30004883,-1313.80004883,81.40000153,0.00000000,0.00000000,181.99951172); //object(landjump2) (14)
CreateObject(1634,2632.50000000,-1319.00000000,86.19999695,38.00000000,0.00000000,181.99952698); //object(landjump2) (15)
CreateObject(1634,2629.00000000,-1319.09997559,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (16)
CreateObject(1634,2625.00000000,-1319.19995117,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (17)
CreateObject(1634,2621.80004883,-1319.30004883,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (18)
CreateObject(1634,2618.30004883,-1319.40002441,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (19)
CreateObject(1634,2614.50000000,-1319.50000000,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (20)
CreateObject(1634,2611.00000000,-1319.59997559,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (21)
CreateObject(1634,2607.80004883,-1319.69995117,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (22)
CreateObject(1634,2603.80004883,-1319.80004883,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (23)
CreateObject(1634,2600.00000000,-1319.90002441,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (24)
CreateObject(1634,2596.00000000,-1320.00000000,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (25)
CreateObject(1634,2592.00000000,-1320.09997559,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (26)
CreateObject(1634,2588.50000000,-1320.19995117,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (27)
CreateObject(1634,2584.30004883,-1320.30004883,86.19999695,37.99621582,0.00000000,181.99951172); //object(landjump2) (28)
CreateObject(10841,2582.00000000,-1299.50000000,88.09999847,0.00000000,0.00000000,90.00000000); //object(drydock1_sfse01) (1)
CreateObject(10841,2581.80004883,-1276.69995117,88.09999847,0.00000000,0.00000000,90.00000000); //object(drydock1_sfse01) (2)
CreateObject(10841,2582.80004883,-1267.40002441,88.09999847,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse01) (3)
CreateObject(10841,2620.30004883,-1267.69995117,88.09999847,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse01) (4)
CreateObject(10841,2631.00000000,-1279.69995117,88.09999847,0.00000000,0.00000000,268.00000000); //object(drydock1_sfse01) (5)
CreateObject(10841,2630.39990234,-1299.69995117,88.09999847,0.00000000,0.00000000,267.99499512); //object(drydock1_sfse01) (6)
CreateObject(18367,2590.10009766,-754.90002441,785.09997559,6.00000000,0.00000000,274.00000000); //object(cw2_bikelog) (2)

Teleport Command:
pawn Code:
if (strcmp("/HJ", cmdtext, true, 10) == 0)
        {
            SetPlayerPos(playerid,2577.69995117,-730.20001221,785.50000000);
            return 1;
        }

Please Commect And Rate
Enjoy
__________________
Code:
My Works:
(1)PM (2)Colors Menu 
(3)AFK (4)Gangs War (5)Huge Jump (6)Stunts LSA (7)Stunts LVA (8)Water Jump (9)Zombies DM
Back to SA-MP

Last edited by misho1; 27/01/2012 at 10:06 PM.
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Old 27/01/2012, 08:14 PM   #2
arjanforgames
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Default Re: Huge Jump(Los Santos)

Cool
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Old 27/01/2012, 08:32 PM   #3
misho1
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Default Re: Huge Jump(Los Santos)

Quote:
Originally Posted by arjanforgames View Post
Cool
Thnx!!
__________________
Code:
My Works:
(1)PM (2)Colors Menu 
(3)AFK (4)Gangs War (5)Huge Jump (6)Stunts LSA (7)Stunts LVA (8)Water Jump (9)Zombies DM
Back to SA-MP
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Old 27/01/2012, 10:23 PM   #4
Tanush123
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Default Re: Huge Jump(Los Santos)

nice misho
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Old 27/01/2012, 10:25 PM   #5
misho1
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Default Re: Huge Jump(Los Santos)

Quote:
Originally Posted by Tanush123 View Post
nice misho
thnx
__________________
Code:
My Works:
(1)PM (2)Colors Menu 
(3)AFK (4)Gangs War (5)Huge Jump (6)Stunts LSA (7)Stunts LVA (8)Water Jump (9)Zombies DM
Back to SA-MP
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Old 17/09/2012, 10:07 AM   #6
Gangster-rocks
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Default Re: Huge Jump(Los Santos)

Cool nice+rep
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Can you donate for me?
https://volt-host.com/donation/d6f7d...e8ded0955cfcd/
I am having my first server and i just need 5$ to start it,
I am a poor kid i have no money in paypal, if you supported me i will never forget that.

Doing scripts,
I do RP/DM/Drift/TDM all kinds but not Zombie tdm.
for big scripts 5$
for small ones 2$
for filterscripts i do
An admin system for 3$
If you want it with a VIP and a Clan system it will coast 4$.
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Old 18/09/2012, 07:15 PM   #7
misho1
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Join Date: Feb 2011
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Posts: 797
Reputation: 23
Default Re: Huge Jump(Los Santos)

thnx
__________________
Code:
My Works:
(1)PM (2)Colors Menu 
(3)AFK (4)Gangs War (5)Huge Jump (6)Stunts LSA (7)Stunts LVA (8)Water Jump (9)Zombies DM
Back to SA-MP
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Old 19/09/2012, 01:21 PM   #8
xSkullx
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Default Re: Huge Jump(Los Santos)

Don't reply after every post xD
Nice map, keep it up
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Old 21/09/2012, 02:44 PM   #9
misho1
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Join Date: Feb 2011
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Default Re: Huge Jump(Los Santos)

Quote:
Originally Posted by xSkullx View Post
Nice map, keep it up
thnx
Quote:
Originally Posted by xSkillx View Post
Don't reply after every post xD
why XD
__________________
Code:
My Works:
(1)PM (2)Colors Menu 
(3)AFK (4)Gangs War (5)Huge Jump (6)Stunts LSA (7)Stunts LVA (8)Water Jump (9)Zombies DM
Back to SA-MP
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Old 21/09/2012, 02:46 PM   #10
Beljulji
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Default Re: Huge Jump(Los Santos)

nije loše, nice man!
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