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#101 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2010
Location: Canada
Posts: 1,077
Reputation: 63
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Thanks for the release !
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#102 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2009
Location: Somewhere Far Reputation: 1,421
Posts: 1,110
Reputation: 239
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Looks good !
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#103 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2011
Location: Grove Street, Home; Atleast it was before I fucked everything up.
Posts: 1,138
Reputation: 95
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Am I just mad or is thei smoother to anyone else? I was going to wait to actually try this as I saw this as soon as the thread was made. However I couldnt resist so I tryed it now and to me its way smoother, Maybe its just me can anyone confirm this
?
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#104 |
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Huge Clucker
![]() ![]() ![]() Join Date: Aug 2011
Location: United States > California > Los Angeles County > Antellope Valley > Lancaster
Posts: 412
Reputation: 31
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In this version I hope Kalcor re-does the NPC system to where we don't have to RECORD the movements and we could define the movements in-game.
NPCID = ConnectNPC(Skin, Team, PosX, PosY, PosZ, PosA, Wep1, Ammo1, Wep2, Ammo2, Wep3, Ammo3); WPID = AddNPCWaypoint(DestinationPosX, DestinationPosY, DestinationZ, DestinationA, MOVEMENT_TYPE); // MOVEMENT_TYPE = 0 - Walk, 1 - Run, 2 - Sprint, -1 - In Car. ExecuteWaypoint(NPCID, WPID); RemoveWaypoint(WPID); NPCs take Player Slots as they do now. NPCs take damage like players. NPCs use the same functions like SetPlayerSkin(NPCID, SkinID); |
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#105 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Feb 2009
Posts: 648
Reputation: 24
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Good job!!!
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#106 |
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Little Clucker
![]() Join Date: Sep 2009
Posts: 42
Reputation: 0
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Thx, good job.
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#107 |
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Big Clucker
![]() ![]() Join Date: Oct 2011
Posts: 61
Reputation: 4
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Working
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#108 |
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Little Clucker
![]() Join Date: Feb 2009
Location: Santos, SP, Brazil
Posts: 5
Reputation: 0
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Awesome!
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#109 |
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Big Clucker
![]() ![]() Join Date: Nov 2011
Location: United States
Posts: 93
Reputation: 17
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May I ask this, why not just continue with 0.3d, I mean it barely came out a few months ago.
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#110 |
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Huge Clucker
![]() ![]() ![]() Join Date: Dec 2010
Posts: 364
Reputation: 3
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I hope that this version is dedicated to prevent attacks on servers.
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