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Old 06/03/2012, 12:16 AM   #101
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Default Re: SA-MP 0.3e RC client/server

Thanks for the release !

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Old 06/03/2012, 12:21 AM   #102
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Default Re: SA-MP 0.3e RC client/server

Looks good !
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Old 06/03/2012, 12:29 AM   #103
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Default Re: SA-MP 0.3e RC client/server

Am I just mad or is thei smoother to anyone else? I was going to wait to actually try this as I saw this as soon as the thread was made. However I couldnt resist so I tryed it now and to me its way smoother, Maybe its just me can anyone confirm this ?
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Old 06/03/2012, 12:33 AM   #104
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Default Re: SA-MP 0.3e RC client/server

In this version I hope Kalcor re-does the NPC system to where we don't have to RECORD the movements and we could define the movements in-game.

NPCID = ConnectNPC(Skin, Team, PosX, PosY, PosZ, PosA, Wep1, Ammo1, Wep2, Ammo2, Wep3, Ammo3);

WPID = AddNPCWaypoint(DestinationPosX, DestinationPosY, DestinationZ, DestinationA, MOVEMENT_TYPE); // MOVEMENT_TYPE = 0 - Walk, 1 - Run, 2 - Sprint, -1 - In Car.

ExecuteWaypoint(NPCID, WPID);


NPCs take Player Slots as they do now.
NPCs take damage like players.
NPCs use the same functions like SetPlayerSkin(NPCID, SkinID);
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Old 06/03/2012, 01:53 AM   #105
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Default Re: SA-MP 0.3e RC client/server

Good job!!!
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Old 06/03/2012, 02:13 AM   #106
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Default Respuesta: SA-MP 0.3e RC client/server

Thx, good job.
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Old 06/03/2012, 02:28 AM   #107
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Old 06/03/2012, 02:31 AM   #108
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Old 06/03/2012, 03:03 AM   #109
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Default Re: SA-MP 0.3e RC client/server

May I ask this, why not just continue with 0.3d, I mean it barely came out a few months ago.
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Old 06/03/2012, 03:29 AM   #110
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Default Respuesta: SA-MP 0.3e RC client/server

I hope that this version is dedicated to prevent attacks on servers.
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