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Old 07/05/2012, 10:09 PM   #1231
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Default AW: Re: SA-MP 0.3e RC8 client/server

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Originally Posted by MP2 View Post
The reason I'd like the sounds removed is I am making a spike strip (stinger, tyre popper thing) include using the blankmodel as a vehicle-pickup, but it beeps when I go over the spike strip
Ever tried to use pickup spawn type 1?
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Old 07/05/2012, 10:15 PM   #1232
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Default Re: AW: Re: SA-MP 0.3e RC8 client/server

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Ever tried to use pickup spawn type 1?
Can they be picked up by vehicles?
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Old 07/05/2012, 10:22 PM   #1233
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Default Re: SA-MP 0.3e RC8 client/server

EDIT: Added Quote .
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Can they be picked up by vehicles?

As far as I know, dont quote me on this, but aslong as your using IsPlayerInRangeOfPoint(); any pickup can be picked up by a car. I'm not sure though.
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Old 07/05/2012, 10:26 PM   #1234
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Default Re: SA-MP 0.3e RC8 client/server

Some pickups are hard coded to be picked up in any state, e.g the bribe pickup

only pickup id 14 otherwise can be picked up in vehicle unless the pickup has been hard coded for all states
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Old 07/05/2012, 10:29 PM   #1235
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Default Re: SA-MP 0.3e RC8 client/server

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Originally Posted by Kar View Post
Some pickups are hard coded to be picked up in any state, e.g the bribe pickup

only pickup id 14 otherwise can be picked up in vehicle unless the pickup has been hard coded for all states
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Old 07/05/2012, 11:31 PM   #1236
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Default Re: SA-MP 0.3e RC8 client/server

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Originally Posted by IceCube! View Post
as long as your using IsPlayerInRangeOfPoint(); any pickup can be picked up by a car. I'm not sure though.
The reason I am using a vehicle-pickup is so that I don't have to have a timer running.
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Old 08/05/2012, 01:26 AM   #1237
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Default Re: SA-MP 0.3e client/server (now released)

SA-MP 0.3e is now released. This thread will be archived.
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Old 08/05/2012, 01:27 AM   #1238
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Default Re: SA-MP 0.3e client/server (now released)

Yes! Now officially released!
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