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Old 25/03/2012, 07:57 PM   #601
[HLF]Southclaw
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Default Re: SA-MP 0.3e RC5 client/server

Quick example of how the camera functions can be used!
It's jerky if the target is moving, but I have a plan to fix that.

Enjoy

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Old 25/03/2012, 08:14 PM   #602
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Default Respuesta: SA-MP 0.3e RC5 client/server

Awesome use of the new camera functions, thanks for sharing.
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Old 25/03/2012, 11:42 PM   #603
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Default Re: SA-MP 0.3e RC5 client/server

Hoping to see RC6 tomorrow with some wonderful features!
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Old 26/03/2012, 12:34 AM   #604
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Default Respuesta: Re: SA-MP 0.3e RC5 client/server

Quote:
Originally Posted by -Luis View Post
Hoping to see RC6 tomorrow with some wonderful features!
Me too, I want to delete more features from my list of features for SA-MP
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Old 26/03/2012, 08:02 AM   #605
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Default Re: SA-MP 0.3e RC5 client/server

Were there, someone like that? - When the two players in the AFK, after an out, and the other is the same in the AFK, but the position of the hands for the handcuffs, that is, his hands behind his back. = \
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Old 26/03/2012, 08:30 AM   #606
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Default Re: SA-MP 0.3e RC5 client/server

When a player is cuffed AND freezed (Using new cuff animation), he can still press the fire key and punch players

Is it just because of my script? If yes how to fix it?
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Old 26/03/2012, 11:49 AM   #607
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Default AW: SA-MP 0.3e RC5 client/server

@Dripac
Thats an samp desync bug
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Old 26/03/2012, 01:11 PM   #608
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Default Re: AW: SA-MP 0.3e RC5 client/server

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@Dripac
Thats an samp desync bug
What? If i freeze the player without the animation, then he can't press fire and punch players
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Old 26/03/2012, 03:16 PM   #609
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Default Re: SA-MP 0.3e RC5 client/server

Yeah, on other people's screens he can still attack but on his screen he doesn't do anything.
It's been around for a while, hasn't been fixed yet so I guess it must be a bit of a big job.
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Old 26/03/2012, 03:25 PM   #610
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Default Re: SA-MP 0.3e RC5 client/server

The trick is return 0 on OnPlayerUpdate if the player is frozen.
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