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#1362 |
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Huge Clucker
![]() ![]() ![]() Join Date: Mar 2011
Location: San Andreas, Los Santos
Posts: 353
Reputation: 84
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GetPlayerPagesize(playerid) - returns /pagesize [10-20] by an player.
For Textdraw positioning etc. really helpfull for me and somebody else.. |
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#1363 |
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Little Clucker
![]() Join Date: Feb 2011
Posts: 14
Reputation: 0
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Telling me that this can already be scriptear in samp
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#1364 |
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Little Clucker
![]() Join Date: Feb 2011
Posts: 14
Reputation: 0
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and you can shoot with guns looking like that?
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#1366 |
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Banned
![]() Join Date: Apr 2009
Location: England
Posts: 4,011
Reputation: 701
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The only thing the script is missing is some sort of collision detection!
Try your script while firing at a building, it will go through and hit the same height on the other side! This is what I would love to see in SA:MP! It doesn't change the game drastically (Like some other suggestions!) and adds a lot of potential for all script types, making projectiles more accurate in DM or dropping items on the floor in RP or placing traps in Races!
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#1367 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2011
Location: Grove Street, Home; Atleast it was before I fucked everything up.
Posts: 1,170
Reputation: 99
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AttachAudioStreamToObject(objectid);
AttachAudioStreamToVehicle(vehicleid); EDIT: Hex colours supported in text draws
Last edited by dugi; 29/04/2012 at 11:27 AM. |
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#1368 |
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Huge Clucker
![]() ![]() ![]() Join Date: Oct 2011
Posts: 375
Reputation: 16
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Allow us to edit particle's(e.x. object 18689) material. It can be very usefull, example adding a blood effect when player shot player (using OnPlayerTakeDamage)
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#1369 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2011
Posts: 506
Reputation: 25
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How about dragable Textdraws with our cursor? So players can also drag them where they want
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#1370 |
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Huge Clucker
![]() ![]() ![]() Join Date: Nov 2008
Location: Germany
Posts: 219
Reputation: 19
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A way to pause/resume/seek direct playable audio streams (Not for real streams like SHOUTcast because that would not work...).
Code:
PauseAudioStream(playerid);// Pause the stream (Would only work for directly playable files) ResumeAudioStream(playerid);// Resume the stream (Would only work for directly playable files) SeekAudioStream(playerid, seconds);// Go to the specified position GetAudioStreamPosition(playerid);// Returns the number of seconds which can be used to resume using SeekAudioStream() EnableAudioStreamInforomation(playerid, enable);// Show or hide the audio stream information (Bottom left corner) -> Currently always visible but sometimes it's annoying... GetAudioStreamInfo(playerid);// Get the text displayed at the bottom left corner Possible? |
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